Dknighter

Dknighter



18 Mar

Comment

Originally posted by ImDeadInside

I'm really excited about the new updates, I really fell in love with this game.

I have one request: can you please add the players to the "Recently Played With" on Steam? sometimes I'd like to add people I play with on random servers but it's hard finding them especially if they crash before we could exchange discord handles or Steam profiles.

They're found here: https://steamcommunity.com/id/XXXXXXX/friends/coplay

AFAIK this is only possible for peer to peer games and not games with dedicated servers however we will look into adding this in eventually.


08 Feb

Comment
    Dknighter on Steam Forums - Thread - Direct
Hey, there are several bugs at the moment making this happen. We have fixed them and they will be including in the next patch which should hopefully be this week.

20 Jan

Comment

Originally posted by SpiceD-

Does fix #4 fix the thing where if your flashlight was on right before entering a locker, the ghost would know you were in there? Or do you still need to turn it off well before getting near the locker?

Hey, yes this will fix this bug as well


16 Jan

Comment
    Dknighter on Steam Forums - Thread - Direct
Since it is such as big change it will take longer to do than other updates and it also requires a lot of testing. We will be inviting more VR players into the QA beta for this however it's impossible to give a date for anything at the moment.

15 Jan

Comment

Originally posted by sathelitha

Happens frequently, ill post them from the photographers side next and tag you.

Hey, can you please DM me on discord when it happens next with screenshots from the person who took the photos


11 Jan

Comment

Originally posted by ceej-jupitor

It's definitely not just me, been on lots of forums with equally frustrated peeps that can't play. Crashes during every load for a map. Got nothing helpful to say? Maybe leave it alone.

We are currently in the middle of upgrading to the latest stable version of Unity which will hopefully fix most crashes


10 Jan

Comment

Originally posted by Kougeru

I loved the audio bug in solo since can't mute mic which is ridiculous. I have a chronic cough but my XLR doesn't have a mute button on it. I can rarely play solo because a cough will kill me. I don't understand why solo mic is always on

Hey, next update will allow you to use push to talk in solo

Comment

Originally posted by aguadoy

50 minutes trying to hear the special sound of the banshee with the parabolic microphone, always pointing directly at the ghost, without success. Bugged?

They are bugged at the moment, it is fixed for the next patch

Comment

Originally posted by jaxrains

If you crouch and run at the same time, sometimes you will move in a different direction than you are running. It feels like you get caught on something invisible or something like that. It seems to happen randomly, but it might have something to do with the carpets I’m not sure. It has happened to me and my brother and it happens kind of often. It happens in non-vr mode, I’m not sure if it happens in vr I haven’t tested it yet.

Oh ok, I know exactly what is causing this. It's not an easy fix unfortunately and is a problem with how the player physics are handled. It will be fixed eventually however it's not a big priority at the moment.

Comment

Originally posted by jaxrains

Have they fixed that weird crouching bug yet?

Hey, which bug is that?


23 Dec

Comment

Originally posted by reckonerX

/u/cjdxn4 what all is entailed in VR optimization? Any chance of teleport locomotion like in Alyx and other VR titles? I find the movement in VR makes me really sick and this is the only game that has that effect on me

VR will be getting a complete modernisation of locomotion, grabbing, physics etc.


18 Sep

Comment
    Dknighter on Steam Forums - Thread - Direct
Originally posted by callmedaddybro: there is no "imgui.ini" file , game ist still crashing

Hey, please join our discord and ask for help in the tech support channel.
Post
    Dknighter on Steam Forums - Thread - Direct
To fix the crash please go into your game install folder and delete the "imgui.ini" file

04 Sep

Comment
    Dknighter on Steam Forums - Thread - Direct
Hey, turn on vsync to cap your fps to fix this

01 Sep

Comment

Originally posted by Imperatorjonah

I find most of the positions on vr items to be uncomfortable, lefty here and the worst offenders are photo cam, strong flashlight and video cam which look like I'm breaking my wrist to hold them.

(also please allow always full speed movement in vr, we're sick of dying to poorly optimised movement in what is otherwise such an enjoyable experience)

I've been looking into this for the controller based rotation however for now you can fix it by swapping to head look rotation in the VR settings on the main menu.

Comment

Originally posted by dakodeh

Will the Index implementation of the auto-sprint be fixed in a future patch? Setting SteamVR bindings is a royal pain and I can almost guarantee most people won’t even attempt it.

Index controller support is very limited at the moment since they did not exist when I started working on the game and Valve changed the SteamVR input system for them which Phasmophobia doesn't support so unfortunately it can only be fixed when we upgrade to OpenXR which won't be soon. A custom binding is the only way to fix it for now.

Comment

Originally posted by ClayWatney

It feels like the flashlight is going through my hand. Just like the example image above. I want the flashlight to feel like I'm holding it, not like it's replacing my hand

Ok, thanks. I will fix it for the next update which will probably be tomorrow.

Comment

Originally posted by ClayWatney

Well, you tried at least. Please make it optional. It's really, really bad.

Can you confirm what is bad? Is it the rotation of the actual model or just the hand visual?

Comment

Originally posted by Blubbpaule

The problem with movement oriented stuff is that your speed is somehow bound to up and down orientation which is not needed at all. Ie: why do i move slower when i look upwards and have to look exactly 90° straight to have my full movement speed?

Making movement in vr always at full speed no matter where we look or hold our hands would fix this problem and wouldn't need awkward positioned items.

I've just tested the flashlights again and they all feel like they are in a natural position except for the actual hand models on the strong flashlight.

Comment

Originally posted by x_Reign

Well it’s mimicking the new hand placement for the non-VR flashlight users (lens facing bottom of hand), so the idea is that you hold it in VR like they do in game (which isn’t actually ideal and only aesthetics).

Another issue I have is with the video cameras, they’re pretty broken in VR atm. I love the updated versions of them; using them as in form of a flashlight and playing like it’s Outlast adds some serious immersion and spooks. But the cameras stop working after a little bit, and half the time in order to get the screen to open on the side you have to take them in to the truck and walk back out.

Just a bit frustrating.

Hey, the camera bug you mention has been fixed in the previous patch