Callum

Callum



20 Nov

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    Callum on Steam Forums - Thread - Direct
We manually review player reports and logs so it might take a short while for us to get around to each case.

I just checked your account and it seems that you were trolling your teammates by pushing ladders down while you were attacking in siege. Considering that the report was made some time ago and that you haven't been reported since then, I've gone ahead and lifted the ban. Please be nice to your fellow players!

19 Nov

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    Callum on Steam Forums - Thread - Direct
We will be opening servers for the beta e1.5.5 version tomorrow afternoon. We plan to leave them open over the weekend, or perhaps longer, to give you all time to test the changes to MP and share your feedback.
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    Callum on Steam - Thread - Direct

Main e1.5.4
Latest Changes:
  • Fixed a rare crash that occurred when changing video options.
  • Fixed a bug that spawned the main hero in an unplayable area after selecting their heir.
  • Fixed an issue that showed swapped values for "Casualties Inflicted" for a diplomacy war item.
  • Fixed a rare crash on the multiplayer badges screen.
  • Fixed an issue that caused party speeds not being updated after leaving an army.
  • Fixed the issue of Mercenary Guard troops not being listed as an infantry type unit. This also applies to formation choices.
  • Fixed an issue that led to incorrect templates being used when creating a companion.
  • Fixed an issue with daily gold change occurring immediately after loading a save file. Now, it...
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    Callum on Steam - Thread - Direct

Beta e1.5.5 Singleplayer Crashes
  • Fixed a crash related to formation AI.
  • Fixed a quest issue that caused the game to crash on loading.
  • Fixed two crashes that occurred after the player cleared an alley.
  • Fixed a crash that occurred when performing hostile actions against neutral villages while serving a kingdom as mercenary.
  • Fixed a crash related to initial kingdom hero spawn points that occurred when loading the game.
  • Fixed a crash that occurred when pressing the exit to the main menu button while a conversation was active.
  • Fixed a bug that crashed the game after gaining XP when the player was already at the maximum level.
  • Fixed a crash which appeared after changing an option in the options menu.
  • ...
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31 Oct

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CHARGE THE BATTLEFIELD WITH AN INTEL-POWERED LAPTOP
Ente... Read more
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CHARGE THE BATTLEFIELD WITH AN INTEL-POWERED LAPTOP
Ente... Read more

30 Oct

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    Callum on Steam - Thread - Direct


The Halloween Sale is here for this weekend only, so don't miss your chance to get Mount & Blade II: Bannerlord at 10% off, or complete your Mount & Blade collection with a massive 60% discount on all previous titles!

https://store.steampowered.... Read more

27 Oct

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    Callum on Steam - Thread - Direct


Greetings warriors of Calradia!

In this Development Update video, we take a look at the upcoming changes to ranged combat. And as always, a text version can be found below for those of you that prefer to read.


Greetings warriors of Calradia, and welcome to development update #5!

By now, you should already know the format, so let’s jump straight into the video!

RANGED COMBAT UPDATE A substantial change to ranged combat is in the works that aims to present you with a more meaningful choice when selecting a ranged weapon by making each of them more distinct from one another.

Currently, all ranged weapons share the same aiming system, with the initia... Read more

21 Oct

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In the words of Omar Bradley, “Amateurs talk strategy. Professionals talk logistics”. So buckle up for some serious professional talk, because in this week’s blog we'll be covering supply in Bannerlord -- both how to get the food and other materials that you need, and how to deny them to your enemy!


Read more at...

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In the words of Omar Bradley, “Amateurs talk strategy. Professionals talk logistics”. So buckle up for some serious professional talk, because in this week’s blog we'll be covering supply in Bannerlord -- both how to get the food and other materials that you need, and how to deny them to your enemy!


Read more at...

Read more

19 Oct

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    Callum on Steam Forums - Thread - Direct
Modding Tools Documentation http://docs.modding.bannerlord.com

Updates & Fixes Latest:
Main (19/11/20)
  • A new cheat "reserve_houses_in_settlement" that activates all houses in a settlement has been added for testing purposes. The cheat reserves and adds 1 dummy NPC to all houses in the settlement that the player is currently in - making them easily accessible. The reserved tag for the houses is not cleared after saving, so use the cheat with caution.
  • Welding multiple navigation mesh vertex pairs enabled.
  • Level names for the scenes can now be renamed from the Scene Editor.
  • Some formation orders that were omitted from public namespace were added for use in mods.
  • Improved moddability of the UI assets, now UI assets are separated into modules so mods ...
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    Callum on Steam - Thread - Direct


Main e1.5.3
Previous Beta Hotfixes:
13/10/20
  • Added missing loading screens for Multiplayer maps.

Initial Beta Changelog:
Singleplayer Crashes
  • Fixed a crash that occurred when entering a smithy in any town.
  • Fixed a crash that occurred in the inventory while moving items with the drag function.
  • Fixed a crash that occurred when players conquered one of the Scout Enemy Garrison Quest Settlements while having the quest active.
  • Fixed a crash that occurred when leaving a kingdom during a siege event.
  • Fixed a crash that happened when players tried to become a vassal while they were in an army.
  • Fixed a hideout crash that occurred when players attacked an empty hideout. It sho...
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    Callum on Steam - Thread - Direct


Beta e1.5.4
Singleplayer Crashes
  • Fixed a bug which crashed the game when the player attempted to pick up an item just before and during the hideout boss cinematic. Item interaction is now disabled during cinematics.
  • Fixed a bug which prevented heavy infantry, skirmisher, heavy cavalry and light cavalry formations from spawning correctly in certain missions. This could cause crashes.
  • Fixed a problem which crashed the game when the player transferred troops from one formation to an empty one and then gave a formation order.
  • Fixed a crash that occurred while dragging-dropping items in the inventory.
  • Fixed a crash that occurred when a player failed at romance bartering.
  • Fixed a crash that occurred when an army leader died.
  • ...
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16 Oct

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    Callum on Steam - Thread - Direct


Greetings warriors of Calradia!

By now, you’ve probably heard that we recently shared the first batch of modding tools. We are really excited by the initial reaction and blown away by many of the amazing creations that have already been shared on our modding forums[forums.taleworlds.com] and the community modding Discord[discord.com]!

To celebrate this key milestone, and to show our appreciation of the creative talent within our community that has long supported our games, we’ve decided to host a... Read more

13 Oct

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Greetings warriors of Calradia!

In this development update video, we take a look at the first batch of modding tools that we hope to share towards the end of this month, as well as some upcoming changes to the game.

We hope you enjoy the video! And for those that prefer to read: the script can be found below.


Spoiler: SCRIPT Greetings warriors of Calradia!

In this development update, we’ll be...
... Read more
Comment
    Callum on Steam Forums - Thread - Direct
Beta Hotfix (e1.5.3 - 13/10/20)
  • Added missing loading screens for Multiplayer maps.
  • Fixed a crash that occurred when a save file loaded on village menu and tried to enter the mission in tutorial phase.
  • Fixed a bug that caused villager parties to go to a castle or town while disbanding.
  • Fixed a bug that caused some nobles to talk like the main hero's brother.
  • Fixed the not being able to log in issue which was related to BattlEye.
Post
    Callum on Steam Forums - Thread - Direct
Rather than spam your Steam announcements with minor updates to the beta branch, we decided to share a thread with the details of these updates here.

11 Oct

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Greetings warriors of Calradia!

In this video, we take a look at the progress we are making with perks, before taking a look at some of the new maps and UI changes that will arrive in upcoming beta patches. We hope you enjoy the video, and for those that prefer to read, a text version is available below.

Spoiler INTRO
Greetings warriors of Calradia and welcome to Development Update #4!

In this video, we’ll be taking a look at the progress we’ve been making on...
... Read more
Post

Greetings warriors of Calradia!

In this video, we take a look at the progress we are making with perks, before taking a look at some of the new maps and UI changes that will arrive in upcoming beta patches. We hope you enjoy the video, and for those that prefer to read, a text version is available below.

Spoiler INTRO
Greetings warriors of Calradia and welcome to Development Update #4!

In this video, we’ll be taking a look at the progress we’ve been making on...
... Read more

10 Oct

Post
    Callum on Steam - Thread - Direct


Greetings warriors of Calradia!

In this video, we take a look at the progress we are making with perks, before taking a look at some of the new maps and UI changes that will arrive in upcoming beta patches. We hope you enjoy the video, and for those that prefer to read, a text version is available below.


INTRO Greetings warriors of Calradia and welcome to Development Update #4!

In this video, we’ll be taking a look at the progress we’ve been making on perks before having a quick peek at some of the new maps that are being added to the game.

MODDING TOOLS BETA But before we move on to look at the upcoming changes to the game, we just want to remin... Read more