Ryan Red

Ryan Red



02 Dec

Post
Welcome
We recently made some big changes to our item store along with adding a few new items to the game. In this Dev blog, we talk about the reasons for the change, and what went into creating our new items.


Old VS New
After many discussions internally among our staff and testers, we decided that our item system needed a change, and when we put out a poll to our community we found that our players agreed with us. We decided to create a whole new system to achieve this, and in patch 0.9.0 we implemented the new recipe system along with a few new items.



With the new system, players are given the option to choose multiple smaller components that can be upgraded into various items based on situations you come across in the game. Before, once you started down a tree with the old item system, you were limited by wh... Read more

27 Nov

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We are pushing a quick hotfix to address some needed bug fixes including some ability ranges not working as intended.

Servers will be down for 15 mins at 7:45pm EST.

22 Nov

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We are live now with today's Dev stream as we go over patch 0.9.0!

https://www.twitch.tv/strangematterstudios

17 Nov

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Hello Everyone
In this week's Dev blog, we discuss a major animation overhaul we have been working on, this work will affect how smooth and polished the game feels, adding immersion to the character while interacting with the world. The player needs to be able to get lost in the gameplay and feel as if the character they are playing is not simply a pawn, but an extension of the player themself.

This update will be a large step towards full release, we have prepared this blog full of information on what this work entails, and we are happy to provide yet another inside look into Fault development!

Character Pipeline & Per Hero Animation Packs‍
In order for our character workflow to stream data in & out smoothly, but also to limit the art, technical art, and programming time spent per character in our pipeline, the number of movement animations used in our use case received a trim compared to what is used in a typical third person shooter.

For insta... Read more

10 Nov

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We are back on Twitch with a new look and format!

In this week's Fault developer stream, the team takes a look at some community content while discussing the upcoming map and H.U.D.


03 Nov

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A New Fault Map
The design of a MOBA map is a very crucial element in determining the overarching gameplay of a MOBA. It is the foundation through which every other design choice sits upon and derives its context, and as such has to be done just right. Just like how boxers don’t fight in elevators and paintballers don’t play in mile-by-mile barren fields, MOBA players and MOBA mechanics need to have a map design that is complementary and conducive to the gameplay that is intended. This endeavour, to create an ideal MOBA map, is made even harder by our unique 3rd perspective, 3D genre and the challenges it brings. Not every aspect or element that goes into the development of a map can be explained here, and nor can I communicate or reveal every small detail, but I can hopefully convey a small sense of what goes into creating a new map.

These unique challenges are perhaps the best place to start when talking about map design. The most fundamental difference between a game ... Read more
Post
Grux has finished his week of season pass access and is now available to all players!

Shadowfest 2020 has ended and we want to thank everyone for participating in Fault's first seasonal event, we had a lot of fun with our community and loved watching everyone get into the spirit of the season! We plan to continue having seasonal/community events and we will keep you updated on everything to come.

We would also like to thank everyone who has reviewed our game on Steam, and we encourage all players to leave us a review and let us know what you think, see you in game Fault fam!

01 Nov

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General
  • Added ally and enemy ability color indicators for Gideon, Muriel, Belica, and Dekker.
Bug Fixes
General

  • Fixed a bug with hero bounties not reseting upon death.
  • Fixed a bug causing free hero rotation not working in draft.‍

Heroes

Kallari Shadow Veil (Q):
  • Fixed bug causing prime buff to show on Kallari when in the shadow plane.
Shadow Strike (E):
  • Fixed Kallari not decelerating during her Shadow Strike


Steel Shield Charge (Q):
  • Fixed bug with ...
Read more

31 Oct

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We have pushed a hotfix to address an issue with the game's audio being set to zero by default.

We have also changed the hotkeys for upgrading favor, Ctrl+1 is now used for the first aspect color you choose with Ctrl+2 being used for the second aspect if necessary.

29 Oct

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Strange Matter Studios will be holding a Halloween skin giveaway during our double XP weekend!

Each of our partners will be giving out skins on Twitch, starting tomorrow at 10 AM EST until November 2nd at 10 AM EST.

You can check out our Partners channels ahead of time here: Fault Partner List[www.playfault.com]

24 Oct

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Content
Heroes

Kallari
  • Kallari is now unlocked for players that don't own the Season 0 Pass.
  • Rogue Kallari Skin has now been added.

Gameplay
Aspects
NEW: Aggressor (Purple)

Effect One: Gain 10% bonus movement speed going through fog walls, decaying over 3 seconds.
Effect Two: While in enemy territory, gain (5-30) physical damage based on level.

Bug Fixes
General
  • Fixed an issue that caused heroes to be invisible after reconnecting to the game.
  • Fixed an issue causing players to not be able to see the cores health regenerating.
  • Fixed an issue causing orb prime to be taken from outside the pit.

Items
All Stasis Items:
  • Fixe...
Read more

23 Oct

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Kallari has finished her week of exclusive season pass access and is now open to the public!
We will be pushing a patch later today to address balance and bugs along with a special announcement!

19 Oct


18 Oct

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Bug Fixes
General
  • Fixed an an issue that was allowing heroes to jump during dashes.

Items

Warlock's Wares
  • Now correctly gives 15 Energy Penetration instead of 13.
  • Fixed an issue that was causing the player to be removed from Stealth when using a potion.

Heroes

Kallari
Shadow Strike (E):
  • Fixed bug causing Kallari to get stuck when being CC'd during the ability

Assassin's Execution (R):
  • Fixed an issue that was causing Kallari's ultimate teleport to fail.

... Read more

14 Oct


13 Oct

Post
Shadowfest 2020 is coming to Fault!

We here at Strange Matter Studios love to get in on the holiday seasons and we are happy to announce that we will be holding a limited-time in-game event with a Steam sale from the 26th of October until November 2nd.

We wanted to include something for players to remember the event, so we will have exclusive avatars available for Shadowfest, a discount on all Halloween skins and a double XP weekend!

DOUBLE XP WEEKEND During the weekend of October 30th, all matches will reward double experience until November 1st. Earn Matter and Marks faster than before via level-up rewards!

NEW AVATARS One of our 2D artists JayVeeCue has created some exclusive in-game Halloween avatars! These avatars will only be available for purchase during the event, so make sure to grab them while you have the chance!

... Read more