Bjorn - GSG

Bjorn - GSG



21 Nov

Post

Hello Miners,
Hello Miners,

This patch fixes or attempts to fix a number of significant issues such as a render crash that happened to alot of players, a crash after drinking beers, and several gameplay issues like Machine events not spawning and Wardens not wardin’

With Love,
The Ghost Ship Crew

— PATCH NOTES — - Potential fix for Unreal render crash that happened to many miners
- Fixed Machine Events not spawning
- Fix for a crash when using the Stubby
- Fix for Wardens are no longer warding as well as korlokk healing pod
- Potential crash fix for drinking certain beers and interacting with the spacerig (Management apologizes for the temporary lapse in morale)
- Fixed Burning Hell OC having the wrong heat-up rate bonus
- Fixed that Turret Arc has no effect on Shard Diffractor T5A upgrade

... Read more

16 Nov

Post

Hello Miners,
Fixing 2 new crashes related to the corruptor and drinking beers, as well a fix for the Hurricane OC.

With Love,
The Ghost Ship Crew

— PATCH NOTES — - Fix for Corruptor crashing the game with it’s spike attack
- Possible fix for a crash when drinking beers and doing various mysterious things
- Fixed Hurricane Rocket Barrage OC not deactivating missile guidance

04 Oct

Post

Hello Miners,
This patch contains a small number of fixes, including a fix to Rejoin game, which would fail if a host had previously hosted a game. We also added a Merch tab for the board game expansions!

With Love,
The Ghost Ship Crew

— PATCH NOTES — - Fixed issue where some weapons could do massive amounts of damage when shooting a puddle
- Fixed that rejoin game would fail, if the host had previously hosted another game
- Adjusted Large meteor carver to make rock cracker locations more accessible without mining
- Fixed a few typos
- Optimized contagion spikes a bit
- Added a Merch tab to the menu, currently shows the DRG board game + expansion kickstarter


07 Sep

Post

Hello Miners,
Another round of fixes! this time for stuck enemies, things landing in places they shouldn't and preparing for some upcoming events.


With Love,
The Ghost Ship Crew

— PATCH NOTES — - Hid debug lines on specific corruptor attacks
- Fixed a bug that caused enemies to sometimes become stuck after spawning
- The amount of corruptors Plague puddles is now limited to a maximum of 30 active in a level.
- Fixed a bug that caused the meteor warning sound to not be played for clients
- Fixed a bug that caused ‘A Journeys End’ soundtrack to not be played on some systems
- Fixed a bug that caused liquid morkite wells and machine events to sometimes spawn too close, blocking the well access
- Fixed a bug that caused rock cracking pods to land inside each other
- Fixed a bug that caused hacking pods to... Read more

26 Jun

Post

Hello Miners,
Just a couple of bug fixes to get your week started miners… Now get back to work!

With Love,
The Ghost Ship Crew

— PATCH NOTES — - Typo fixes
- Fixed Incorrect mission control voiceline on salvage with lithophage warning
- Fixed Driller Platinum paintjob inconsistent with other classes
- Fixed sandshark teleporting to mission start when it turns vulnerable
- Fixed Septic Spreader not having arched line of sight checks
- Fixed cases where double boss healthbar could appear
- Fixed pickaxe copy/paste changed weapon loadout
- Fixed issue with small beard and armours
- Fixed mission control repeating the progress shouts for the meteor multiple times
- Fixed Incorrect displaying rate of fire of minigun
- Reverted some changes to wave manager that was causing problems
- Fixed subata ... Read more

21 Jun

Post

Hello Miners,
You can now build without progress being reset if you take a little break, just as Karl intended

With Love,
The Ghost Ship Crew

— PATCH NOTES — - Fixed issue that caused all building progress to reset when the player stopped building


13 Jan

Post

Hello Miners,
This patch contains a fix to a delay on Gunner’s shield throwing abilities and inconsistencies with O2 replenishment when within the range of more than one oxygen source. Additionally, the Anniversary Year 4 Hat is back!


With Love,
The Ghost Ship Crew

— PATCH NOTES — - Fixed issue where you weren't able to throw gunners shield before equipping it fully
- Fixed some exits that were a bit off, should prevent a disconnected tunnel
- Fixed inconsistencies with O2 replenishment on Low Oxygen warning missions
- Restored the Anniversary Year 4 Hat
- Tweaked cave leech attack sound volume and position, should now be easier to hear and locate


15 Dec

Post

Hello Miners,
This patch contains a couple of fixes, most noticeably fixing a crash that would happen with meteors, returning the power cables to Industrial sabotage and buffed some sounds effects to be 68% better.


With Love,
The Ghost Ship Crew

— PATCH NOTES — - Fixed a crash caused by meteor rock crackers not able to find a spot to land
- Fixed that Industrial Sabotage would sometimes not have cables between the vault and the power stations
- Fixed a bug that allowed the minigun to fire faster than its intended fire rate
- Fixed audio being low after a meteor impact nearby
- Tweaked sounds for enemies not in view
- Fixed a typo in the Coil Gun description
- Fixed a typo in the Mega Power Supply OC description
- Fixed typos in the Mactera Brundle and Glyphid Web Spitter ... Read more

10 Nov

Post

Hello Miners,
This patch contains changes to how Lithopage missions spawn, especially when doing assignment missions, as well as a host of other fixes, tweaks to the Ripper and Leadburster grenades and forcibly programming Bosco to improve his cleaning AI - there is no I in team Bosco!

With Love,
The Ghost Ship Crew

— PATCH NOTES — - Attempt to fix Hiveguard not activating
- Fixed Dropping a Fuel cannister equips your 'previous weapon', not the one you had as you picked up the cannister
- Fixed Electric SMG Magazines did not have skin applied in game
- Fixed Scout flares has no gravity for clients
- [Modding] Caching of mod dependencies is now a thing + a visual dependency loading guide on the modding menu
- Fix/workaround for light function bug exposed by bullet grenade
- Increased spri... Read more

08 Nov

Post

Hello Miners,
The Great Mineral Rush has ended on Hoxxes and mineral spawns are now back to normal! Below is a list of bug fixes, ranging from fixing Doretta’s “interesting” sightseeing routes, Plague bugs, weapons tweaks, adding glowing eyes to the DLC helmet, regardless of what paintjob you choose and much more!

With Love,
The Ghost Ship Crew

— PATCH NOTES — - Added new Plague meteor warning effect
- Extended the delay before player infection buildup begins to drop
- Added a small amount of damage to the infected praetorian spit attack
- Fix outlines not being correctly disabled on HoldTab functionality for Cleanup Pod, Minimules, Battery Crate, Broken Supply Pod, SupplyPods
- Removed beer can from character selection screen
- Added better collision to Meteor Top
- Decreased prior... Read more

04 Nov

Post

Hello Miners,
We couldn’t leave you for the weekend, without a couple of fixes to people being stuck in assignments, crash fixes and a small change to make Point Extraction, less of a Constantly-Spawning-Enemies-Murder-Simulator3.0

With Love,
The Ghost Ship Crew

— PATCH NOTES — - Reduced the possible max amount of Contagion spikes in missions with Lithophage Warning from 4 to 3.
- Fixed a “bug” in the Point Extraction enemy spawning that resulted in constant waves
- Fixed a bug that caused players who had started the assignment Breach the Core, before unlocking the Industrial Sabotage Mission to be locked in the assignment after changing to Season 03.
- Fixed that Lithophage Warning and Description were not marked to be translatable
- Fixed a crash related to cooking grenades
- Fixed a crash... Read more

12 Jan

Post
Hello Miners,

Removed extra logging again, and attempt to fix a crash

With love,
The Ghost Ship Crew

---PATCH NOTES---
- Attempt to fix crash related to Acid Spitter and Glyphid Menace
- Removed additional logging

04 Jan

Post
Just adding some logging and fixed button after season level 100 showing ? icon.

With love,
The Ghost Ship Crew

---PATCH NOTES---
- Fixed button after season level 100 showing ? icon
- Testing some additional logging

13 Dec

Post
Hello Miners,

Remember when we said it was the last patch, two patches ago? Deep Rock Galactic remembers..


With love,
The Ghost Ship Crew

---PATCH NOTES---
- Fixed rare late join crash
- Fixed Rare crash
- Testing some additional logging

07 Dec

Post
Hello Miners,

Here it is, the final patch for Season 1 (unless something goes horribly wrong of course...but it always never does…). We have fixed several crashes, weapon issues and attempted to make Hiveguards aggressively guard again. But most importantly, clients can pet Hack-C again for that moral support.

With Love,
The Ghost Ship Crew


----Patch Notes:----
- Attempted fix for cascade particles LOD crash
- Fixed crash when late joining
- Potential fix for voice chat related crash during seamless travel
- Attempted PhysX crash fix
- Attempt to fix crash involving Corrosive Sludge Cannon particles
- Fix to Hollow Bough sometimes crashing during level generation
- Fixed crash occurring in Deep Dive end screen
- Fixed Patrol Bot movement logic when going from flying to rolling so it does not snap up and down
- Fixed a weakpoint on the Bulk Detonator that did not glow when hit
- Attempt to fix Hiveguard... Read more

11 Nov

Post
Hello Miners,

We have fixed a couple of crashes including what we believe is a fix for the crash on load for many windows 7/8 players. We also made a number of improvements to missions and fixed some weapon issues.

Cheers,
The Ghost Ship Crew

--- PATCH NOTES ---
- [COMMUNITY REQUEST] The Minehead is now visible on Terrain Scanner
- The Minehead in Point Extraction now has an outline when using the Laser Pointer (similar to the platform in Refinery)
- Fix for crash on load for win 7/8 players
- Unified shortcuts for switching characters in various terminals. You can now use A/D or Q/E for switching
- Buying a DLC will now show a notification next to the unlocked vanity items and skins
- Fixed a crash related to fading lights
- Fixed a crash related to late joining
- Fixed some rare crashes related to the modding system
- Fixed a crash that would sometimes happen, when getting info of a mod from modio
- Attemp... Read more

27 Apr

Post
Hello Miners!
We have been hard at work finding out what direction up, down, left and right is for projectiles, and we have at least figured it out 64%! More to come... Also included are a bunch of misc fixes to everything from enemies to the way minerals are calculated.

With Love,
The Ghost Ship Crew


--- PATCH NOTES ---
- Fixing a bug that caused you to not be able to join the game of someone who has just changed their savegame.
- Fixed Reconnecting in Deep dives revives a downed player
- Changed "X out of X savelots left" to "X out of X saveslots used"
- Increased font size of bar menu prices
- The message saying Crates and lost packs are empty, will now specify which type of items there are no more of.
- Fixed "Hyper Propellant" PGL overclock no longer displays unique particle effects after Update 34.
- Refactoring to the joining, as to fix DRG-1650, where it joins, even though you cancelled joining.
- Fixed UI... Read more

15 Mar

Post
Hello Miners,

The last hotfix of update 33 is upon us, and it will change the Scale Brigade Assignment to now require Player Rank 100, as well as the completion of the earlier Prestige assignments you get at Rank 70 & 80. This path also includes a couple of fixes as well as some tweaks to the Scale Brigade armor and Improved Bosco digging.

With Love,
Ghost Ship Games

--- PATCH NOTES ---
- The Scale Brigade Assignment now requires Player Rank 100 and completion of all previous Prestige Assignments
- Improved landing animation handling in first person when landing and shooting.
- Added a pop-up that explains all currently available loot has been claimed from the Cargo Crate and Lost Pack if the player has collected everything
- Tweaked the shininess of the Scale Brigade armor material
- Tweaked the insignia on the Scale Brigade armor
- Tweaked the icon of the Scale Brigade paint job
- Squashed a bug that caused character... Read more

26 Feb

Post
Hello Miners,

This patch contains several crash fixes, along with fixing some annoying bug habits, that should result in an increased work satisfaction of at least 6.37%. Also Doretta works better now.

With Love,
Ghost Ship Games

--- PATCH NOTES ---
- Fixed Mobula Angels shatter animation plays where it was frozen not where it landed (DRG-2755)
- Removed physics causing the Drilldozer to freak-out when dying (it was fun while it lasted..)
- Refactoring audio input device changing, to fix issues with it.
- Fixed Mini-Mule Leg vanishes when dropped by Bosco (DRG-2495)
- Trawler will no longer drag people through doretta, refinery, minehead (DRG-2104, DRG-2223)
- Fix rare crash when quitting refinery mission
- Fix for old savegames crashing on startup
- Fix Insect Swarms in Hollow bough not dying when the nest is killed
- Fixed so tipjar can't been used while holding a beer
- Improvement to avoid the player getting s...

22 Feb

Post
Hello Miners,

This hotfix includes fixes for the Dreadnought twins constantly wanting to meet up to regenerate health, and resolves a bug that suddenly enabled the Hoverboots perk to permanently affect gravity in some missions. We have also improved the pathfinding of Doretta for a smoother ride all together!

With Love,
Ghost Ship Games

--- PATCH NOTES ---

- Squashed a bug that caused the Dreadnought twins to heal each other almost all the time
- Squashed a bug that enabled Hoverboots to affect gravity
- Tweaked som armor physics behaviour
- Squashed a bug that caused Dawn of the Dead armor to not animate correctly in the escape menu when playing solo
- Squashed a bug that caused some beards to no longer collide with armor
- Improved the pipelines in Refinery missions to reduce the risk of becoming stuck in them
- Improved Doretta’s pathfinding
- Coral structures should no longer cover up Cargo Crates in Dense Biozo...