Why are the physics of objects behaving correctly depending on the FPS your game is running at?
I know this was an issue with other games back in the dark ages (Skyrim for instance) but that is a 10 year old game and maybe... just maybe learning from mistakes COULD become a thing?
As you can see the rope sags too much with unlimited FPS and makes it impossible to land on the branch.
Now the obvious thing would be to fix this issue, but since that is something Ubisoft seems to be unwilling or unable to do (6 months since launch), why not have a warning in the settings? I just don't get it...