Hi everyone,
This is a follow up to the information we released in the Game Update 7.2.1 PTS blog post. ICYMI, 7.2.1 will be introducing initiatives to combat the inflation that is present in the game. We’ve seen conversations surrounding this topic, and we share similar sentiment to the concerns about the game’s economy. This will be an ongoing initiative that will be rolled out over several updates as we want to slowly introduce these new changes and give players time to adjust and also provide opportunities to give us feedback.
We understand that there is demand to fix things now, but we are taking special care to introduce these measures over time as correcting the economy is not something that can be done overnight. Immediate implementation can have the opposite effect and potentially crash the economy instead.
We have been identifying key areas where improvements and changes can be made, and weighing how these will impact both the player experience and the economy. Our general economic balancing goals are as follows:
- Reduce tax/credit cost avoidance
- Reintroduce credit sinks as some were removed in the past
- Adjust inflow in certain repeatable content
- Use these changes as opportunities to improve the experience while also reducing credits
- Monitor how these changes impact the economy over time and adjust accordingly if needed
With the 7.2.1 PTS opening soon, players will be able to see the following adjustments:
- Quick Travel now has a credit cost associated, with a minimum cost of 100 credits and a maximum cost of 5000. The cost to travel is dependent on the distance traveled.
- Priority Transport Terminal now costs the original planet travel costs to transfer between daily areas.
- Travel to Strongholds now costs the original planet travel costs to transfer between planets.
- Repair cost formulas have been adjusted across the entirety of the game so that repair costs increase in relation to item level.
- Durability of equipment should now be lost at a LOWER rate on death, but a slightly HIGHER rate in normal gameplay.
We ask that players submit their feedback here.
While we cannot give a definitive timeline on when the future changes will be deployed, you should expect to continue seeing more changes in future game updates. As always, we will communicate the finer details, the timeline in which these changes can be tested, and when they will go live.
Thanks all!