DannyArt_HLL

DannyArt_HLL



21 Nov

Comment

HLL in the newspapers, nice!


19 Nov

Comment

Happy BDay! Plus congradz to your mum, a true HLL environment artist!

Comment

Originally posted by leakedbread

Uh that wasn't what leakedbread was saying. Sorry if he offended you

😉

Comment

Originally posted by leakedbread

Are you talking about yourself in the 3rd person

I would never talk about Danny in the 3rd perso... oh, wait...


18 Nov

Comment

I would hope the community would want the devs to focus more on U14 and newer fronts and locations imho, but that might just be me ;).

Comment

😅


17 Nov

Comment

Originally posted by International_Fox920

Hello u/DannyArt_HLL !

Now it is works with UE 4 and 5.
So now it can be integrated into the game? :)

https://www.unrealengine.com/marketplace/en-US/product/fidelityfx-super-resolution-2

Heeeyhey! This isnt true. The version is 4.26.2, not the custom engine and version. Maybe in time this might work, but atm its not.


16 Nov

Comment

Hi there! Many got it right, these are unreleased achievements that will turn into proper ones when U13 launches. Jambax in Discord replied in this, im just passing the messages onwards ;).


09 Nov

Comment

Originally posted by Ivan-the_Unpleasant

Thanks for replying.

o7!

Comment

Originally posted by Ivan-the_Unpleasant

Can you confirm if lvl 10 Support will still have a supply crate?

Ah, no idea. Would be worth checking it out in tomorrow's PTE ;).

Comment

Originally posted by theghettoginger

They always say in every changelog that they're fixing the common bugs to make us happy. But they won't fix them. It's been what, 2 years now? None of the bugs we hate are being fixed. Loadout bug, grenade bug, and voip bug are all still very prominent and until they become game breaking and the company loses money, they won't do anything about them.

This is absolutely not true. These bugs are just incredibly complicated to both get a 10/10 repro for and if you can, to get a log file for. As many developes previously stated, if the bug was easy to fix it would have been fixed already.


05 Nov

Comment

Originally posted by Human-Pattern1303

I reinstalled drivers and that fixed the problem! Got scared that my GPU died...

No worries, it looked like a damaged shader cache or equivalent to me.

Comment

Originally posted by SouthBoundElevator

There sure will!!

btw, thank you for a truly awesome game!!!

<3! Massive massive teamwork!

Comment

Oeeeehhh! Love the comic style! Hope there will be many more to read!


04 Nov

Comment

Please reinstall your GPU drivers with DDU. After this, it should be fixed.


31 Oct

Comment

Well done!


30 Oct

Comment

Originally posted by No2iPhones

Console

Just record this on video and send a DM to Team17 CM in Discord or tag them in the console chat plz ;).


27 Oct

Comment

Originally posted by Ok_Wrangler_7698

you need video for loadout bug ? it has been there for a long time and not going anywhere i assume

Not a video, but a clear 10/10 repro step would be amazig. The programmers are adding speculative fixes in eevery update tho, plus its on the highest radar of interest of QA and devs.


26 Oct

Comment

Originally posted by Dependent-Drop-7343

Thanks for the annswer. What about small fences (posts with wire in between)?

They should pass tanks and shells, if they are not, please report to Team17 Support.

Comment

Originally posted by Dependent-Drop-7343

Tough stance. Can we not negotiate on this? The old version of SMDM had a very interesting layout, I think it was more demanding from a single plaer point of view, and at the same time gave more tactical options.
I will add right away that I have consulted this opinion with my friend and we are in agreement on this matter. We are missing the old version of SMDM.

I miss the old maps too, had great fun and memories, first maps we made as BM. But, we have to move on.