[DE]Danielle

[DE]Danielle



17 Apr

Post

This Hotfix contains several crash fixes that were exposed by server upgrades performed live over the last week. The upgrades should now be stable, and the matchmaking, presence, town, relay, and Dojo servers are all running more efficiently, but we’ll continue to monitor!
 

Deep Archimedea Changes

Changes to address feedback on Deep Archimedea Mirror Defense missions: 
The following changes were made based on feedback received from players about the difficulty of Mirror Defense missions in Deep Archimedea, but they apply across Warframe. 

  • Made the following changes to The Hollow Vein:  
    • Greatly reduced how often it hits Defense targets with its ranged laser attack.  ...
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10 Apr

Post

Today’s Hotfix continues last week’s efforts to address community feedback since the changes made in Hotfix 35.5.3. More specifically, we have adjusted Dante’s Dark Verse, Pageflight and Tragedy, Nezha’s Divine Retribution Augment, and Arca Titron’s “Slam Capacity” buff with player sentiment in mind. We have also made quality-of-life changes to Overguard and Line of Sight (LoS) checks on other Warframes based on feedback sparked by Dante’s balance changes. Full details are listed below in dedicated sections. 

...

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05 Apr

Comment

The LoS changes Pablo mentioned in the OP launched today! So we're closing this thread to direct everyone to the latest updates: 

  • Deployed Hotfix today to improve Tragedy's Line of Sight checks (full details in patchnotes
  • Shared our plans for a hotfix next week that will address the following (full details here):
    • Adding back and formalizing the Status Damage Vulnerability to Dante's "Pageflight". In other words not just making enemies take more Status procs, but also increasing the damage of th...
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Comment

We've had many PSAs over the past couple of days, so we're closing this thread to direct everyone to the latest updates: 

  • Deployed Hotfix today to improve Tragedy's Line of Sight checks (full details in patchnotes
  • Shared plans on how we will be general improvements to Line of Sight checks as a whole in a future update (...
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Post

The last Hotfix unintentionally changed this week’s Deep Archimedea missions, modifiers, deviations and risk variables, so we’ve reverted it back to its previous state. It will properly refresh as scheduled on Monday at 0:00 UTC. You will not lose any Research Points in the revert. 

Fixes: 

  • More fixes towards Conduits in Armatus Disruption missions having glowing blue orbs. 


For full visibility on our Hotfix plans for next week, please see our PSA here: https://forums.warframe.com/topic/1392156-dante-unbound-our-plans-for-next-week-3555

For list of known issues for Dante Unbound, visit our dedicated thread: 
...

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Comment

Hey Tenno! Sharing here that we also have plans for a Hotfix next week that will address the following: 

  • Adding back and formalizing the Status Damage Vulnerability to Dante's "Pageflight". In other words not just making enemies take more Status procs, but also increasing the damage of their Status. 
  • Improving the co-op play between Warframes that give teammates Overguard and Warframes that rely on taking damage. 

Full details here: 

 

Comment

Hey Tenno! Sharing here that we also have plans for a Hotfix next week that will address the following: 

  • Adding back and formalizing the Status Damage Vulnerability to Dante's "Pageflight". In other words not just making enemies take more Status procs, but also increasing the damage of their Status. 
  • Improving the co-op play between Warframes that give teammates Overguard and Warframes that rely on taking damage. 

Full details here: 

 

Comment

Hey Tenno! Sharing here that we also have plans for a Hotfix next week that will address the following: 

  • Adding back and formalizing the Status Damage Vulnerability to Dante's "Pageflight". In other words not just making enemies take more Status procs, but also increasing the damage of their Status. 
  • Improving the co-op play between Warframes that give teammates Overguard and Warframes that rely on taking damage. 

Full details here: 

 

Comment

Hey Tenno! Sharing here that we also have plans for a Hotfix next week that will address the following: 

  • Adding back and formalizing the Status Damage Vulnerability to Dante's "Pageflight". In other words not just making enemies take more Status procs, but also increasing the damage of their Status. 
  • Improving the co-op play between Warframes that give teammates Overguard and Warframes that rely on taking damage. 

Full details here: 

 

Comment

Hey Tenno! Sharing here that we also have plans for a Hotfix next week that will address the following: 

  • Adding back and formalizing the Status Damage Vulnerability to Dante's "Pageflight". In other words not just making enemies take more Status procs, but also increasing the damage of their Status. 
  • Improving the co-op play between Warframes that give teammates Overguard and Warframes that rely on taking damage. 

Full details here: 

 

Post

Dante Changes & Fixes 

Tragedy Line of Sight (LoS) Changes & Fixes: 
As a result of yesterday’s Hotfix and the understandable feedback we’re receiving, we wanted to address the clearly broken state of Dante’s Tragedy LoS checks. It was not implemented to our standards, and that is on us. We know that this has been an unpopular change, which was greatly aggravated by the fact that a) it launched in a defective state and b) that LoS checks in general suffer from broad inconsistencies. 

Our first step is improving how LoS checks work with Tragedy to fix the inconsistencies and ineffectiveness. We’ll use our learnings from this incident to review other cases of LoS check issues for a future update.  

  • Improved Tragedy’s Line of Sight checks per enemy to be much more forgiving and reliable to fix the many cases players reported of not being able to hit enemies at all. Now, it considers not...
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04 Apr

Comment

Cross-posting replies for visibility here as well: 

Quote

Original post here

We're reviewing LoS right now with Dante. Can't speak to Khora at this exact moment, but the team has it noted. 

Quote

 

Original post here

Quoting myself to provide additional updates:

...

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Comment

The fix is live! 

We've also re-enabled fog :) 

Post

Hey Tenno! While we are calling this a hotfix, it is actually a small CERT update to specifically address a PS5-specific crash. It will appear and download as your usual Warframe update. Learn more about what “Cert” means in our Warframe Lexicon for Updates.

PlayStation Specific Notes:

  • Fixed a PS5 crash related to memory corruption bug associated with Graphics.
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02 Apr

Comment

Hey PS5 Tenno! Another update for you on the crash - today we have found the source of the issue (memory corruption bug) and are hoping to have the fix out sometime this week. We will share when you can expect the fix to release. 

Thank you! 


29 Mar

Comment

Hey Tenno! Checking in to let you know that the DE team is currently on a long weekend here in Canada land, but I thought I'd poke my head in to give you updates. 

PC Crash: Yesterday, we deployed a Hotfix to address the PC crash that was caused by copying your Warframe install from Steam to another distribution (eg: Epic Games Store). 

PlayStation Crash: When it comes to PlayStation, the ...

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28 Mar

Comment
1 hour ago, Phaze said:

This has not been fixed. Just got 2k standing from a Tier 2 SP bounty which displays 3k

Hey Phaze, apologies for the trouble! We found that there is a bug with public matchmaking that can cause Steel Path players to load into the normal version of the Bounty, so you end up receiving the "normal" amount of Standing instead of Steel Path.

There seems to be a 50/50 chance that this occurs, so the best workaround at the moment is pre-made Squads, which we understand isn't always a realistic option. But rest assured we'll be tackling this early next week once we've returned from the long weekend. 

 

Post

Changes: 

  • Updated the Onos and Ruvox Blueprint description to indicate that they also drop in the Armatus Disruption mission on Deimos.
  • Improved teleport volumes in the Albrecht’s Laboratories tileset to prevent issues with players getting spawned in weird spots. 

Fixes:

  • Fixed Armatus Disruption not rewarding the highest amount of Vessel Capillaries per Necramech Demolishers destroyed in the normal/Steel Path ranges:
    • Normal: 2-4 Vessel Capillaries (only 2-3 were being rewarded before this fix). 
    • Steel Path: 5-7 Vessel Capillaries (only 5-6 were being rewarded before this fix).
  • Fixed the TennoCon 2024 Display (from the Tenno...
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27 Mar

Post

If you are experiencing crashing when attempting to log in after downloading the Dante Unbound update, we have a PSA that provides a workaround method that can be followed at your own discretion while we continue to work on a fix - thanks tenno! 

Changes:

  • Adjusted GI Lighting in the Orbiter to improve lighting on various Decorations. 
    • Also fixed an issue with the glass shelves appearing translucent in the Personal Quarters. 
  • Removed the ability to use Noctua in Archwing/Submersible Archwing.
    • This matches the standard for other similar Exalted weapons.
    • This change also fixes cases of Dante losing access to his Secondary weapon and Abilities when in Submersible Archwing with Noctua active.
  • Added a duration cap to Chroma’s Guardian Armor Augment Mod.
    • This Augment was intended to offer players...
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Comment
6 minutes ago, BlushiBunni said:

As an ios user should i be concerned that my login is saying my info is wrong?

 

This is likely related to the fact that Dante Unbound has not released on iOS yet, more info in our PSA here  :)