CCP_Aurora

CCP_Aurora



21 Mar

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Share your feedback on upcoming features!

This is where you’ll find threads from our developers with details of proposed changes or additions to EVE Online. Including details of changes as they appear on the public test server and in the Features Preview system which appears on Tranquility.

For Feature Preview categories you are able to create your own threads and topics in these categories should be narrowly focused on a single change or package of closely related changes.

For other upcoming changes only developers can create threads in those sections of the forums, however everyone can see and reply to them.

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Conduit jumps are a flat fee by design at the moment, which is already quite low. Originally this was to make the conduit jump for blackops particularly attractive over the portal to encourage the ships to get on field - and we just decided to stick with that paradigm here as well, rather than adding in new complexities to it.


19 Mar

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Thanks for the feedback, I’ll have another look at the Strontium consumption this coming week.


17 Mar

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I’m not sure what the plans are for them, but I wouldn’t rely on Singularity as a total guide for features such as that.

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This was considered but left out because we didn’t want to include the Orca (just due to concerns about this being too strong a tool for material transport). I know that may sound like an odd reason, but they’re related ships in a sense. I’ll think on it.

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These things have all been considerations.

Competing with PANIC as a defensive action

The conduit jump cannot be used while the the Indycore is active - this limits the chance that they just instantly blink a fleet out to safety and should allow for tackle / dictors to get into place in most cases. If players take to sitting non-indycore rorqs in belts as an extra means of escape, that too would be a risky move as there’s a potential to zone out and be too slow (and the risk of being caught by a blue scout is high). I think in this case we’re still happy to have the rorqs out in space and capable of being caught.

Battle Rorqual Drops

Given that rorquals are more vulnerable outside of asteroid belts and FAX aren’t able to follow them through it may simply be okay to open room up for this to be a possibility (they could have done it already with recons, this is just a cheaper cyno option). A group that becomes know for doin...

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It can take up to 30 ships - only Exhumers, Barges, and the mining frigates (Venture, Prospect, and Endurance)

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Hello Fellow Capsuleers,

Some time ago you saw a glimpse of plans for the Rorqual to get the ability to conduit jump with other mining ships, to help it get mining fleets into position with ease. These changes are now on singularity and we’d love for your assistance in testing them.

Along with these changes we’ve done some large scale refactoring of how the jump harmonics code works with the goal of allowing us to add and change jump functionality with ease in the future (what can portal/conduit, what ships can use which beacons, what ships can take the conduits and all such things relating to jump mechanics). Everything should continue to work as it did before, with the exception of the new Rorqual changes in this build.

As of today those changes are now on Singularity to test! You can find the new Rorqual module under the name of “Industrial Jump Portal Generator”. This module functions similarly to the Black Ops module in that it allows for the Rorqual to bot...

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I’m not on the community team anymore but you can still feel free to include me :smile:

We completely agree that T’amber’s work is awesome - it gets shared around internally at CCP too!

A community skin project with profit sharing would be amazing, but there’s quite a bit of technical and logistical work involved in making that a reality. Doesn’t mean it won’t happen one day, because it would be amazing, but it’s not a simple lift for us to make happen in the near future at least. That said, such ideas are totally on our radar as things to work towards.


19 Jan

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Wrong topic for this I think, but so you’re aware - you need to activate the nullifier before initiating warp, otherwise it won’t stop bubbles from catching you.

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That make sense - the problem is a few of our proxies which decided to be anti-social today, so if you roll the dice it can fix it. But we can’t just take those offline individually without crashing everyone connected to them.


18 Dec

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If you’re having trouble logging in please put in a ticket, but in the mean time - I’ve just sent you a link to your video :slight_smile:

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That would be super cool! I don’t know how difficult that would be but happy to bring up the suggestion!

If the character actually has 400,000,000 SP then it may have been falsely excluded as a dev character. I think characters at that limit were ...

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Or just use this link here! https://yearineve.fuzzwork.co.uk/

Not that I’m against buying things :stuck_out_tongue:

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Yeah the isk value of output field is a bit… questionably beefy for some people :sweat_smile:

(Heard a theory it’s counting blueprint copies, which sounds plausible)

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For those of you who weren’t subscribed to the email, we’ve put together a quick app that will let you look up your videos (and Steve Ronuken was kind enough to host it for us over the weekend before I can look into getting it onto a proper EVE Online webpage next week).

End of Year Video Lookup: https://yearineve.fuzzwork.co.uk/

Just log in with your main character (for these videos, that’s your character with the most SP) and it will redirect you to your video!


06 Dec

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The Academy website is localized into all of our supported languages :slight_smile:

The video vocals are in English but I believe they have subtitles available for other languages.


01 Dec

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We don’t have any eagle fits at this moment, but we’re slowly expanding. However it’s a higher SP ship and so not quite the target audience for the Academy.


29 Nov

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I unpinned a few other topics there that were a bit old such as the discussion of the 2017 tutorial and another list of guides which also contained a fair bit of outdated information.

EVE Academy contains lists of up-to-date player guides, so we may not need to replace that second one but we can always curate a new one if needed.

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EVE Academy is the official collection of intro guides and resources for new players. EVE is complex and there are a ton of detailed resources out there - our goal is to provide easy to digest information on various EVE topics to give people the information they need to get started immediately in gameplay that fits their interests.

On the EVE Academy website you can select one of 4 paths: ...

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