[DE]Taylor

[DE]Taylor



15 Oct

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Hey folks, here's a more comprehensive update on this matter. It appears this issue affects all Conversation Tags, but is most prevalent with Amethyst Nexifera due to how easy they are to find and quickly extract. 

The team is looking into this bug, but for the time being you can work around it by staying in the Landscape for at least 60 seconds after conserving the target. This means you'll have to hang out in the Cambion Drift for a little longer, but there's plenty to mine, fish, or kill while you're waiting to extract — that extra time spent should ensure your account is updated properly!

Edited by [DE]Taylor
clarification
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Hi Tenno! We had hoped our fix with 37.0.6 would have addressed this, but it looks like the Temporal Prime Ephemera is a special case. After chatting with the team, it looks like this will require a code fix, meaning it unfortunately will not be fixed until our next Cert Build. 
 

I've added this to our Known Issues thread for the time being. Thank you for the diligent reporting!

 


13 Oct

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NOTE: Nononom12's stream today (Sunday, Oct 13) is cancelled due to internet loss from Hurricane Milton! Stay safe everyone. <3 

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October is full jam-packed with streams and drops as part of our Quest to Conquer Cancer campaign! We’re honored to be joined by many community content creators for our month-long charity event.

As outlined in our ...

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11 Oct

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Hi Tenno, I can confirm that Reinforced Bond is not working in-mission for Clients. We've added this to the known issues list, and it's now on the team's radar to fix. Thanks for the reports!

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Confirming this is a bug - thank you all for the reports. This issue is on the team's radar to fix, and we've added it to our known issues list. 

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Confirmed this is an issue when used with Arc Coil. It's on our radar! Thanks for the reports. 

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Hello Tenno! We wanted to get out some important fixes before the team takes off on a Canadian holiday long weekend. Take care! 

Changes:

  • Made improvements to the objective marker pathing and visibility in the Corpus Outpost tileset. 

Fixes: 

  • Fixed the Okina Evolution 3 Incarnon Challenge not progressing. 
  • Fixed Caliban’s Summulyst not summoning Choralysts in Exterminate missions.
  • Fixed Koumei’s Kumihimo strings not spawning correctly when cast in Frost’s Snowglobe. 
  • Fixed Arcanes unequipping after exiting the Arcane selection screen in the Loadout Navigation UI. 
  • Fixed Kalymos slip sliding around in The Lotus Eaters Quest. 
  • Fixed Loid being incorrectly lit in sections of the Whispers in the Walls Quest. 
  • More fixes towards a t-posing clone appearing on full-body FX —  notably, the Tempo...
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Hello Tenno! We wanted to get out some important fixes before the team takes off on a Canadian holiday long weekend. Take care! 

Changes:

  • Made improvements to the objective marker pathing and visibility in the Corpus Outpost tileset. 

Fixes: 

  • Fixed the Okina Evolution 3 Incarnon Challenge not progressing. 
  • Fixed Caliban’s Summulyst not summoning Choralysts in Exterminate missions.
  • Fixed Koumei’s Kumihimo strings not spawning correctly when cast in Frost’s Snowglobe. 
  • Fixed Arcanes unequipping after exiting the Arcane selection screen in the Loadout Navigation UI. 
  • Fixed Kalymos slip sliding around in The Lotus Eaters Quest. 
  • Fixed Loid being incorrectly lit in sections of the Whispers in the Walls Quest. 
  • More fixes towards a t-posing clone appearing on full-body FX —  notably, the Tempo...
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10 Oct

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Confirming this is on our radar and should hopefully be fixed in a coming patch. Enjoy your strange hat for the time being!

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Hi folks, confirming this issue is on our radar. Due to the nature of this bug, it looks like it'll have to wait for our next mainline update. Apologies, Tenno!

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Hi folks, I've been unable to reproduce this issue on my side. Do you have more information on how you're running these sessions -- are they solo, or in a squad? Did you experience a host migration, possibly? 

Anything you can provide would be helpful, thank you!

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Hi Tenno, I can confirm the issue is now fixed. Apologies for the deluge of inboxes, but we won't be removing any extra goodies you received -- bank error in your favour. :) 

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Hi there, please submit a ticket to our support team and they'll be able to assist you! support.warframe.com

 

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Hello again! We’ve got this small Hotfix to quickly address crashes and other important-to-fix issues that came after this morning’s Hotfix #4 release. 

Fixes: 

  • Fixed many crashes caused by squadmate kills contributing to Koumei’s Omikiju challenges. 
    • In order to stop the rampant crashes, we’ve temporarily reverted the change that went out in this morning’s ...
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While we are calling this a hotfix, it is actually a small CERT update (learn more about what that means here). Meaning that it will download as you would expect an update to. 

Download Sizes:
Xbox Series X - ~1.2 GB
Xbox One - ~1.2 GB

 

Additions: 

  • Added the following Plague Star rewards into Daughter’s “Naberus ...
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09 Oct

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Tenno!

The team is back on the couch for Devstream #182: 1999 Techrot Edition!

Join the crew on October 25th at 2 PM ET as we dive into everything Warframe: 1999 Techrot! Meet the Coda On-lyne band and their respective Coda Weapons, jump back on the Atomicycle with us, see more Gemini Skins in action, and much more!

Tune in to earn a Twitch Drop of an Umbra Forma Blueprint!

See you at twitch.tv/warframe on October 25th at 2 PM ET!

** We’re having a [DE]ouble Feature live-strea...

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04 Oct

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October is full jam-packed with streams and drops as part of our Quest to Conquer Cancer campaign! We’re honored to be joined by many community content creators for our month-long charity event.

As outlined in our ...

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Comment
2 minutes ago, Daviodraan said:

There has been this weird Issue with Endless fissures that makes it so every rotation, immediately after selecting your relic, the timer reset once again and you have to re-select your relic. Like, you have to go through the relic selection process twice every rotation. It's mostly harmless, if a bit silly, but well, it's a random 10 to 15 second loss every time.

Can confirm it's on our radar -- we hope to address this bug next week! Added here for vis: 

 

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23 minutes ago, French said:

Please fix operator getting teleported randomly in cascade. 

Hi Tenno, the team looked into this and unfortunately this requires a code fix, meaning it'll have to come in our next Cert update. We've updated our Known Issues thread accordingly.