Original Post — Direct link

When using the "Stop when player respawns" trigger option, it will work correctly as long as you respawn to the checkpoint you took before triggering the MediaTracker, however if you pick up a new checkpoint after triggering MediaTracker, the "Stop when player respawns" option no longer works.
Would greatly appreciate if this could be fixed.

Video example of this:

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Link to a couple extra images and the map file just in case: https://drive.google.com/file/d/1G96Bl5Zey5SAwb1iFkiGjZzqVjrir4be/view?usp=share_link: (https://drive.google.com/file/d/1G96Bl5Zey5SAwb1iFkiGjZzqVjrir4be/view?usp=share_link)

about 1 year ago - Ubi-Chiral - Direct link

Hey @Hazardu!

Thank you for reporting this issue and providing the video! Just to make sure we cover our bases, can you please try the following steps and let me know if the issue persists?

If you're still encountering this issue, can you let me know when the issue began and does this happen on all maps and with other options besides the text option in the MediaTracker (such as different camera options)?


about 1 year ago - Ubi-Chiral - Direct link

@Hazardu

I'm sorry those troubleshooting steps didn't help! I appreciate the update, however! I went ahead and reported this to the team for further review. 🙂