about 3 years ago - EricMusco - Direct link
Hey folks,

With the release of our Itemization in 7.0 article, we wanted to add some clarity around some of the details of that article in addition to providing some supplementary information.

In addition to the removal of the Renown system mentioned in the article, we are changing the Social and server-wide Dark vs. Light systems.

What will happen to Renown Achievements, Legacy Perks, and Boosts
  • Achievements will for the most part be moved to Feats of Strength, and have their point values removed (with the exception of Social achievements, as described below).
  • Legacy Perks related to these systems will be removed starting in 7.0.
    • Starting today, Renown and Social Legacy Perks will have their Cartel Coin price reduced to 1
  • Renown Boosts will be removed from the Cartel Market next Monday, November 8th. Until then, they will be discounted by 90%
    • Upon 7.0 launch, existing boost items for these systems (Renown and Social) will no longer work, and will be able to be sold to vendors for a small number of credits

What will happen to the Social rewards?
  • We are converting the system from awarding points based on conversation choices to instead reward grouping for activities. Details of the changes are:
    • Achievements have been reworked to now require Group Finder activities rather than Social Levels.
    • The character titles which previously came with the achievements are now exclusive to those who already completed the Achievement. For 7.0 and forward, the updated Achievements will grant Legacy Titles of the same titles (rather than Character ones).
    • These Achievements will gate the visibility and purchase of the items on Social vendors. As players progress through the achievements, more items will become available.
    • The two fleet social vendors will be moved to the Cantina area on both fleets and have all Social items previously available.
    • The old vendors around the galaxy will still be available, but they will only have inventory based on the player's achievement progress.

What will happen to the Dark vs Light system?
  • First, lets clarify exactly what were talking about with the Dark vs. Light system. The individual character alignment system, where morality choices made throughout the story in conversations or via the Diplomacy crew skill in order to move a characters alignment between Dark and Light sides of the Force, will remain unchanged.
  • The server-wide Dark vs Light meter which would pop up every so often to reflect the balance in the galaxy will be removed.
  • The small alignment widget in the UI will be removed
  • The alignment choice every time group finder pops will be removed
  • The DvL bosses that spawned in the world when one side was victorious will be removed temporarily. We plan on re-introducing them in a future update.
  • The DvL rewards vendors will remain in place on both Fleets
  • To compensate for the loss of constant alignment gain, character alignment levels and thresholds will revert to pre-Dark vs. Light system totals

We'll be keeping an eye on this thread to answer questions that may have not been answered in the post.

Thanks!

-eric
about 3 years ago - JackieKo - Direct link
Hi everyone,

This is a follow up post to the OP to answer some of the questions that we've based off of the initial information that was shared. Please see below:

Clarification on gear ratings
What is the max gear level?
  • In the 7.0 release, players can upgrade up to level 330 via Legacy Master Mode Operations. The max obtainable gear level for all modes will rise over time throughout the expansion.

Max new gear ratings (7.0 gear upgrade caps):
  • 326: This can be obtained by doing anything in game (Conquests).
  • 322: Story Mode Legacy Operations
  • 326: Veteran Mode Legacy Operations
  • 330: Master Mode Legacy Operations

In the 7.0 release, it is only possible to upgrade to level 330 via Master Mode Operations. Over time, all other game modes will be able to upgrade to level 330 as the ceiling is raised, so essentially, gear progression is built into all modes.

What is the PvP experience like with these changes?
  • PvP will have a stat floor and ceiling, so players with higher levels of gear will have their gear reduced to the stat ceiling (326). GSF will be awarded akin to the PvP upgrade loop.
  • GSF will be awarded akin to the PvP upgrade loop.
  • There are no current plans for Social Achievements for PvP.

PvP Gear and Accuracy clarification.
  • Thyrsian armor, acquired by participating in PvP, will not contain any accuracy
  • Thyrsian offhands will come in two stat distributions, one with accuracy and one without. Players will be able to choose which version of offhand they desire, or collect both.

Can I acquire mats to max gear and mods without having to do grouped content?
  • Over time, as more patches are released in the expansion, you will be able to upgrade your gear more and more, including unlocking the moddable gear vendor.

What is happening with Tech Fragments?
  • Tech Fragments will remain, and will still be able to be spent on Tacticals, Cosmetics, Augment Components, and Kai Zykken’s offerings.

Will the achievements currently categorized under "Spoils of War", the Equipment Sets and Tactical Items also be moved to the Feats of Strength category or will they still be achievable in 7.0?
  • The Spoils of War equipment sets will no longer drop from content nor be able to be directly purchased from a vendor. As a result, the achievements will be moved to the Feats of Strength category. The sets will still be obtainable via Kai Zykken’s Random Unique Items box.

While the above is true, we’ve added a new Legacy Title for each Equipment Set achievement unlocked before the 7.0 release. If you already have any of these achievements, upon 7.0’s release you will be automatically granted the appropriate titles. If you do not yet have them, the achievements will still be obtainable in 7.0 as the sets can still be purchased via Kai Zykken’s Random Unique Items box.

The full list of titles is:
Spoiler
  • Quick Thinker
  • Probe Tech
  • Escape Artist
  • The Slow Road
  • The Authority
  • Superiority
  • The Tactician
  • Aggressive Treatment
  • The Debilitator
  • Outlaws Parlay
  • Precise Targeter
  • Ballistic Concentration
  • Established Foothold
  • Repositioning
  • Game Plan
  • Squad Leader
  • Hunter Killer
  • Woad's Instinct
  • The Notorious
  • Concentrated Fire
  • Apex Predator
  • Tech Medic
  • Restorative Drive
  • Emergency Power
  • The Right Price
  • Veteran Ranger
  • Meteor Brawler
  • The Strategist
  • Taskmaster
  • Final Breath
  • The Preserver
  • The Victor
  • Trishin's Retort
  • Rapid Response
  • The Berserker
  • Dying Precision
  • The Avenger
  • Stationary Grit
  • Stimulated
  • The Entertainer
  • Dire Retaliation
  • The Controller
  • Decelerator
  • Soulbender
  • Shadow Purger
  • Efficient Termination
  • Ballast Point
  • The Rebuking Assault
  • Death Knell
  • The Murderous Revelation
  • Saber Master
  • Unyielding Protector
  • Endless Offensive
  • The Gathering Storm
  • Empowered Restorer
  • Revitalized Mystic
  • Descent of the Fearless
  • Perfect Form
  • Force Bound
  • The Undying
  • Nimble Master
  • The Tormented
  • Lord of Pain
  • Fulminating Defense
  • Flawless Riposte
  • Comet Champion
  • The Culling Blade
  • Dashing Blademaster

What will happen to all the armor sets being sold by vendors in the supplies section of the fleet in exchange for tech fragments and credits?
  • They will not be available for direct purchase, but will be available in Kai Zykken’s Random Unique Items Box

Will the DvL items be available for credits instead of tokens?
  • No - DvL items will remain available for tokens. We will add back in the ability to acquire tokens in a future update via the DvL bosses.

Is the only way we can get moddable gear is if we can clear VM 80 OP? Is there no more min/maxing for players who can't clear the hardest content in game?
  • No. Over time, as upgrade ceilings raise with new game updates, moddable gear will be accessible to all players. At 7.0’s launch there will be no moddable gear awarded above level 306

Are Renown Caches going away?
  • Yes as the Renown system is being removed.

Are individual characters that already have a social level keeping their social level and access to the associated items in 7.0?
  • Yes, you will keep your current social level and access to all unlocked rewards.

How do these changes affect story players in terms of getting rewards toward gearing?
  • Story players will still earn materials and gear via Conquests and Story mode missions, Dailies, and Heroics.

How does this affect crafting?
  • Augments and Augmentation Kits are still craftable, and able to be used on all 7.0 gear. We are not raising Crew Skills, Gathering or Crafting levels upon the 7.0 release, but they are a part of our 10-year celebration plans.

Where is the vendor for command crate shells?
  • These will be available for purchase on a vendor with 7.0’s launch for 3,500 Tech Fragments and 500,000 Credits.

For additional clarification on how gearing works in 7.0, to advance your character’s gear, you’ll want to do the following:
  1. Play Conquests/Daily Missions regularly - currency from this is used for gear upgrades across all other content, and the gear pool from this alone will upgrade you beyond what's needed for any solo activity. Max gear from this source is 326 at launch, and will increase in future patches - see #4 below.
    • All other solo (and most multiplayer) activities for 7.0 and beyond are balanced for 318 gear.
    • For comparison, completing the 7.0 storyline rewards gear up to level 320.
  2. Play Flashpoints, Warzones, and/or Ops as you like - gear drops from those activities will upgrade you regardless of where your currently-equipped gear came from.
  3. For Players with a favorite activity type, currencies and sidegrades from that activity will allow you to upgrade to the max needed for that activity, simply by playing that activity (plus Conquests/Daily missions).
  4. We will introduce higher tiers of gear in future 7.x updates. Even as the max gear rewards go up, the balance target for all solo and most multiplayer activities will remain at 318 for all 7.x content.
    • The balance target for new Operations/Lair Bosses/etc (8-player) will increase as new tiers of gear become available in later patches, starting with the R-4 Operation in 7.1. Legacy Operations will remain balanced for 318.
    • The item rating floor and ceiling for Warzones will also raise over time.
I hope this has been helpful!

EDIT: Added list of titles.
about 3 years ago - JackieKo - Direct link

Max new gear ratings (7.0 gear upgrade caps):
  • 326: This can be obtained by doing anything in game (Conquests).
  • 322: Story Mode Legacy Operations
  • 326: Veteran Mode Legacy Operations
  • 330: Master Mode Legacy Operations
about 3 years ago - JackieKo - Direct link

Will the achievements currently categorized under "Spoils of War", the Equipment Sets and Tactical Items also be moved to the Feats of Strength category or will they still be achievable in 7.0?
  • The Spoils of War equipment sets will no longer drop from content nor be able to be directly purchased from a vendor. As a result, the achievements will be moved to the Feats of Strength category. The sets will still be obtainable via Kai Zykkens Random Unique Items box.