Bex_GGG

Bex_GGG



11 Mar

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This will be fixed in a few minutes.

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    Bex_GGG on Forums - Thread - Direct

" Chocolate02 wrote: Can we sell items from this tab? Like any other premium tab?



Yes, you can.

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    Bex_GGG on Forums - Thread - Direct




Path of Exile is all about items, and many players enjoy collecting different sets of Unique Items. Until now, players have had to store their unique item collection in regular Stash Tabs (or potentially Quad Tabs), without the ability to easily show their friends how many they have collected.

Today we're releasing the Unique Collection Tab, a Stash Tab designed for unique item collectors. In addition to storing one of every unique item, it also lets you share parts of your collection by creating weblinks that allow other community members to see what you have collected.

The tab also handles the concept of uniques that aren't regularly-acquirable, and the list of these can differ between Standard and the current challenge league. These uniques don't have visible slots until you have acquired one, so... Read more
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    Bex_GGG on Forums - Thread - Direct




As we mentioned earlier this week, our Path of Exile: Synthesis launch has been hugely successful in terms of player numbers and the response from the community. We have a small patch planned for later this week and we want to keep you in the loop about what we have planned. Additionally, we included several improvements in yesterday's patch. Check out yesterday's patch notes here.

We have the following improvements planned for this patch:

At the end of Memories m... Read more
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Originally posted by kylegetsspam

Do you know if the fix is to slow the early expansion down or to better signal the direction we're supposed to head?

I'm not sure yet as they're still discussing it but I'm aware that there's feedback about both.

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The team is aware of the issue and intends to fix this. Our apologies in the meantime!

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Originally posted by Inertia0811

As of right now, there are only two tweaks I'd really, really like to see in Synthesis content.

1) Make it so that planned paths cannot have random distant memories spawn right next to them. It's really, really frustrating to get half-way down a long chain toward a memory node, then have a random-ass node pop in along your next planned path and prevent you from pushing on. This isn't something you can plan around, it doesn't promote on-the-spot problem solving; it's just frustrating and sucks the fun out of moving through the Nexus.

2) While my build doesn't struggle with this, there needs to be more of a safety bubble at the beginning of both memory fragments and paths in the nexus. Clicking "go", only to have 100 mobs instantly shooting at you WHILE running away from ridiculously fast-moving decay isn't a challenge, it's a cheap shot. I can understand this if you purposely do it yourself (by stacking tons of global mods and pack size in nexus chains), but in map...

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Thanks for the constructive feedback! I'll make a note.


10 Mar

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Originally posted by Nickoladze

Great launch, looking forward to some fixes and balance tweaks.

Oh also wizardhatwhen

Most likely tomorrow!
Edit: Looks like it will be today after all :)

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    Bex_GGG on Forums - Thread - Direct

" boyandroid wrote: Speaking of fixes, will you "fix" the off-center of Sunstone Portal please?



The team is currently investigating how to fix this.

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    Bex_GGG on Forums - Thread - Direct

" ELEKTROLL wrote: I just want that amazing looking Synthesis Brimmed Hat. Let me live out my wizard fantasies


Most likely tomorrow!

Edit: Looks like it will be today after all :)

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    Bex_GGG on Forums - Thread - Direct




On Saturday (NZT), we launched Path of Exile: Synthesis. Peak player concurrency was 176,700, making it the second-largest Path of Exile expansion launch ever (6.5% lower than the massive Betrayal update in December that had a lot of viral publicity). In addition to great player numbers, our recent improvements to realm stability meant that this was our first launch with no significant server problems of any kind.

Over the weekend we released several hotfixes to address immediate problems and fast-to-fix bugs. You can find the... Read more
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Originally posted by Gryves

My opinion:

Information related to the league such as dates, releases, mechanics, explainations, etc. belong in the sub.

Personal comments such as how her day is going, what she thinks about X skill/mechanic or ANY of her personal opinions do not.

Sounds right to me too.

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Originally posted by annixXV

I'm sure this is an unpopular opinion based on the upvotes for the actual post, but I don't like that every Bex tweet seems to be posted on this subreddit.

I understand she's a great CM and regularly communicates extremely well with the community (especially compared to other CMs for other games), but this post seems like a much more personal tweet than a CM related tweet.

I agree that very few of my tweets belong here.


08 Mar

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You'll know soon enough!

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It seems a few people are getting this. The team are checking into it! I have seen a few people mention that it comes right for them after logging in a couple of times. Sorry for the inconvenience in the meantime!

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Originally posted by Kyospher

I was hoping it would be the case but that did not work

What's happening when you try to enter the game?

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You should be able to click past it and enter the game.

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Originally posted by Zeiphy

We created a private league a week or so ago. And it's set to start in about 30 minutes as of this post.

We just assumed the time would be set at league start, but apparently not.

We have sent a mail to support aswell. Can we expect to start before as its only 30 minutes till we can play?

Thanks.

Edit: Just got in, so fixed for us.

I'm not sure how quickly they'll be able to process the emails coming in about this but I do know that they're prioritising them and trying to get through them as quickly as possible.

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Please email customer support at [email protected] and they should be able to fix the time for you.