Alistair_Mc

Alistair_Mc



05 Jul

Comment

Originally posted by ShiftlessDrifter

[BUG] - Streamsnipers on Oilrats' stream drove their tugboat up against his small water base, and the Tugboat privilege overrides his own TC priv in-base. https://clips.twitch.tv/AnimatedBlazingNoodleCharlietheUnicorn-wpWEQ7cT4F2HZp6T

Thanks - we're currently looking into this.


24 Jun

Comment

For the rest of this year, yes, we have drops every month. Upcoming ones are focused more on long-established Rust creators.


18 Jun

Comment

Not us, this is a fraudulent takedown. Please ensure you dispute it, if you have trouble doing so, try reaching out to me directly. I'll look into this.


10 Jun

Comment

jiggle jiggle


07 Jun

Comment

Originally posted by hxdaro

Thanks a bunch for all the lovely QoL features in the past updates. This devblog was amazing.

[QoL] Since forever now, weapon reload animations finish faster than the actual reload event happens. Improving this would make gunplay feel a lot more modern and snappy.

We'll put this on our list, this month to review and resolve


06 Jun

Comment

Originally posted by ShiftlessDrifter

Thank you for the report, we have confirmed and have a fix, which will be published in the coming hours.

Comment

Originally posted by element39

The faster "last used code" added this update only applies to entering codes on code locks that are already locked - NOT on the initial programming entry. That one is still slow.

This is the current intended behaviour to reduce the possibility of spam replacement of doors (during raids). While the debris system works well to prevent this, it doesn't cover all cases.


03 May

Comment

Originally posted by Prankstar

I just had the bug, it's not fixed.

We've reopened the ticket, I'll report back in a few years.


02 May

Comment

Originally posted by 66_Skywalker_66

idk if it's bug or something but when you throw object in air directly looking up, it dissapears after hitting ground. thrown objects also have jitter.

It's a bug resulting from anti-hack measures.

Comment

Originally posted by 66_Skywalker_66

were doors sometimes not pickable until you place lock on it fixed?(i have too much time waiting for queue)

Yes, this issue was fixed a few months back. It only took us 8 years.

Comment

Originally posted by Novel-Regular4438

Must be bug free!

F to doubt

Comment

Originally posted by RustiDome

Howdy, have any good sandwiches lately

Bacon

Comment

Originally posted by LittleSquirtv2

[Bug] u/Alistair_Mc I don't see the $250 pay to win version in the shop

It's because you're not a true believer


04 Apr

Comment

Originally posted by Biotche

having serious issues with directional sound.. everything sounds like it's right next to me, and it's impossible to hear where people are. No issues before the update

Thanks, we're looking into it.

Update - We have identified the issue and are pushing an update within the next hour.

Comment

Originally posted by tortorials

There appears to be a sound bug when shooting. The gunshot sounds play twice

Do you have any more details on this? All weapons?

Update - We have identified the issue and are pushing an update within the next hour.


13 Mar

Comment

Originally posted by Ready-Accountant-502

A lot more than you think. According to facepunch official 2022 stats. There were two million players and over 800,000 banns. That's just the ones who were caught.

https://rust.facepunch.com/2022

Scripting in rust is the most common, ESP is toggled during raids and monument runs. Most hackers toggle because you're less likely to get caught.

My assumption is, players don't want to lose loot they spent hours acquiring, so they cheat. Which pretty much eliminates the point of rust anyway.

This is also why Rust is so toxic. Cheaters know they can't lose. So they power trip on the fact that they can treat players however they wish and they can get away with it.

Ironically, if someone is cheating in a video game it's most likely compensation for being a neckbeard/incel in real life.

The way these stats were presented and communicated wasn't good.

17+ million sales, and 800k bans in Rust's lifetime, a high % of these bans were not permanent bans, they were temporary suspensions or bans unrelated to cheating.

In 2022, we saw 9 million unique accounts, not 2 million. The two million was a reference to just Facepunch servers.

Many cheat accounts were temporarily banned pending investigation; then, a permanent ban was applied. This counted as two bans in our metrics.


19 Jan

Comment

If you're having this issue, can you try the Staging branch and let me know if you're still having problems please.


04 Jan

Comment

Originally posted by greaserkitty

Alistair, it seems the biggest fear in the community right now is the appearance that nothing is happening. Recent updates on the state of anticheat have been just "we're working on it" paraphrased vaguely. No one expects a complete breakdown of how you're combatting it, but give us something. Community morale goes a long way. Give us lists of banned names. Something.

I have given you something.

We used to have a live public feed of banned players for several years. Only a few paid attention, aside from cheaters using it to advertise their cheats by placing the cheat names/links in their player name and treating the list as a high score of how often they got banned.

Many server owners used the feed to ban users with common cheat names and blacklist IPs relating to certain Steam accounts, it wasn't healthy for Rust and legitimate players got caught up.

Comment

Originally posted by karmoin

QOL - Please, please can there be tweaks to the ripe plant death time. Farming is nearly unusable for solo players as a result of the fast plant death times. I can’t plant crops before I get off for the night and collect them in the morning because they die after like 6 hours of being ripe. Also it means if I want to plant something I have to commit to being on long enough to harvest them or they’ll die.

We'll review this, it certainly could be better.