Original Post — Direct link

After the update from the 8th September we noticed that the smoke generation during slides changed. This doesnt have much of an effect on small drifts but is completely messing with visuals when you have long maps that require very long slides. The smoke source is positioned higher up and the smoke becomes so thick after a while that it can seriously block your view on the skid marks which is crucial for Fullspeed maps.


Here's a comparison that shows the differing position of the smoke source:

image on twitter: (https://pbs.twimg.com/media/FcNuRAUWIAMul69?format=jpg&name=medium)

This can seriously mess with people's abilities to perform Speedslides and currently makes custom skidmarks and low shader settings basically mandatory for FS players to be able to see anything on some maps.


Please have a look at this quickly, thank you






about 2 years ago - Ubi-Perseids - Direct link

@psYchoedgE Hey! Thanks for posting about this and letting us know that the smoke has changed since the latest update. Not sure if this would be possible, but if you could get us a video showing how the smoke currently looks, vs finding or providing a video of how it looked originally, that would be super helpful. If recording a video, please upload it to a website like YouTube as public/unlisted and provide the link here. Please also go ahead and give these steps a try and let me know if you see any difference.

Thanks in advance for your help!