Original Post — Direct link
https://www.youtube.com/watch?v=dFj1Sdez7Hc https://www.youtube.com/watch?v=1W4m6IhRafo

These are two examples of what happens when you merge the start and finish blocks using free block mode. In the first example the player spawns on the finish line and crosses it before the initial countdown begins, which seems to confuse the game a lot since you're actually finishing the track with negative time on the clock, so it just gets stuck unable to validate the track and pulls up the script editor/dev console/whatever the window that pops up is. On the second example the player spawns right next to the finish, and due to the setup with superboost behind them they finish the track with less than 0.1 seconds on the clock, which completely messes up the ending replay (it's possible that the jittering could trigger epilepsy, I'm not sure).

I know this is a very strange and specific case that probably no one expected to be explored but I still wanted to share this to see if it could be fixed in the future
almost 4 years ago - Ubi-Orion - Direct link
Originally Posted by mrAlrexX
https://www.youtube.com/watch?v=dFj1Sdez7Hc https://www.youtube.com/watch?v=1W4m6IhRafo

These are two examples of what happens when you merge the start and finish blocks using free block mode. In the first example the player spawns on the finish line and crosses it before the initial countdown begins, which seems to confuse the game a lot since you're actually finishing the track with negative time on the clock, so it just gets stuck unable to validate the track and pulls up the script editor/dev console/whatever the window that pops up is. On the second example the player spawns right next to the finish, and due to the setup with superboost behind them they finish the track with less than 0.1 seconds on the clock, which completely messes up the ending replay (it's possible that the jittering could trigger epilepsy, I'm not sure).

I know this is a very strange and specific case that probably no one expected to be explored but I still wanted to share this to see if it could be fixed in the future
Hey there. Welcome to the forums!

This is indeed a very strange issue. I have reported the issue and the videos provided to the development team to investigate further