EUTriaged

EUTriaged



07 Apr


27 Jan

Comment

Originally posted by lewho

OH f**k NO PGL. Ye, ok, now we riot.

Comment

Originally posted by sunbakedmeat

No PGL?? :(

It's a muted and sad week to be a league of legends fan

Hey there! This week, I decided to temporarily suspend RDYCHK and PGL, as these require some amount of Pre-Production, and this week I wanted to ensure that people had space to process and take some time away if needed. A priority on team health was important for me. I hope everyone can understand!

RDYCHK and PGL will return soon. :)

Comment

Originally posted by Ahikoo

Will there be a preshow the rest of the weekend or is that scrapped as well?

I made the decision to not do a preshow today to allow the crew and talent some time to process. I didn't want to force anybody to work too hard on making a preshow happen if they needed space.

RDYCHK will return soon.

Comment

Originally posted by RedditnElectrowolf

Hey, assuming you’re not fired /u/EUTriaged, any heads up possible on what we can expect this weekend?

Seems no pre-show at least?

Hello! Today we will not have a preshow, but we have our full Analyst and Caster Desk today.

Game 1 starts 5:05pm CET.


13 Jan

Comment

Originally posted by No-Art4722

I was disturbed that there was no pause/delay yet. Now everything is in order. Thx LEC

NP!

Comment

Originally posted by Relvarionz

NOW LEC is truly back.

First game felt off.

Missed the signature pause/delay

:) All is now in order.

Comment

Originally posted by RedditnElectrowolf

The caster desk is no longer in the arena/play zone? That would be unfortunate, really like the caster interaction with the crowd and players :(.

Casters are now positioned actually above the audience! We just skipped showing the desk sometimes, to get to the action faster.


20 Aug

Comment

Originally posted by corywyn

the studio is at the old Tempelhof airport in Berlin, so there's a lot of free space around it

The studio is located at Studio Berlin in Adlershof— not Tempelhof! We've gotten some grassy areas around the studio lot, as behind us in that direction are some train tracks.


28 Jul

Comment

Originally posted by picollo21

gold graph!

We also always post it to https://twitter.com/lolesportsstats!


23 Jul

Comment

Hey there, just forwarded this to the team and they will adjust shortly.


22 Jul

Comment

Originally posted by Fun_Reveal_458

Respectfully, these may be the three most dangerous casters to give a boring set to. They'll figure out something to entertain us. Two degenerates and medic is scary

trying to get a camera on medic when he walked away... big panic

Comment

Originally posted by dracdliwasiAN

I missed my first LEC broadcast last week since 2019 due to travelling, so glad to be back

Oh, wow! :D

Thanks for watching, welcome back!


18 Jun

Comment

Originally posted by meisalliknow

Okay. I can't sit on it anymore. It's been haunting me since yesterday's broadcast. What sort of psychopath keeps chocolate in their pocket?? Sure, you might have some crispy wafers left, but they'll be standing in a puddle of milk chocolatey depression. I don't know if that ad was KitKats idea or Quickshot's (say it ain't so man 🥺) but somebody needs to take a long hard look at themselves in the mirror

the MCR is equally concerned


15 Apr

Comment

Originally posted by Javonetor

of course the first broadcast day after the ama from the LEC producers saying they kind of fix the overlay it breaks

🥲 Does this count as a caster curse?


12 Apr

Comment

Originally posted by dezmodez

Depa-proofing live is the ultimate stress test ;)

Thanks for the insight. Are you guys still using Tricaster for your switching?

The tricaster must have been long before my time! We're running on a Ross Acuity switcher with 4 MEs (some of which we use as split MEs). On roadshows and some of the other studios at Riot use Grass Valley Kahunas!

Comment

Originally posted by gksxj

Have you considered straight-up modding the Spectator UI? Or is that what you are already doing when you mention you built something from the ground up?

Just by looking at it, 90% of that HUD can be achieved with basic asset swaps, the scoreboard, Champion Portraits Frames, HP/Mana Bars, fonts. If 90% of your HUD was running natively in League wouldn't it be more stable? All you have to add is the things that the Spectator don't give you, like the XP bars for each Champion, gold different between laners, etc... making it much "lighter" and not such a big deal if it fails since most of the UI remains the same.

I know it can be done because I have extensive experience doing it, and you being Official Riot should have even easier access to UI asset swaps, if you need an intern to do it, I'm right here lol

We didn't consider modifying the spectator UI as this would likely be more complex and need the collaboration of more teams and people to accomplish additions. (For example, let's say we wanted to add a feature— now instead of keeping this just to the broadcast team, we now need to design in collaboration with the game teams!)

It also lets us do things like the "tab down" effect, where the player cameras move in sync with the scoreboard when a teamfight starts. The observers hit a button that trigger a DVE Effect on our Keyer Layer that moves the entire section downward to reveal the game underneath! Otherwise you might have these elements moving out of sync from each other.

Comment

Originally posted by Taivasvaeltaja

For remote play, wouldn't it be better to have even longer delay so that the broadcast would have more freedom to skip the pauses? Or is the issue that with longer time delay, the results get leaked before the 'livestream' finishes?

We felt that ten was managable. The more delay we added during remote play, the more we had to track what was happening ahead of broadcast. Pauses longer than seven minutes were rare. We often only utilised 2-3 minutes to clear pauses.

Comment

Originally posted by AtreusIsBack

During the pandemic, pro play moving to non-stage games, did the structure and approach to technology change after Covid-19?

It seemed like problems, most commonly game pauses, technical issues, delays got amplified and multiplied even after pro play returned to the stage.

Was there technology that you started using during the pandemic and then just stuck to it once the whole thing started going back to normal?

I think this is actually a really interesting question to answer because the number of pauses didn’t increase— however, they became more visible!

When we moved to non-stage gameplay, we were operating in 10 minutes of delay to broadcast from game. Our minimum delay was three minutes for competitive integrity but we added an additional seven minutes to allow us to triage pauses without impacting viewers. This is because while trying to solve pauses, we assumed it would take longer given that everybody was remote.

This meant that for the entire time that we were playing remote, the viewers actually didn’t see all of the pauses that happened, because when they did happen, we would just “skip over” them. Everything from Internet outages to more minor things like needing to adjust mouse or keyboard settings. Viewers would only see pauses if they were longer than seven minutes.

Before remote play, we had all of those pauses, and now, after remote play, we have t...

Read more
Comment

Originally posted by MarcusElden

You should honestly just use the default League replay/client display names like "G2 Caps" instead of doing the weird overlay that changes it to "Caps".

It makes them look less like one cohesive unit of a team and it looks more solo queue-ish, if that makes sense.

I also feel like there's also some weird artifacting around the names as they currently are.

Admittedly we removed it from the sidebars because it seemed like duplicate information that we already establish with the logo on the top scoreboard. Might be more up to personal taste, but I'm all ears for feedback!

With the artifacting, if you have the chance to grab a screenshot when you see it to send over to me, and let me know where you watched (youtube/twitch) and at what quality (source/720/etc) that would help us out immensely. The names appear fine in-studio on our monitors, but maybe some funkiness with the compression that happens when the video is encoded is to blame.