EmpyrionGame

EmpyrionGame



03 Jun


31 May


27 May

Post
Hi Galactic Survivalists! Although phase 4 was released just a few days ago, we have worked on some important bugfixes which we do not want to delay any longer.

That being said, this is not only a bugfix update or a hotfix to phase 4, but also adds several new elements in terms of gameplay and visuals for you to test as well! Some of these are currently work-in-progress, but - as always - require your dedicated feedback to improve them up to the next phase-release. :)


Please find the full changelog added below.

As usual:
  • Report bugs and issues here[empyriononline.com]
  • Any bug fixed for A12 can be found ...
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22 May

Post
Hi Galactic Survivalists! First of all, thanks a lot for your patience, while he had to delay Phase 4. We have made good use of these additional days and a lot has happened in the code and in the game.



A few highlights:
  • The galaxy is now a lot more configurable. You can now use ‘Regions’ for local hotspots and for the general shape and design (amount and type of stars etc).
  • We have added the ‘Scoreboard’ to the old player overview (Button: B). You can now see a lot of stats and info in a leaderboard style
  • The Registry now allows to directly jump to a system with the ‘show on map’ button
Please find the full changelog added below.

There is one caveat, though: the flexibility for the galaxy-setup, database changes and other adjustments, now require a new game s... Read more

06 May

Post
Hi Galactic Survivalists! Welcome to week 3 of Alpha 12 Experimental.

For all those waiting to get hands on the dedicated server files: With phase 3 we made good progress in terms of performance and functions of the database and in fixing issues related to the server files. That being said, although the changes now have to be tested with your help in the current update, we are quite confident that next week's phase 4 will have the server files included eventually! :)

Please also note, there are a few more adjustments to be made for phase 4, which will result in a savegame break for your current, running savegames - which will also result in a full wipe of our Experimental Server.

Although this might be a bit inconvenient, but as you know: only new games, started with each phase will have all the changes on playfields, POIs and missions - as these game elements, unlike config changes, do not get updated in a running savegame.

... Read more

21 Apr

Post
Hello Galactic Survivalists! Today we kick off the first testing phase of the Alpha 12 Experimental! :)



Main feature additions:
  1. The Galaxy
  2. Active detection system
  3. Registry journeybook
  4. Interactive dialogues
  5. Dynamic key-token generation
  6. Space Base Defense
  7. Player-build teleporter system
  8. Full config files exposition
Besides those major topics, we added several new NPC Factions, a slew of technical and feature additions, new crafting materials like Titanium, updated POIs, Model and a lot more.

Have a look at the full changelog over here... Read more

18 Apr

Post
Hi Galactic Survivalists! Most of you might wonder, when the Alpha 12 Experimental will hit your PC. Good news!

If everything works out as planned, the Experimental phase will start anytime next week!
As always..no liabilities assumed.

There is one thing to know about the upcoming Experimental:

For Alpha 12 we made a real BIG change in how the game handles data and info by adding a persistent database. This offers a myriad of new possibilities - in fact, it made some of the Alpha 12 features possible in the first place - but this needs to be tested in-depth, especially for Multiplayer.

That’s why this time, in the first week of the Experimental release, we will only have our own EXP Server as a testing field.

This way, we will be able to grab all the logs directly and track the performance of the database in a live environment with the highest possible load. Again, and to be precise: this is for the initial phase (only!)
We hope eve... Read more

16 Apr

Post
Welcome back, Galactic Survivalists! For today's blog, we would like to give you more insight on a device feature, a lot of you have asked for.

Until now, you could make use of the device in question in NPC stations and some dungeons.
Now, it will be available to you players: Teleporters!


(New CV teleporter model)

The Teleporters will come in two versions:
  • Teleporter for bases. Their range will be 30 LY
  • Teleporter for capital vessels. They will allow you to teleport within a sector, what means between Planet <-> Orbit, Planet <-> Moon, Orbit <-> Moons etc. No need to EVA over to a space station anymore!
There are a few constraints of course.
  • You can NOT teleport to another PLAYER or PLAYER FACTIONS teleporters! You can...
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02 Apr

Post
Hello Galactic Survivalists! It’s wednesday again! First and foremost: We hope you are all well - and if not, we hope you will get well very soon! And because we got a lot of concerned emails and messages: Everyone in the team is Ok or is already getting better. Thanks a lot for all the wishes. :)

We have been kind of silent the last 2 weeks, simply because a lot of code work had to happen, to flesh out the features.

Today we have a mix of different things that made good progress and got added until recently.
  1. The Empyrion ingame card game?
    Our Modelling team has been busy with some new stuff. We added two new devices (we will not disclose just yet. Sorry ;) ) and a few others, like the Zirax CV turrets that are currently in a finishing phase.

    A new entry to the blocks and devices are two gambling tables.

    ...
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