Terraria

Terraria Dev Tracker




22 Jan

1/12/18 Status Update
Happy Friday Terrarians!

The team is continuing to investigate and resolve bugs since our last post on January 5th.

We’ve got some great news when it comes to the crashes that the community has been reporting. We believe we’ve isolated and fixed several issues that were originally thought to be related to the crash on death or with the Stardust Dragon. It turns out that these bugs were related to segmented bosses or NPCs, which...

... Read more

14 Dec

[:content_encoded, :content, :description, :dc_description]
Post
    Loki on News - Thread - Direct
Good day, Terrarians!

We have some pretty big news to share today with all of you - especially our console players!

View attachment 189134

Terraria 1.3 Console Launch Window

After a long development cycle in order to completely rewrite the entire Terraria codebase for Xbox One and Playstation 4, Re-Logic, Pipeworks, and 505 Games are very pleased to announce that the Terraria Console 1.3 update has...

... Read more

09 Dec

Greetings, Terrarians!

Understandably, we’ve been getting a lot of questions regarding the upcoming console release of 1.3 and wanted to provide an update.

Currently we are working through the final issues/bug list from Re-Logic and Pipeworks QA – as well as any final bits that we need to resolve for Sony and Microsoft certification submission. Parallel to that, we are putting the final touches on optimization and performance for split-screen multiplayer. It has been a challenge...

... Read more

07 Dec

Greetings Terrarians!

It has been a little over one month since our latest statement on the status of the 1.3 console update. Much of what was echoed in that previous statement remains the same, however we want to provide a more transparent look into what exactly is being worked on so you have a better understanding of why things were extended past their original estimate.

The Final Push
The team at Pipeworks has made a lot of really great strides since our last...

Console 1.3: The Final Push!

31 Oct

Good day, Terrarians!

Everyone here at Pipeworks is working incredibly hard to bring you the best update possible. It’s of vital importance to us that your saved data transfers over to the new update.

In order for us to do some additional testing we’d like to secure some saved game data from the community. It’s also important to note that the PS3 will not be receiving 1.3. This is for anyone looking to upgrade from PS3 to PS4

Note: This is specifically for PS3 & PS4 saved data. We are...

PS3 & PS4 Saved... Read more

03 Oct

Terraria Expanded Worlds Icon 2016 Jungle Temple Rounded Corner small2.png
Good Day, Terrarians! We are excited to announce that the latest update to Mobile Terraria has been submitted to Google Play and iOS and should be coming soon to your Android and iOS devices! This update comes packed with fixes as well as expanded worlds! Read on for further details...


EXPANDED WORLDS!
Dig! Fight! and...

... Read more

25 May


19 May

Post
Hello Terrarians!

While there is still no official release date for the Xbox One/PS4 1.3 update, we were recently treated with a quick sneak peek at some of the menu and UI changes during the Pipeworks Plays Terraria live stream. You can see the full preview below. Make sure to follow and stop by the Terraria Official Twitch Channel later today (2-4pm PST) for a special live stream with Pipeworks Studio designer Randy Lambert and other...

... Read more

10 Feb

Post
    Loki on News - Thread - Direct
[:content_encoded, :content, :description, :dc_description]

21 Jan

Hello mobile Terrarians!

Quick rundown of a small hotfix coming your way. It is being submitted today to Apple and Google Play. If all goes well and is approved, you will see it on your devices within the next 24-48h.

The main focus for this update is to address a nasty crash bug that cropped up around the use of Fireflies/Lightning bugs - both the critters themselves and the "In a Jar" decorations would cause an instant crash. This has now been addressed, along with a few other smaller...

... Read more

30 Dec

Post
[:content_encoded, :content, :description, :dc_description]

06 May

Post
[:content_encoded, :content, :description, :dc_description]

15 Apr

Post
    Loki on News - Thread - Direct

Good afternoon everyone!

505 mentioned this in the main 1.2 thread this morning, but I didn't want it to get missed by any of our Amazon-based Terrarians that have been eagerly awaiting their shot at 1.2 content. Well, that wait is over - 1.2 is now on Amazon!

The link below will take you to the Terraria Amazon page where you can see it yourself...

Terrari... Read more

05 Apr


Hello Terrarians!

Hot on the heels of our Terraria on mobile1.2.3-1.2.4 announcement (in case you missed it, click HERE to check it out!), we wanted to share some of the other things we have been working on in parallel for Mobile. We hope this round of information and updates will...

... Read more
Great news mobile Terrarians! We have successfully passed through the submission process for iOS, Google Play, and Windows Phone. You will get the update within the next 24-48 hours. Thanks for sticking with us through the wait and ENJOY! We can't wait to hear about all of your exciting mobile adventures. :)

Amazon users: your version is still in submission, we will let you know as soon as we have approval on it! Hoping to have some good news for you soon.
Hello Mobile Terrarians!

Great news for iOS and Android (Google Play) users! We have good amount of fixes (below) going live today - these should make their way to your devices over the next 24h-48h! Thanks so much for your patience and help with identifying many of these bugs/issues!

Amazon users: We've been working with Amazon to fix a Heap memory issue that was in the game and causing it to crash frequently. Progress has been made here...and we are sending our latest...

Mo... Read more
View attachment 97127
Hello everyone-

We will just let the picture above mostly speak for itself....but just so there is no confusion:
  • Normal = Current Mobile Terraria worlds (1750x900 blocks)
  • Expanded = Similar to "Small" Worlds on PC Terraria (4200x1200 blocks)
  • Do note that devices with <1GB of RAM may experience some performance issues with the larger worlds - so caveat emptor in advance.
Expanded worlds will also sort out...

... Read more

09 Feb

Important Note: We will keep these posts updated as further information comes in from the community and/or development team. Please read the fixed and reported bug lists below before submitting this form to reduce duplicates. The form is the most efficient way for the dev team to sort and address each BUG...

... Read more

18 Dec

Hello everyone-

So, we are hard at work on the Mobile 1.2.3-4 content update now that the promised fixes and initial rebalancing are in your hands - still planned for an October launch.

Along that road, we have news that will affect the small percentage of Terrarians that are still playing on older iPhone, iPad, or iPod touch (iOS devices). We wanted to take some time to share what's going on, why, and our plan here in advance so that you can have time to adjust/ask questions/etc.

There...

... Read more