Oops, this was locked! Should be unlocked now. :)
Oops, this was locked! Should be unlocked now. :)
6 hours ago, chaotea said:Will these updates be applied to existing gara / glass themed items in game? The Hyalus seems to use old glass.
Tennogen items are the Zamariu skin and the Silica Helmet. will these be updated dev side or is it required for the original authors to update it?
This guide is for artists making new glass creations who want references on how to make the glass more vibrant. There is no expectation for this to apply to existing items. :)
1 hour ago, Goosmo said:The cloth over the shoulder parts seems to be missing from the body mesh. I can't find it anywhere.
The missing file has been added -- please re-download. Thanks for the catch. :)
Sevagoth’s files are now available on the Steam Workshop!
Like all of our Warframes since Revenant, he uses new tech and thus is missing textures in his ZIP file. It’s on you as the creator to make these maps yourself without any reference files.
Below is a list of what is included in the ZIP for both Sevagoth and his Shadow Form:
To be clear, you are expected to still make the specular, roughness, and diffuse maps -- we simply can’t send you a reference for comparison.
Shadow Form
We have included his shadow form to allow for custom texturin...
Tenno,
Another beefy round of TennoGen is here! Totaling at 29 incredible pieces, featuring new content and our first-ever Protea, Grendel and Revenant skins, we’re so excited to announce this round.
Due to the overall size, Round 20 will be released in two parts, but we cannot confirm dates at this time. With that all said, here’s a look at what’s coming:
Warframe Skins
Read more20 hours ago, HitsuSan said:Just to be sure, Ingame Texture resolution is 1k, right?
You can find all in-game texture resolutions in each item's guide, or in the Final Submissions Checklists here: https://www.warframe.com/steamworkshop/help/index.php?page=final-checklists
Only one not included in this would be the shoulder armor (will be fixed soon!), but you can find it in the official guide here: https://www.warframe.com/steamworks...
Read moreLavos’ files are now available on the Steam Workshop!
Like all of our Warframes since Revenant, he uses new tech and thus is missing textures in his ZIP file. It’s on you as the creator to make these maps yourself without any reference files.
Below is a list of what is included in the ZIP:
To be clear, you are expected to still make the specular, roughness, and diffuse maps -- we simply can’t send you a reference for comparison.
Glass Vials
You're allowed to create your own maps for the glass sections of Vials, but they will alway...
On 2020-12-16 at 10:45 AM, [DE]Taylor said:Texture Name Changes:
Tintmasks should be renamed from “FilenameTintMask_d” to “Filename_t”.
The TennoGen tool exporter was updated in early November to export Tintmasks with this file name format, but we recommend double checking just to be safe! If you have items exported before December 18, 2020, you will have to rename the Tintmask files prior to the submission deadline.
Our TennoGen Tool update didn't go through as planned, but I can confirm now that the exporter will properly rename your Tintmask files as of yesterday's update!
Thank you for the reports.
10 hours ago, A1stLight said:About the Tennogen Tool , tried to export twice with different items types but it still save the tintmasks texture name as "FilenameTintMask_d" in the "TennoGenExport.zip" files.
So, did we have to change the name manually in the zip file?I have also checked if there is any new updates of the tool on Steam but it shows no new update. currently it is Build id 5586380.
I'll look into this, thank you!
Hi Tenno,
The holidays are upon us, so we felt it was appropriate to continue the tradition of announcing the first TennoGen deadline of 2021 before the year comes to a close. This should hopefully allow our artists plenty of time to balance (safely) seeing their families while also putting the finishing touches on their creations!
For this round, we’ll be looking at new content types: more landing crafts, melee weapons, and shoulder armor!
Without further ado, the TennoGen Round 20 deadline is February 15, 2021 at 2pm ET! After that, we will be reviewing all items submitted or updated after July 20th, 2020.
If you have an item that has been in the workshop for a significant amount of time (over a year), we strongly recommend resubmitting to avoid any chance of us missing the updated version. In general, having a fresh submission for items uploaded before July 20th is always recommended to ensure it gets reviewed,...
Read moreXaku’s Files are officially available in the Steam Workshop!
Much like Revenant and all Warframes following him, Xaku is made using new tech, so there are some missing textures in their ZIP file. It’s on you as the creator to make these maps yourself without any reference files.
Below is a list of what is included in the ZIP:
To be clear, you are expected to still make the specular, roughness, and diffuse maps -- we simply can’t send you a reference for comparison.
IMPORTANT NOTE: Xaku has two body material sets. one of them should be authored at 2048x2048 and the other is half that size at 1024x2048
TENDRIL MESH AND FX
Like with Revenant, you are unable to edit the Tendril meshes on Xaku’s body, but you are welcome to incorporate custom tendril details i...