[DE]Rebecca

[DE]Rebecca



05 Feb

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This is very common feedback that will change the pace of lethality to a degree, but I am super interested to compile a consensus on this!


04 Feb

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THIS THREAD UNLOCKS IN 2 HOURS to ensure replies are based on at least 2 hours of game-experience with the changes on PC, PS4, and XB1. Practical feedback based on your experiences is what we're looking for here - we look forward to reading it when the thread opens!

Tenno,

We have released a batch of Lich Changes and we'd like your feedback on them!
The changes are:

  • The Kuva Larvling Who Lived

Starting from the very beginning of Kuva Lich conception brings us to Kuva Larvlings. Kuva Larvlings will now play a key role in determining your future relationship with your Kuva Lich.

  • A downed Kuva Larvling will now display an icon of the Kuva weapon that it’s birthed Kuva Lich will possess!
  • This allows players to decide upfront if they want to pursue that weapon by finishing the downed Kuva Larvling, or to ignore a...
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Locking for mud-slinging. Locking because answer is known (Channeling is not returning).


31 Jan

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Thank you all - see you later!


30 Jan

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Lacera

Nikana Prime

Okina (Aesthetically such a win!)

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1 hour ago, [DE]Marcus said:

Let the solar winds sail
Orokin Compass to guide your path
while I tell you a tale
of a Grineer soldiers path

He was green and misshapen
eyes like scarabs of gold
cloned and conditioned
had no memories of home

The solider was not unlike you or me
dreamed of a place simply to be
at peace and alone, away from the screams
far off in the reaches of the vast galaxy

This solider only new war
a sliver of hope, aye, but a glean
of one day becoming
something unseen

but this ill fated lad, equipped with only a dream
had to serve his masters, lived to obey the queens
ready and willing, he took to the skies
piloted an outrider craft, fated to die

with a Tenno ship, far off in the distance
this final hour, He knew in this in...

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29 Jan

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On 2020-01-23 at 10:36 AM, 24ANGELS said:

Please make heavy attack a toggle again. It's really easy to lose all combo counter when spamming E fast. Thanks.

Next Hotfix will restore the original Melee behaviour of it being opt-in only with Alt-Fire, 'Hold to Heavy Attack' is going away.

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Just now, Zahnny said:

Legacy pistol skins?

Keep the dream alive 😭

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Devstream137.jpgCOMING SOON: Devstream #137!

Who:  Rebecca is joined by the usual crew on the couch! 

What:  Welcome to ‘the whole bunch of different things’ stream – from a preview of a new option for a Simulacrum tile to ...

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Lich 1.1: Dev Workshop + ETA:
 

Tenno!

Welcome to a 3-part workshop covering Kuva Lich changes. We have already talked about changes in 2 major batches: At the end of 2019 both in our Devstreams and our initial Dev Workshop on November 11th, and at the start of 2020 on our first Stream of the year. This workshop aims to better summarize the on-couc...

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Awesome thread, thank you for putting this much feedback together!

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1 hour ago, Tsukinoki said:

Honestly the biggest problem with the tunguska cannon is that if you hit the engine hitboxes (which are rather large, even from the side of the crewship) you wont' do any damage to the ships main HP pool...

This in particular is being fixed next Hotfix, which hopefully solves one of the biggest problems with the cannon!


22 Jan

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1 minute ago, NightmareT12 said:

Thanks Rebb. Do you think this will be able to be discussed next devstream, whenever that is? :3

Yup!

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Long overdue, but we are working on more Titania items! Short gif of one of the more major changes: choose-your-Tribute. This will allow you to get the Auras you want, when you want them. We will have more details to share soon - expect a batch of changes that aim to make Titania more responsive and usable!
 

 

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We are yet to execute on major changes as hotter fires burn with Old Blood / Empyrean (basically exactly what Voltage said).


21 Jan

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You can DM me the Lich name and I can look into our generator!


17 Jan

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Full Devstream here! 


16 Jan

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Another note for a short term fix for a bigger issue. All Platforms will receive this very soon since it's a Data fix:

Tenebrous Ephemera Removal and Future Acquisition:
We will TEMPORARILY remove the Tenebrous Ephemera as a drop from Reinforced Sentient Containers aboard the Sentient Anomaly in Veil Proxima. The drop method is causing numerous issues in terms of connectivity stability and player frustration. We’re going to be changing the acquisition method that won’t involve a direct drop rate in a near future Hotfix/Update, and will instead be closer to a token system (complete X Anomaly missions to buy Ephemera from a vendor).
The Tenebrous Ephemera will be coming back as soon as possible in a better acquisition method

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19 hours ago, [DE]Rebecca said:

EDIT 3: We believe we are now in the clearly completely - relog if you are still having issues.

 

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8 hours ago, [DE]Rebecca said:

EDIT 2: Our network partner believes they have resolved the issue and we will monitor to confirm!