Original Post — Direct link
Hello! Yesterday, during the OGL step, I remembered that I need to unbind my give up button after the first map and got stuck in the menu, here is the clip of that happening.
So, apparently loading the next map made the game glitch, I couldn't do anything, you can see me spamming Escape button in the clip. I had to restart the game and was barely fast enough to start map 2 on time.

P.S. I also have a suggestion, could you guys please implement an option in the game to make a give up button to be double tap for OGL, COTD and other events where accidental DNF is possible? Like it could be just an option in menu and people can enable/disable it as they prefer. I had too many accidental DNFs and I know I'm not alone, most players have to unbind buttons for events like this, which is very inconvenient.

https://clips.twitch.tv/SuccessfulCa...LpqYMv4czYShcd
about 3 years ago - Ubi-Raziel - Direct link
Originally Posted by crash_ip21
Hello! Yesterday, during the OGL step, I remembered that I need to unbind my give up button after the first map and got stuck in the menu, here is the clip of that happening.
So, apparently loading the next map made the game glitch, I couldn't do anything, you can see me spamming Escape button in the clip. I had to restart the game and was barely fast enough to start map 2 on time.

P.S. I also have a suggestion, could you guys please implement an option in the game to make a give up button to be double tap for OGL, COTD and other events where accidental DNF is possible? Like it could be just an option in menu and people can enable/disable it as they prefer. I had too many accidental DNFs and I know I'm not alone, most players have to unbind buttons for events like this, which is very inconvenient.

https://clips.twitch.tv/SuccessfulCa...LpqYMv4czYShcd
Hello!

Thank you very much for the video, it is very conclusive and I will send that to our devs. Apologies for the menu freezing up, hopefully it will never happen again.

Regarding your suggestion - I will absolutely forward this to our team, it makes perfect sense. Different game modes can sometimes mean different settings / setups; I can understand why this would be useful.

All the best!