We recently asked Dominic, one of our Sound Designers, to share some insights into the process of designing audio for the Sentinel League. Check out the article below if you're looking for a sneak peek into our development process.
Hello! I’m Dominic, one of the audio engineers on the team at GGG. Recently you all would have been enjoying our latest league, Sentinel. I thought I would share a little on the design process from an audio team member’s perspective.
The sound design for Sentinel was a challenge. We aim for a dark and gritty sound in Wraeclast, so how do we make these enigmatic and technologically ancient sentinels fit into that world? The first part was easy. We needed a set of emerging, attack/empower and submerge audio. With the words metallic, ancient and enigmatic in mind, I went str...
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