Original Post — Direct link

Reporting a bug here that is caused by a reference ghost beeing used in the ingame mediatracker track.
This bug takes the playtime of the reference ghost and ADDS it to any ghost that is inside a trigger.

Due to this bug it is very hard to setup ghosts inside a map and time them right.

This video is a detailed breakdown of what is happening and its consistently replicateable.

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over 2 years ago - Ubi-Perseids - Direct link

@MCYCShadow Hello! Welcome to Discussions!

Thank you so much for putting together such a well thought out video explaining this bug. We really appreciate it, as this makes it easier for us to pass along to the team so they can understand the issue better!

I have gone ahead and shared this report of the issue with the team. I included the video so that they can reference it as needed. Once I hear back or have any updates to share, I will post them here. 🙂

Thank you again for your help with letting us know about this! Please let me know if you have any other questions or concerns.

about 2 years ago - Ubi-Perseids - Direct link

@MCYCShadow Hi there! We had an update from the team regarding this issue, and they would like to ask if you could provide the track that you used with the ghost setup on the map. Thanks!