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In this dungeon, there is a video memory leak when rendering shadows and a light source.
In my opinion, the essence of the problem is the new light source or volumetric lighting in the center of the scene. Either there is an extra polygonal object for lighting in which there is a shader leak, or - the zones of influence of gradient lighting - intersect crookedly. Because of this, characteristic chess artifacts appear in a certain zone.
In the middle of the video, I show exactly the loss of the shadow from the agent and its fixation on objects. Which confirms my assumption in the leakage of the zone is precisely the illumination of the new light.
That is a video about that critical glitch:
In this dungeon, there is a video memory leak when rendering shadows and a light source.
In my opinion, the essence of the problem is the new light source or volumetric lighting in the center of the scene. Either there is an extra polygonal object for lighting in which there is a shader leak, or - the zones of influence of gradient lighting - intersect crookedly. Because of this, characteristic chess artifacts appear in a certain zone.
In the middle of the video, I show exactly the loss of the shadow from the agent and its fixation on objects. Which confirms my assumption in the leakage of the zone is precisely the illumination of the new light.
That is a video about that critical glitch: