[BUG] i got disconnected immediately after picking up a mushroom. console says "Disconnect reason: RPC Error in Pickup"
This is a known issue with third-party server modding, they'll be releasing a fix shortly.
[BUG] i got disconnected immediately after picking up a mushroom. console says "Disconnect reason: RPC Error in Pickup"
This is a known issue with third-party server modding, they'll be releasing a fix shortly.
[BUG] Picked up Hemp or Mushrooms makes your client to crash
This is a known issue with third-party server modding, they'll be releasing a fix shortly.
global.forceUnloadBundles true
I will try this and report back. Thank you!
Edit: didn't work.
Please can you try the following command from the F1 console before loading into the server (fresh client startup)
global.preloadconcurrency 1
global.warmupconcurrency 1
Can you also please check your memory usage, are you at 100% usage?
This did not change a thing, sadly..
Please can you try the following command from the F1 console before loading into the server (fresh client startup)
global.preloadconcurrency 1
global.warmupconcurrency 1
Can you also please check your memory usage, are you at 100% usage?
now game freezes on "receiving data" to point where PC restart is needed
Please can you try the following command from the F1 console before loading into the server (fresh client startup)
global.preloadconcurrency 1
global.warmupconcurrency 1
Can you also please check your memory usage, are you at 100% usage?
Is anyone else having their entire app/client freeze once they load into a server?
Please can you try the following command from the F1 console before loading into the server: global.forceUnloadBundles true
Not sure what was changed this update in regards to graphics / performance but I loaded up two different servers after today's update and my client/game fully freezes within 15-30 seconds of loading in.
edit: I've got a GTX 1060 and all of my drivers are up to date.
Please can you try the following command from the F1 console before loading into the server: global.forceUnloadBundles true
Game freezes upon loading into a server or shortly after ...
Please can you try the following command from the F1 console before loading into the server: global.forceUnloadBundles true
[BUG] I hear FP and Oxide people are trying to work through whatever issue is preventing our servers from coming up. Wish it was communicated to us somewhere.
No problems on our side but I am aware the Oxide developers are looking into this issue.
Using a spray can disconnects all other players in radius. Best pay to win ever.
We've released a fix for this issue.
[BUG] The extended mag isn't doing anything for any weapon I put it on. It's not just a visual glitch with the numbers either because I sprayed the whole mag and it stopped at 30.
After further testing it works for the M39, M92, and the SAR but those are the only ones.
Thanks, we'll look into this.
Read more[BUG] I was testing some graffiti as admin and a few of my players got kicked off the server.
I discovered this message in the console:
IP:PORT/Steam ID/Playername disconnecting: Exception (cs:71393): NullReferenceException: Object reference not set to an instance of an object. SprayCanSpray_Freehand.Load (BaseNetworkable+LoadInfo info) (at <00000000000000000000000000000000>:0) BaseNetworkable.ClientInit (ProtoBuf.Entity info) (at <00000000000000000000000000000000>:0) BaseCombatEntity.ClientInit (ProtoBuf.Entity info) (at <00000000000000000000000000000000>:0) DecayEntity.ClientInit (ProtoBuf.Entity info) (at <00000000000000000000000000000000>:0) BaseNetworkable.ClientSpawn (ProtoBuf.Entity info) (at <00000000000000000000000000000000>:0) Client.CreateOrUpdateEntity (ProtoBuf.Entity info, System.Int64 size) (at <00000000000000000000000000000000>:0) Client.OnEntities (Network.Message packet) (at <00000000000000000000000000000000>:0) Client.OnNetworkMessage (Net...
Thanks, we're currently looking into this.
Update - We've now released a fix for this issue.
fps still drops when hitting trees (goes from 100+ to <60)
We'll continue looking into this, could you please list your system specs.
[Bug] Crosshair doesn't show at all with bow.
This is the intended behavior, the bow is slightly offset from the centre of the screen.
Onomnomnom
River improvements are on our roadmap, expect to see them in the near future.
[BUG] Small Oilrig Heavy Scientist hover in air
Please can you name the server you're playing on.
Truly impressive!
how are nvidia night filters still not fixed? its been months
We're currently exploring avenues to prevent this abuse.
still bare feet sounds client sided? So you were just patronizing when you said this:
https://www.reddit.com/r/playrust/comments/sjrciv/bug_reporting_megathread_arctic_update/hvgocrz/
This was resolved in our testing in the March update: https://rust.facepunch.com/news/march-2022
• Fixed phantom footsteps continuously playing
• Fixed incorrect sfx footsteps playing
If others report this is still occurring we'll reinvestigate.