If you are the only player on a dedicated server, restarts (give up and go back to the last checkpoint before reaching the first one) are delayed. The game shows the map preview and when you finally respawned there are already a few seconds on the clock. This problem doesn't occur when multiple players are playing on the server, only if there is just one. It happens to all the players on the server, just if they are alone. For me this doesn't make sense and I think is probably an issue of the dedicated server itself, as we have used the latest version of the server and client as well. This happens on a local dedicated windows installation and an external linux server.
Originally Posted by Warrior0AshHello! Thank you for making us aware of this.
If you are the only player on a dedicated server, restarts (give up and go back to the last checkpoint before reaching the first one) are delayed. The game shows the map preview and when you finally respawned there are already a few seconds on the clock. This problem doesn't occur when multiple players are playing on the server, only if there is just one. It happens to all the players on the server, just if they are alone. For me this doesn't make sense and I think is probably an issue of the dedicated server itself, as we have used the latest version of the server and client as well. This happens on a local dedicated windows installation and an external linux server.
It certainly sounds like something we can work to improve. Perhaps it's restarting the full track every time instead of just reverting to the last checkpoint.
Would it be possible to provide a short video to present this issue? We can then review it and forward it to our team.
Thank you!