[DE]Rebecca

[DE]Rebecca



16 Oct

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Devstream132_1080p_v2.jpgWho:  Most of the usual crew joins us!

What: Find out all about Update 26…  From the update name to your first nemesis. From the Lacera to Lethal Momentum. From Grendel to the Leverian.  Join us to learn about what to expect – and when to expect it!   

Prizes? 4 Lucky viewers will win the usual prizes – Platinum or Atlas Prime Access! 2 Extra-lucky viewers will win some thematic prizes: 1 x Ember Prime Access and 1 x Vauban Prime Access to celebrate their upcoming reworks! 

Where: Find us at: twitch.tv/Warframe and mixer.com/playwarframe 

Twitch Drop: Tune in to find out what you can snag for watching our Devstream!

When...

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11 Oct

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We understand certain parts of the game aren't for everyone, which is why plenty of challenges are optional. You can ignore this one in favour of other challenges that are more your style.


08 Oct

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For anyone with this issue - please open a support.warframe.com ticket and add your EE.Logs - found here: logs
You can reference this thread in the ticket. 


04 Oct

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See you next time! 


03 Oct

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Tune into tomorrow's Devstream for updates on this topic.... (or read the summary after).


02 Oct

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Devstream131_1080p.jpg

Who:  WE ARE BACK! Rebecca is joined by the usual crew! 

What: We’ve been away for a while, and have a LOT to cover. We’ll be in-game with Vauban and Ember showing off some upcoming changes. We’ll be talking about Grendel’s upcoming release plans with new rewards, Loadout Configuration expansions, and more!  Big picture plans for Empyrean and more await discussion, so don’t miss it! 

Prizes? Oh yes! We have plenty of Digital Prizes to give out. 

Where: Find us at: twitch.tv/Warframe and mixer.com/playwarframe. Follow our ...

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30 Sep

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Hello all!

This post will be long - so get comfortable. It will have 3 parts discussing the Mod Drop Chance Booster, The Free Paths, and The Loot Frames. It will cover the issues that some players raised about a correlation of releasing a Mod Booster after adjusting Loot Frames abilities stacking earlier this year (which removed getting loot from the same corpse multiple times). No fluff - just facts. Let's begin.

The Mod Drop Booster has existed in Warframe’s Dev Build for 6 years. We originally had plans to release it with other Boosters, then Twitch Drops. As Prime Access continues, many players have requested more diversity in the Boosters added. We started planning the addition of bonus Boosters with Atlas Prime Access without changing the established pricing structure. The first bonus being a 7-Day Mod Drop Chance Booster - which double’s a killed enemy’s chance to drop a Mod. Its existence is in no way associated with Loot Frame ...

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This should be fixed now on all platforms - Nora is sorry (we're sorry).


26 Sep

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1 hour ago, ElRomero said:

At Rank 3 2% weapon damage? Too funny. 😝

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This is actually a visual bug only, it's still 200% and will be fixed next Hotfix. Under the hood we did some changes to make the string localize properly in other changes, which is causing the error.

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36 minutes ago, dbugz said:

So, the new Nightwave assassination mission has 2 new enemies for codex: 1 mob, 1 boss

However, both of them require *30* (that's right *thirty*) scans to complete their codex entries. I know this game is grindy but 30 scans to complete the codex entry for a boss that only appears when the timed assassination mission is present?

This will be fixed (reduced to 3) next Hotfix!


25 Sep

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A date emerges: 

 

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We will see you at 2 p.m ET on Friday, October 4th for our next Devstream! Next week we'll have the Q&A thread up and information on topics and more. Vauban (and Ember) will be discussed and very likely shown. 


24 Sep

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3 minutes ago, xZephyrosx said:

Let them first release Railjack and New War and real content... Then we can talk about prime trailers.....

A succinct truth.

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2 minutes ago, Me.Church said:

So I'm assuming that the intent is to observe and then perhaps add this particular booster item to the in-game market at some point so that everyone will have access to it in some manner. 

Yep, introduce it in other ways for sure, first access in PA, though (maybe Baro will bring it on a visit! Maybe a Nightwave reward! Refresh Sortie rewards?!)!

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34 minutes ago, Me.Church said:

I don't think I like the Mod Drop Chance Booster being a thing in Prime Accessories. Would love to have more information on that from a dev ples.

This is a slow and experimental change to our tried and true PA formula that doesn't disrupt the existing prices, but gives those who support us first access to something new in the program. It's a bonus 7-day Mod Drop Chance, which doubles a given enemies chance at dropping a Mod (i.e kill a unit with a...

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We can check some stats on this as well to see the quit rates in the fight vs Amp level, it's probably worth reviewing!


09 Sep

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22 hours ago, SquireAngel said:

I think that Titania shouldn't be rooted in the animation for her 1,2, and 3

This has been mentioned a lot, and we are indeed going to change this (finally!). All of her abilities will get a trim in animation time, and her 1, 2, and 3rd ability will be upper body only animations.

(more coming as well such as higher Razorfly capacity if Tributes are active, Thorns getting a buff to include Damage Reduction not just Reflection, stay tuned)!


28 Aug

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We will definitely get to this!

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Hi all!

We mentioned last Devstream that we had no known date for Devstream #131 due to overlapping vacations and our Tokyo Game Show trip.
I'm just putting this information in writing here so everyone has an accurate source that is easy to find.

See you in a bit!