over 4 years
ago -
ChrisSchmidt
-
Direct link
Hi friends,
With Game Update 6.1.4 we are introducing a new tier of augments to the game, with materials added to our prestige game modes.
For a little background, we try to strike a balance between the right time to introduce new power to chase into the game and respecting your time invested in getting to the current maximum level of gear. We also want to refresh interest in our prestige modes by adding a very clear incentive while we work on the next batch of new content.
We have a few goals here. First, in PvE, it has been several months since Dxun Master Mode released. Top-end guilds have cleared the content and achieved the timed run achievements. Guilds still progressing in Dxun could use a slight boost to help get over the hill of that next boss, and a slight power bump should help. We dont want progression to stagnate, and we would also like to make it worth peoples time to farm older Master Modes in order to gear up the next batch of recruits for the most current content.
In PvP, we want to continue to foster more high quality matches in Ranked, especially Group Ranked. So far this year weve boosted rewards to that end, but havent seen as much movement there as we would like. So, in addition to boosting conquest rewards for Ranked (as indicated in Davids post), we are introducing an additional exclusive reward which is required to build the new augments.
To be clear, these augments will require BOTH the PvE material (only available in Master Mode Operations) AND the PvP material (only available in Ranked) to craft. We acknowledge that many players prefer one mode over the other, however we have a robust trading economy that rewards those who make these scarce materials available either via the Galactic Trade Network or simply trade chat.
Basics
The new Augments will require materials from Master Mode Operations, Ranked PvP Missions and Boxes, and the Cybertech Crew Skill to assemble the new materials. They will be Item Level 300, and named Superior _____ Augment 77, depending on the augment. Crafting is split between Armormech, Synthweaving, and Armstech (like existing augments), and those schematics will be available from the Crew Skill Trainer for 35,000 credits.
Details
These will be available in the upcoming PTS to try out, so dont hesitate to pop in and let us know what you think!
-Chris
With Game Update 6.1.4 we are introducing a new tier of augments to the game, with materials added to our prestige game modes.
For a little background, we try to strike a balance between the right time to introduce new power to chase into the game and respecting your time invested in getting to the current maximum level of gear. We also want to refresh interest in our prestige modes by adding a very clear incentive while we work on the next batch of new content.
We have a few goals here. First, in PvE, it has been several months since Dxun Master Mode released. Top-end guilds have cleared the content and achieved the timed run achievements. Guilds still progressing in Dxun could use a slight boost to help get over the hill of that next boss, and a slight power bump should help. We dont want progression to stagnate, and we would also like to make it worth peoples time to farm older Master Modes in order to gear up the next batch of recruits for the most current content.
In PvP, we want to continue to foster more high quality matches in Ranked, especially Group Ranked. So far this year weve boosted rewards to that end, but havent seen as much movement there as we would like. So, in addition to boosting conquest rewards for Ranked (as indicated in Davids post), we are introducing an additional exclusive reward which is required to build the new augments.
To be clear, these augments will require BOTH the PvE material (only available in Master Mode Operations) AND the PvP material (only available in Ranked) to craft. We acknowledge that many players prefer one mode over the other, however we have a robust trading economy that rewards those who make these scarce materials available either via the Galactic Trade Network or simply trade chat.
Basics
The new Augments will require materials from Master Mode Operations, Ranked PvP Missions and Boxes, and the Cybertech Crew Skill to assemble the new materials. They will be Item Level 300, and named Superior _____ Augment 77, depending on the augment. Crafting is split between Armormech, Synthweaving, and Armstech (like existing augments), and those schematics will be available from the Crew Skill Trainer for 35,000 credits.
Details
- Master Mode bosses will drop a new material: OEM-37
- Most bosses drop 1 in 8-person, 2 in 16-person
- Final bosses drop 3 in 8-person and 6 in 16-person
- Dxun bosses will drop 2 in 8-person and 4 in 16-person
- Apex Vanguard in Dxun will drop 6 in 8-person and 12 in 16-person
- Ranked PvP Missions and Boxes will drop a new material: RPM -13
- 50% chance in weekly group ranked box
- 5 on Weekly Group Ranked Quest
- 10% chance in daily group ranked box
- 1 on Daily Group Ranked Quest
- 25% chance in weekly solo ranked box
- 0 in Weekly Solo Ranked Quest
- 5% chance in daily solo ranked box
- 0 in Daily Solo Ranked Quest
- 50% chance in weekly group ranked box
- Cybertechs will craft a new material: CM-1337
- This schematic can be purchased from the Crew Skill Trainer for 15,140 credits
- The 300 Augments ingredients are:
- 5 Artifact Combo Materials
- 3 Artifact Secondary Combo Materials
- 5 Solid Resource Matrix
- 1 CM-1337
- 5 Processed Isotope Stabilizer
- CM-1337 ingredients are:
- 15 OEM-37
- 25 RPM-13
- 5 Legendary Embers
These will be available in the upcoming PTS to try out, so dont hesitate to pop in and let us know what you think!
-Chris