I was building a royal map, and started playtesting the green section. As you can see below, there is a slow-mo trigger followed by a finish. (note that the finish wasn't set to be the green finish when I playtested the map, I changed it just before taking the screenshot).After going back in the editor, I noticed that everything was a little blury, and it reminded me of the slow-mo effect.
I think the slow-mo effect has not been properly removed, therefore staying after the playtesting.
Definetly not a priority bug, just a little weird.