When using the "Stop when player respawns" trigger option, it will work correctly as long as you respawn to the checkpoint you took before triggering the MediaTracker, however if you pick up a new checkpoint after triggering MediaTracker, the "Stop when player respawns" option no longer works.
Would greatly appreciate if this could be fixed.
Video example of this:
Link to a couple extra images and the map file just in case: https://drive.google.com/file/d/1G96Bl5Zey5SAwb1iFkiGjZzqVjrir4be/view?usp=share_link: (https://drive.google.com/file/d/1G96Bl5Zey5SAwb1iFkiGjZzqVjrir4be/view?usp=share_link)