It will be back, we all love burnt food.
It will be back, we all love burnt food.
the 4 slots on horses can't be used for general storage anymore (didnt see any mention of this in patch notes). right clicking items doesn't transfer items into horse saddle bag have to click and drag each item
Thank you, we'll get this resolved.
[BUG] Campfires only contain 1 slot and voids Meat unless i break the campfire, but its not happening to all as 1 of my friends have the same issue whereas another is fine
We'll be releasing a update today to resolve this issue.
[BUG] Joining a regular server after playing on hardcore prevents seeing the map on death. Fixed after client restart.
Thank you - we're tracking this issue and a fix will be released soon.
[BUG] using
world.rendermap
in console results in an NRE and does not succeed.
Thank you, we'll look into this.
The hardcore tag seems to be broken when you select it says 0 tags selected and no hardcore servers pop up.
Thank you, this will be resolved shortly.
Why bring up the farm animals incident?
[bug] Hemp unpickable same 3rd party mod tools issue?
This is a known issue with third-party server modding, they'll be releasing a fix shortly.
[BUG] i got disconnected immediately after picking up a mushroom. console says "Disconnect reason: RPC Error in Pickup"
This is a known issue with third-party server modding, they'll be releasing a fix shortly.
[BUG] Picked up Hemp or Mushrooms makes your client to crash
This is a known issue with third-party server modding, they'll be releasing a fix shortly.
global.forceUnloadBundles true
I will try this and report back. Thank you!
Edit: didn't work.
Please can you try the following command from the F1 console before loading into the server (fresh client startup)
global.preloadconcurrency 1
global.warmupconcurrency 1
Can you also please check your memory usage, are you at 100% usage?
This did not change a thing, sadly..
Please can you try the following command from the F1 console before loading into the server (fresh client startup)
global.preloadconcurrency 1
global.warmupconcurrency 1
Can you also please check your memory usage, are you at 100% usage?
now game freezes on "receiving data" to point where PC restart is needed
Please can you try the following command from the F1 console before loading into the server (fresh client startup)
global.preloadconcurrency 1
global.warmupconcurrency 1
Can you also please check your memory usage, are you at 100% usage?
Is anyone else having their entire app/client freeze once they load into a server?
Please can you try the following command from the F1 console before loading into the server: global.forceUnloadBundles true
Not sure what was changed this update in regards to graphics / performance but I loaded up two different servers after today's update and my client/game fully freezes within 15-30 seconds of loading in.
edit: I've got a GTX 1060 and all of my drivers are up to date.
Please can you try the following command from the F1 console before loading into the server: global.forceUnloadBundles true
Game freezes upon loading into a server or shortly after ...
Please can you try the following command from the F1 console before loading into the server: global.forceUnloadBundles true
[BUG] I hear FP and Oxide people are trying to work through whatever issue is preventing our servers from coming up. Wish it was communicated to us somewhere.
No problems on our side but I am aware the Oxide developers are looking into this issue.
Using a spray can disconnects all other players in radius. Best pay to win ever.
We've released a fix for this issue.
[BUG] The extended mag isn't doing anything for any weapon I put it on. It's not just a visual glitch with the numbers either because I sprayed the whole mag and it stopped at 30.
After further testing it works for the M39, M92, and the SAR but those are the only ones.
Thanks, we'll look into this.
Read more[BUG] I was testing some graffiti as admin and a few of my players got kicked off the server.
I discovered this message in the console:
IP:PORT/Steam ID/Playername disconnecting: Exception (cs:71393): NullReferenceException: Object reference not set to an instance of an object. SprayCanSpray_Freehand.Load (BaseNetworkable+LoadInfo info) (at <00000000000000000000000000000000>:0) BaseNetworkable.ClientInit (ProtoBuf.Entity info) (at <00000000000000000000000000000000>:0) BaseCombatEntity.ClientInit (ProtoBuf.Entity info) (at <00000000000000000000000000000000>:0) DecayEntity.ClientInit (ProtoBuf.Entity info) (at <00000000000000000000000000000000>:0) BaseNetworkable.ClientSpawn (ProtoBuf.Entity info) (at <00000000000000000000000000000000>:0) Client.CreateOrUpdateEntity (ProtoBuf.Entity info, System.Int64 size) (at <00000000000000000000000000000000>:0) Client.OnEntities (Network.Message packet) (at <00000000000000000000000000000000>:0) Client.OnNetworkMessage (Net...
Thanks, we're currently looking into this.
Update - We've now released a fix for this issue.