The problem with movement oriented stuff is that your speed is somehow bound to up and down orientation which is not needed at all. Ie: why do i move slower when i look upwards and have to look exactly 90° straight to have my full movement speed?
Making movement in vr always at full speed no matter where we look or hold our hands would fix this problem and wouldn't need awkward positioned items.
I've just tested the flashlights again and they all feel like they are in a natural position except for the actual hand models on the strong flashlight.