over 2 years ago - JackieKo - Direct link
As noted in the general PTS thread, Galactic Seasons 2 is now active on PTS.
  • Please provide any general feedback you may have about this season.
  • Thoughts on balance and cadence of Objectives given and rewards earned are also helpful
  • What are your thoughts about the changes made from Season 1 to Season 2?
  • Are you experiencing any system breaking or progress stopping bugs or issues?

Note that all feedback will be used to continue to refine future Seasons!

EDIT: As a reminder, Cartel Coin rewards will be on the tracks when Galactic Seasons 2 goes live. They will never be present in a PTS setting.

Thank you!
over 2 years ago - DavidStaats - Direct link
Hi all,

I wanted to take a moment and thank you all for the great feedback we have received while Season 2 has been on the PTS, and also provide some updates and clarifications to some of the topics mentioned here.

Season Objective Tab
We have seen the feedback regarding the lack of clarity that the Season Objective tab in the Conquest window is actually a tab/button. The version of the Conquest window tabs seen on the PTS is an incomplete version; the version we have on our development server is much clearer and should alleviate this point.

In addition, we are aware that clicking on the Season Objectives button on the Galactic Seasons page is not always taking players to the correct window in-game. We are finishing off the last piece of code needed for this to correctly link, and it will be fixed for once we go live with Season 2.

Underworld Syndicate Plans
There has been feedback regarding the Underworld Syndicate Plans, specifically how to obtain them for the Season Objective “Infiltrating the Competition”. We have added additional context and information to the Season Objective which will now inform players the sources of Underworld Syndicate Plans and the number they may obtain from each source.

In addition to the clarification of where to obtain them, we have also updated Qi’us’ conversation to now directly mention Underworld Syndicate Plans by name rather than vaguely referencing “information”.

To further clarify some of the confusion we have seen, Underworld Syndicate Plans do not come from Achievements. Our Season Objectives utilize the same tech as our Achievement system, so when players were getting mail from “Achievement Systems” it was the core tech behaving as it should for all Achievement-based assets.

The reason for the mail is based on how we previously authored the Achievement system to handle item-based Achievement rewards (such as Underworld Syndicate Plans). The current system takes any item reward and mails them to the character which completed the Achievement. We are finishing our update to this system such that when Season 2 goes live, Underworld Syndicate Plans earned from Season Objectives should simply go into the player’s currency tab, while updating the “Infiltrating the Competition” Season Objective.

Underworld Aspirant Achievement Series
We are aware of the Underworld Aspirant Achievements incrementing incorrectly. We have discovered the cause and have a fix for it.

Fen Zeil Customization
We understand that there is a desire for Fen himself to be more customizable in his appearance as we did with Altuur. I’m happy to go into some additional detail here as to why he is currently set up the way he is.

We want players to have the opportunity to express themselves through their Companions, and customize that experience. For many that is dressing their Companion in any outfit they desire, and while we want to offer that option there are often times when that becomes more difficult to support, both technically as well as when we wish to maintain character integrity.

Our outfit system allows players to equip themselves (and sometimes their Companions) in outfits which reveal skin (such as the torso, arms, legs, hands, and feet). This requires that the character has the appropriate art made for each of those regions. There are many characters in the game which currently do have the art to support this, and attempting to work around this would not be in the best interest of the player or look of the character.

Other times we opt to keep a certain look or style to a Companion to maintain the integrity of that character. While we may offer alternative looks for them, their outfit is part of what makes them unique and definable at a quick glance. There is never any question of which Companion just ran by when it is Nico or Arcann. Fen Zeil is a character we wish to maintain this integrity with.

Understanding however that customization is important, we created some additional skin variants for Fen which players will be able to earn and/or purchase throughout the Season. We did this with the intent to offer players more immediate options should players desire them, while maintaining the character integrity we believe is important for him.

Galactic Season Point Distribution
Finally, I would like to chat about the point distribution for Season Objectives and the intention behind this decision.

As mentioned in an earlier post, we can effectively break the Season Objectives into 3 “types” based on their time to complete, complexity, and access. In short, they can best be defined in the following way:
  • 6 Solo-oriented Objectives
    • These are intended to be completed by solo players, and are balanced toward being complete in 30-40 minutes. These offer players 6 Galactic Season points for a total of 36 Galactic Season Points if all 6 are completed.
  • 3 Multiplayer-oriented Objectives
    • These are intended to be completed with or against other players, often involving queue times or some other manner of more coordinated effort between multiple players. They are balanced toward being complete in 60-80 minutes, with their potential queue times being considered as a part of this time to complete. These offer players 12 Galactic Season Points for a total of 36 Galactic Season Points if all 3 are completed.
  • 1 Subscriber Objective
    • This Objective is intended solely as an option for Subscribed players, and will require content included in expansions outside of what we offer in our Free content. The completion time of these may vary anywhere between 30-80 minutes, and will vary week-to-week between being Solo-oriented and Multiplayer-oriented.

Due to the time and effort required for multiplayer-based Objectives, as well as the smaller number of them in total, they require additional points to balance out the total options for players to make informed decisions on. Even in the event we lowered the overall requirements for the Multiplayer-oriented Objectives to maintain the roughly same time to complete estimates as the Solo-oriented ones, those Objectives would still require an additional padding of points to compensate for the added complexity layer of accessibility.

Last but not least, I recently sat down and talked about Galactic Seasons 2 in an interview with This Week in Aurebesh, and I encourage you to read through it!

I hope that helps shed light on some of the more prevalent feedback we have seen! We would like to again thank everyone for their feedback! It has been and continues to be extremely helpful for us in shaping Galactic Seasons!
about 2 years ago - JackieKo - Direct link
Hi all,

We have looked at some of the reports about Season Objectives not lining up with Featured Content (Flashpoints/Heroic Areas/Daily Areas). We are seeing a discrepancy between the Objectives players should have versus what they actually have. It is fully intended that Season Objectives will have you participate in content which is listed in the Activities Window and Group Finder.

We are looking into what may be causing this.

Thanks!
about 2 years ago - DavidStaats - Direct link
Hi all,

I wanted to pop back in and give you all an update on some of the few last changes we have made to Galactic Seasons based on the continued feedback you provided, and what you can expect once Season 2 goes live with 7.0!

Season Objective Rewards
We have increased the number of Galactic Season Points earned from Solo-oriented Objectives. These will now offer players 8 Galactic Season Points (up from 6) for a total of 48 Galactic Season Points if all 6 are completed (up from 36).

In addition we have increased the total number of Underworld Syndicate Plans for both Daily and Solo-oriented Season Objectives. Daily Season Objectives will now offer 2 Underworld Syndicate Plans (up from 1) and Solo-oriented Season Objectives will now offer 10 Underworld Syndicate Plans (up from 7).

Objective Requirement Adjustments
We have made some additional adjustments to the requirements of the following Season Objectives based on your feedback and our own continued playtesting.
  • Ace of the Armada
    • Now requires 4 Missions (down from 6)
  • Coreward Worlds
    • Now requires 8 Missions (down from 10)
  • Capitals of Dichotomy
    • Now requires 8 Missions (down from 10)
  • Dealings in Hutt Space
    • Now requires 8 Missions (down from 10)
  • The Distant Outer Rim
    • Now requires 8 Missions (down from 10)
  • The Seat of the Empire
    • Now requires 8 Missions (down from 10)
  • Reaches of Unknown and Wild Space
    • Now requires 8 Missions (down from 10)
  • Mutual Beneficiary
    • Now requires 1000 Reputation earned (down from 1500)
  • Infiltrating the Competition
    • Now requires 40 Syndicate Plans (down from 60)
  • Sparks of War (All variations)
    • Now requires 25 defeated enemies (down from 45)

Season Objective Description Adjustments
The following Season Objectives have had their descriptions updated to provide more clarity and context.
  • Syndicate Infighting
    • The description has been updated to provide additional clarity as to what needs to be done, including where to locate Disguise Crates and Syndicate Personnel Consoles.
  • Infiltrating the Competition
    • The description has been updated to inform players of all sources of Underworld Syndicate Plans and their yields.
  • Seeking Artifacts
    • The description has been updated to inform players of the minimum quest requirements to participate in this Objective (Buried Evils (Republic) / Weapons Of Chaos (Empire)).
  • GSI Valued Partner
    • The description has been updated to inform players of the minimum quest requirements to participate in this Objective (Buried Evils (Republic) / Weapons Of Chaos (Empire) and The Search Begins (Republic) / Groundwork (Empire)).

Reward Track Update
We have increased the number of Medal of Commendation reward grants. Each grant of Medals of Commendation will now grant 20 Medals (up from 5).

Bugs Squashed
  • Clicking on the Daily/Weekly complete tracker in the Galactic Seasons Reward track window will now properly take the player to the Season Objectives tab in the Conquest Window.
  • The Season Objective tab is now more defined as a click-able tab.
  • Underworld Syndicate Plans earned from Season Objectives will no longer be mailed to the player. They will now be automatically added to the players Legacy currency.
  • Fixed an issue where some players were on the wrong Season Objectives week.
  • Fixed an issue where the Underworld Aspirant Achievement was incrementing on area transition/login.

Thank you all again for your excellent feedback. Were looking forward to participating in all that Season 2 has to offer you with the launch of 7.0!