Original Post — Direct link

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In this dungeon, there is a video memory leak when rendering shadows and a light source.
In my opinion, the essence of the problem is the new light source or volumetric lighting in the center of the scene. Either there is an extra polygonal object for lighting in which there is a shader leak, or - the zones of influence of gradient lighting - intersect crookedly. Because of this, characteristic chess artifacts appear in a certain zone.
In the middle of the video, I show exactly the loss of the shadow from the agent and its fixation on objects. Which confirms my assumption in the leakage of the zone is precisely the illumination of the new light.
That is a video about that critical glitch:

about 2 years ago - Ubi-Froggard - Direct link

Hey @GGNomad

Thanks for the video showing this issue. Could you also post your PC specs too if you don't mind, as we'll forward them on to the dev team in case they are unable to reproduce it themselves, it may need testing on a similar setup.

about 2 years ago - Ubi-Perseids - Direct link

@GGNomad Thank you kindly! Not sure if you've tried troubleshooting this issue yet, but on the off chance that you haven't, please go ahead and do the troubleshooting steps here and report back if the issue persists. Thanks again!