Here’s some detail regarding the character systems changes in the patch notes:
For various parts of our graphics systems, we use 3rd-party middleware libraries. One of those libraries, about a year and a half ago, was blocking our move to a 64-bit client, so it had to go. As it turns out, it was software for layering and sequencing animation. Captain’s Quarters depended on it heavily, but it was also used in the character creator, and while we could (and did) remove Captain’s Quarters, the character creator is a necessary system in our game.
So, in mid-2017, leading...
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