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Hi, i just got on rocket league for the first time in a while because i’ve been busy with school. did my ranked placements in 2s and ended up in plat. first game in plat and my teammate whiffs an aerial save and i try to get it and also miss. the shot goes in and my teammate starts what a saving me. i don’t say anything and continue to play. my teammate just gives up and decides to start helping the other team and bumping me, own goaling, etc. all while what a saving me. i was plat 1 and dropped down to gold bc of him. is the game really that toxic now?

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over 3 years ago - ChrisSchmidt - Direct link
Hi friends,

As I mentioned in my previous post, I want to chat a bit about toxicity and what actions were taking to reduce friction points in the game that can lead to toxic behavior.

In general, our philosophy in regards to toxicity and harassment is there is no room for it in our service. But its not quite as simple as find the toxic people and remove them, because there is no one-size-fits-all solution. Often times folks are just having a bad day, and some friction point in the game rules or mechanics can exacerbate this and lead to a negative or harmful social experience.

So we have to take a bit of a holistic approach to toxicity, and remain committed to improving the game and the service over time across several avenues.

Reporting

As a member of the Fair Play Alliance, EA is committed to providing a safe space to play where all are welcome. As part of this, toxicity and harassment actions that the Customer Service team apply to folks violating the Terms of Service are being escalated to more severe actioning.

Backfill and Decline/Deserter Improvements

Were always trying to improve our matchmaker, especially the backfill mechanism in Solo Ranked PvP matches. Players have manipulated the system in order to gain an advantage or to try and mis-match teams missing certain roles, typically by declining matches as a particular role.

In Game Update 6.1.4 weve improved the backfill system so that if a tank or healer declines a match, it will backfill with the same role if one is available. In addition, we are increasing penalties on players declining multiple matches for Ranked PvP.

Vote Kick

Vote kick was a feature implemented years ago with the best intentions, giving players the power to remove a toxic member of their group. However, weve seen behavior change over time towards vote kick being abused not to remove harmful players, but harass or troll legitimate ones.

In Game Update 6.1.4 we are removing vote kick from Ranked PvP, which is where we see the greatest abuse of this feature. If we see continued abuse we will remove it from other game modes. I would like to add that some of the original intent for Vote Kick (AFK players, etc) has been mitigated over the years by increased detection methods and data logging. However, we will continue to closely monitor for the behavior Vote Kick was intended to curb, and continue to invest in more advanced detection methods.

Gear Requirements in Ranked PvP

In an effort to welcome more new players into Ranked PvP, we implemented our Bolster system which would scale players power to the equivalent of iLevel 306. As a barrier to entry we also require a Valor Rank 25 in order to queue for Ranked PvP. We would like to find a balance between keeping the queues populated with players and giving a high quality game experience in that game mode. We believe this barrier to entry has been too low.

In Game Update 6.1.4 we are adding a gear requirement of iLevel 306, in addition to Valor Rank 25, in order to be able to queue for Solo Ranked PvP.

Legacy Ignore

Currently the game supports character-based ignore lists, but not Legacy-wide ignore, meaning harassers could just create another character and persist in ruining the experience for another player.

In Game Update 6.1.4 we are updating the Ignore list to ignore an entire Legacy. If you add a player to this list, it will apply to every character they create in their Legacy. It will behave very similarly to the current Ignore list, with the addition of not allowing an Ignored Legacy into your Personal Stronghold.

Future

As we look forward, we have lots more opportunities were pursuing, including improving our in-game reporting tools and automated detection methods. Well share more about what additional changes are coming as we get closer to these showing up in-game.


All of the game-side improvements coming in 6.1.4 will be available to check out in the upcoming PTS. Were eager to hear your feedback and look forward to you all trying them out!

-Chris

about 2 years ago - /u/Psyonix_Ted - Direct link

Be sure to report folks that do stuff like play for the other team. We rely on those reports to catch and ban people who do it

about 2 years ago - /u/Psyonix_Ted - Direct link

Originally posted by ytzi13

How have you guys updated the system to better handle reports? Did you just reduce the quantity threshold?

How have you guys updated the system to better handle reports? Did you just reduce the quantity threshold?

I tend to be purposefully vague when it comes to this system because I don't want to give bad actors ideas on how they can avoid being banned, but the reports are only one aspect of the process and are useful for signaling who we need to be looking into

about 2 years ago - /u/Psyonix_Ted - Direct link

Originally posted by ytzi13

I totally understand that. I wouldn't expect you to reveal anything that would make it vulnerable to exploits, nor would I want you to. It's just that, aside from chat-related bans, the report system has been a useless feature for the past 7 years. The assumption here is that the recent changes you guys made resulted in a system that might finally take a step in the right direction, and I've seen occasional instances of unsportsmanlike bans for, really, the first time ever. But that's asking us to just have faith in a system that has everything to prove. I feel like I would be more inclined to use the report system if I was confident in its ability to function, especially since it's a lot bulkier and more confusing than it used to be, and doesn't consistently notify users of its success.

and doesn't consistently notify users of its success

This is a good point and I personally think implementing feedback for Unsportsmanlike Conduct bans is going to be the best way to bolster faith in the system. Until we can do that, the best I can do at the moment is to continue to ask people to use the system we've put in place.

about 2 years ago - /u/Psyonix_Ted - Direct link

Originally posted by RetroGamer2153

I'd assume no. Your voice is worth 1 whole report. If you try to "spam" the reason, it won't increase the "severity" of the report. It will only dilute why the player should be banned, slowing down the process.

I'd assume no. Your voice is worth 1 whole report.

This is correct. Just select options that make sense.