Hi,
after opening a work-in-progress map in the map editor, I noticed one of the arrow signs was messed up. It should be the white arrow on black background ("Off" in Skinning Mode), but it shows the arrow on the TMGL background ("Default"):
When toggling off the arrow it shows the black background as expected:
It happens only with the "middle-size" sign types (block menu 10 -> 1 is fine, all sign blocks in submenu 10 -> 2 have the problem, blocks in 10 -> 3 are ok again). For comparison, good sign on top of the bad one:
Any ideas? I've only seen this on this one map. When starting a new map this problem is gone. I'm not sure what I did to trigger this for that map though. When creating a new map, the map editor seems to remember the skin mode selections for the signs you've used previously, so maybe it's related to that. Or a visual glitch?
after opening a work-in-progress map in the map editor, I noticed one of the arrow signs was messed up. It should be the white arrow on black background ("Off" in Skinning Mode), but it shows the arrow on the TMGL background ("Default"):
When toggling off the arrow it shows the black background as expected:
It happens only with the "middle-size" sign types (block menu 10 -> 1 is fine, all sign blocks in submenu 10 -> 2 have the problem, blocks in 10 -> 3 are ok again). For comparison, good sign on top of the bad one:
Any ideas? I've only seen this on this one map. When starting a new map this problem is gone. I'm not sure what I did to trigger this for that map though. When creating a new map, the map editor seems to remember the skin mode selections for the signs you've used previously, so maybe it's related to that. Or a visual glitch?