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0s | welcome to season 3 of T of salm 2 |
---|---|
2s | ranked this brand new season brings five |
4s | new reworks to rules multiple balance |
6s | changes adds in some new R buckets and |
9s | introduces a massive new gameplay |
11s | mechanic to the coven let's get straight |
12s | into |
15s | it starting off the coven have had a |
18s | massive new tool added to their kit |
19s | named Necronomicon passing this allows |
22s | coven members to vote on who should |
24s | possess the Necronomicon during the day |
26s | at the start of the following night the |
27s | Necronomicon will be passed to whoever |
29s | had the most vote |
31s | that player will gain all the abilities |
33s | that come with an Necronomicon now this |
35s | is a really exciting change for the game |
37s | as it allows so much more strategy with |
39s | COV team not only do you no longer have |
41s | to rely on the previously predefined |
43s | Necronomicon order but you can also know |
45s | change who has the book without anyone |
47s | on your team even dying this mechanic |
49s | has so much potential and we're all |
51s | really excited to see how everyone |
52s | utilizes it in season |
57s | 3 a lot of you may be wondering how this |
59s | new mechanic affects the coven leader |
61s | rule since it currently will always |
62s | possess the Necronomicon in light of |
65s | this change we've entirely overhauled |
66s | the rule into something brand new during |
69s | the night the coven leader May pick |
70s | another member of the coven or |
72s | themselves to attempt to retrain them |
74s | you'll be able to select a new coven |
75s | rule for them to transform into there |
78s | are some limits on how the rules can be |
80s | changed you cannot retrain a player into |
82s | a rule that has previously or already is |
84s | on the team you can only retrain coven |
87s | utility and deception rules into other |
89s | coven utility and deception rules |
91s | meanwhile coven killing and coven power |
93s | rules can be turned into any rules in |
95s | the team the following day the coven |
97s | member you targeted will be able to |
99s | accept or decline being retrained if |
102s | they accept they will instantly |
103s | transform into the new rule if they |
105s | decline you'll get a message in chat |
107s | telling you and you'll try again the |
108s | next night without losing an ability |
110s | charge alongside necronom compassing |
113s | this rework is another really big change |
114s | we're bring into the coven faction this |
116s | season a role which can directly control |
118s | which roles are actually in the game |
120s | leads to so many unique possibilities |
122s | for different coven roll combinations |
124s | and is going to lead to a way more |
125s | consistent coven team across games we |
127s | really hope that you all enjoy the new |
129s | coven |
132s | leader moving on to the penultimate |
134s | change for the coven this season dream |
136s | Warrior Insanity has been replaced we've |
139s | listened to your feedbacks running the |
140s | RNG aspects of insanity and have decided |
142s | to completely replace it with a brand |
144s | new mechanic named insomnia when a |
147s | player is suffering from insomnia |
148s | they're no longer going to be able to |
149s | use any of their day or night abilities |
152s | unless the Dreamweaver is killed this |
154s | change is going to allow dream weever to |
156s | apply pressures to the time much more |
158s | reliably than compared to before and |
161s | alongside this we're also going to be |
162s | replacing any Insanity related |
164s | achievements with brand new |
168s | ones now moving on to our final coven |
170s | change for the season we have introduced |
172s | a brand new raw bucket called common |
174s | coven this new Ru bucket can only spawn |
177s | coven utility and coven deception rules |
180s | the reason we're introducing this is |
182s | we've noticed in games sometimes the |
184s | coven faction will end up with an unfair |
185s | amount of coven power or coven killing |
187s | rules and this is a new way for us to |
190s | limit that while designing a Ru list |
191s | while not introducing any kind of hard |
193s | cap to the game now very similarly to |
196s | Common coven we're introducing a new |
197s | rule bucket to the game called common |
199s | time the common time bucket contains |
201s | every single time rule except for time |
203s | power rules this will allow you to cap |
205s | the amount of total time powers that can |
207s | spawn in the game without else having to |
208s | add any kind of hard limit you're going |
210s | to see both of these new raw buckets in |
212s | the season 3 ranked list and if you want |
214s | to give any feedback on it you can do so |
217s | in the YouTube comments or you can do it |
219s | in our 2 Discord |
223s | server now continuing with the time |
225s | changes Marshall has received a minor |
228s | rework we've seen your feedback |
230s | surrounding Marshall being too |
231s | disruptive in games in light of this |
233s | we're increasing Marshall's tribunal |
235s | kind from one tribunal to two however a |
238s | tribunal will not have two executions |
241s | instead of the previous three this |
243s | change slows down Marshall's gameplay |
244s | without actually changing the total |
246s | amount of bonus kills it brings to the |
247s | game which is only two this also gives |
250s | other players in the game a chance to |
251s | try kill the Marshall before they get |
253s | their second tribunal off making it a |
254s | lot more fair to play |
258s | against following our Marshall change |
260s | trickster is getting a full overhaul at |
263s | night the trickster may now Place magic |
265s | mirrors on their targets to protect them |
267s | from an attack if an attacker attacks |
269s | them they're going to to absorb that |
271s | attack the following night they're able |
273s | to unleash the exact attack they |
274s | absorbed onto another player so if a |
277s | trickster absorbs a coven attack and |
279s | then kills another player it'll show as |
280s | a coven kill alternatively if the |
283s | trickster absorbs a werewolf attack |
285s | they'll be able to unleash that full |
286s | werewolf attack including the Rampage on |
288s | any other player this is a really |
290s | interesting direction for the trickster |
292s | rule to take as there's going to be a |
294s | lot of really cool plays you can pull |
295s | off as the trickster yourself and it's a |
297s | rle which can be reliably fake claimed |
299s | by evils unlike the previous |
303s | trickster socialite is being completely |
305s | overhauled to play fully differently |
307s | than it currently does during season 2 |
310s | ranked we've observed that the previous |
311s | social light night chat design was |
313s | really unhealthy for the game and we've |
315s | decided to completely scrap the role and |
317s | bring in a full new design instead the |
319s | socialite now has a guest list any |
321s | members of the Town who are not on the |
323s | socialite guest list are not allowed to |
325s | attend any of their parties at night |
328s | during the night the socialite might |
329s | throw a party at another player's house |
331s | anyone not on the socialized guest list |
333s | will be rejected from entering causing |
335s | their ability to fail this works the |
336s | same way visiting a jeld player works if |
339s | a player is rejected from entering they |
341s | will be added to the social lights guest |
342s | list for future parties this is a much |
345s | more strategic design for social light |
347s | and we're going to be carefully |
347s | monitoring how it performs during season |
350s | 3 ranked |
351s | [Music] |
353s | offseason now moving on to some smaller |
356s | balance changes for the T depd has been |
358s | changed to a unique Ro psychic has had |
361s | its Vision order swapped and seir may no |
364s | longer check any players they've checked |
365s | for the rest of the game all of these |
367s | changes have been made to ensure these |
369s | rules are more fairly balanced in their |
371s | own |
375s | subalignments we only have a couple |
377s | changes left and they're both for |
378s | neutral rules Baker will no longer die |
381s | of starvation when there are only three |
383s | other players left instead Baker will |
386s | stay alive and will transform into |
387s | famine if every other living player has |
389s | been given |
393s | bread the outcome of doomsayer Doom |
396s | ability has been changed when doomar |
399s | successfully grases three players they |
400s | will still leave the T like usual |
403s | however instead of those players being |
404s | killed instantly they are all marked as |
406s | doomed doomed players roles are not |
409s | revealed to the time and they'll be |
410s | dealt an Unstoppable attack the |
412s | following night this will reduce the |
414s | Sudden Impact Dooms has on the game when |
416s | they win and will allow doomed players |
418s | to get any final uses of their ability |
420s | off such as a conjure Conjuring a meteor |
422s | or a marshal using |
424s | tribunal that wraps things up for season |
426s | 3 we'll be making more changes based on |
429s | feedback throughout the offseason which |
430s | will last for another month if you have |
432s | any feedback on today's update make sure |
434s | to share on our Discord server or the |
435s | comments of this video all of us at BMG |
438s | really hope you enjoyed a new season |
440s | thanks for watching |