After the update from the 8th September we noticed that the smoke generation during slides changed. This doesnt have much of an effect on small drifts but is completely messing with visuals when you have long maps that require very long slides. The smoke source is positioned higher up and the smoke becomes so thick after a while that it can seriously block your view on the skid marks which is crucial for Fullspeed maps.
Here's a comparison that shows the differing position of the smoke source:
image on twitter: (https://pbs.twimg.com/media/FcNuRAUWIAMul69?format=jpg&name=medium)
This can seriously mess with people's abilities to perform Speedslides and currently makes custom skidmarks and low shader settings basically mandatory for FS players to be able to see anything on some maps.
Please have a look at this quickly, thank you