So you want that Mayhem skin with choppers instead of planes... i see right through you! (and approve)
I also wanted to comment briefly on collaborating with "historical" franchises, since there are some comments around this topic. Collaborations and IP licensing are complicated endeavors and many factors need to align for the deal to be worth it for both parties. Over the years we've had many more licensing discussions and pitches that failed than those that ended up in a deal being signed. As was mentioned before a prohibitive cost is usually the first and most common barrier we cannot breach - the value received from the partner would simply not be worth the investment. Sometimes it's also shifting time frames and release windows that will mean we either can't complete a full production cycle (bear in mind that deal negotiations usually last many months before a deal is signed by both sides and we can even begin working on content - looks at Greyhound >__>) or we ...
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