Original Post — Direct link
When driving on a ramp on some blocks the car might clip into the ground. It's very inconsistent but it seems to have to do with the angle of the ramp.
I experienced it with the Item 1-2-1 (Official small ramp item) on blocks 5-5-1-1 ("OpenTechRoadStraight", Straight platform road with gras on both sides) and 5-1-1-1 ("PlatformTechBase"). It seems to also depend on the absolute position and most likely also happens on other blocks.
It can happen in both directions, transition from block to ramp (car clips into ramp and jump up as seen in video below) and transition from ramp to block (car clips into the ground of the block and then jumps up after some time).

As I said it's, it's not really that consistent, but happens often enough and leads to a massive slowdown. I'd say the chance for it too happen in a usual race is around 1/10. If actively trying to trigger it on a spot where it's know that it's possible it's rather 1/2.

Here's a video of the clipping issue (Streamable): https://streamable.com/x6s7dv
Here's a map on which the issue happens (Onedrive): https://1drv.ms/u/s!AmM--Qwr7lhPibov...rB12A?e=TqK9c3 (Happens at both positions where the ramps are used.

Also forgot to mention it seems to happen more often on low speed.
(Is there an edit feature in the forum to edit posts?)
over 4 years ago - Ubi-WheelyDuck - Direct link
Originally Posted by Ze-Rax
When driving on a ramp on some blocks the car might clip into the ground. It's very inconsistent but it seems to have to do with the angle of the ramp.
I experienced it with the Item 1-2-1 (Official small ramp item) on blocks 5-5-1-1 ("OpenTechRoadStraight", Straight platform road with gras on both sides) and 5-1-1-1 ("PlatformTechBase"). It seems to also depend on the absolute position and most likely also happens on other blocks.
It can happen in both directions, transition from block to ramp (car clips into ramp and jump up as seen in video below) and transition from ramp to block (car clips into the ground of the block and then jumps up after some time).

As I said it's, it's not really that consistent, but happens often enough and leads to a massive slowdown. I'd say the chance for it too happen in a usual race is around 1/10. If actively trying to trigger it on a spot where it's know that it's possible it's rather 1/2.

Here's a video of the clipping issue (Streamable): https://streamable.com/x6s7dv
Here's a map on which the issue happens (Onedrive): https://1drv.ms/u/s!AmM--Qwr7lhPibov...rB12A?e=TqK9c3 (Happens at both positions where the ramps are used.

Also forgot to mention it seems to happen more often on low speed.
(Is there an edit feature in the forum to edit posts?)
Hey Ze-Rax

Thank you for your detailed explanation and video showing this issue.

I have tried to reproduce this myself but was unable to, we have completed updates since you posted so would it be possible to let us know if this issue persists?

I also merged your posts for you to help keep this as tidy as possible
over 4 years ago - Ubi-WheelyDuck - Direct link
Originally Posted by Ze-Rax
Looking at it again, it is really inconsistent and I can't reproduce it on a new map in the editor. But in the map I linked in my originial post it still happens very consistently (At the transition between CP 1 & 2). It's the map that the video is showing. Just open that map in the editor, place the car in front of the ramp and drive slowly onto it, as I did in the video. It does not only happen when driving slowly over it, but it's easier to spot then.
Originally Posted by Ze-Rax
I just randomly stumbled upon a similar scenario, but with the rounded ice curves which which also serve as "transition between heights". (Blockname "PlatformIceToDecoWallCurve1Out", 7-1-1-8 in Editor block directories) Also happens with other materials (gras, dirt, tech).
https://streamable.com/nq7p38
Seems to be the same/similar kind of issue.
Hey Ze-Rax,

Thank you for the additional information and the video.

Since I haven't been able to replicate this I am going to let the team know so they can take a further look.

I will let you know once I have a further update but thank you for bringing this to our attention!
over 4 years ago - Ubi-WheelyDuck - Direct link
Originally Posted by Ubi-WheelyDuck
Hey Ze-Rax,

Thank you for the additional information and the video.

Since I haven't been able to replicate this I am going to let the team know so they can take a further look.

I will let you know once I have a further update but thank you for bringing this to our attention!
Just a quick update to this.

The team have advised they are aware of this and are now investigating this.

We will update as and when we have updates