Originally posted by AtreusIsBack
During the pandemic, pro play moving to non-stage games, did the structure and approach to technology change after Covid-19?
It seemed like problems, most commonly game pauses, technical issues, delays got amplified and multiplied even after pro play returned to the stage.
Was there technology that you started using during the pandemic and then just stuck to it once the whole thing started going back to normal?
I think this is actually a really interesting question to answer because the number of pauses didn’t increase— however, they became more visible!
When we moved to non-stage gameplay, we were operating in 10 minutes of delay to broadcast from game. Our minimum delay was three minutes for competitive integrity but we added an additional seven minutes to allow us to triage pauses without impacting viewers. This is because while trying to solve pauses, we assumed it would take longer given that everybody was remote.
This meant that for the entire time that we were playing remote, the viewers actually didn’t see all of the pauses that happened, because when they did happen, we would just “skip over” them. Everything from Internet outages to more minor things like needing to adjust mouse or keyboard settings. Viewers would only see pauses if they were longer than seven minutes.
Before remote play, we had all of those pauses, and now, after remote play, we have t...
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