Read moreWhat is Stormgate's business plans for the next 3 years? If the game is free-to-play do they expect to make their money back on skins and other in game purchases? RTS games don't really seem like they make sense when it comes to microtransations. Maybe this one could be different successful at them.
DOTA 2 Esport are primarily crowdfunded through a type of in-game "Battle Pass" I think something like this could be really successfully in Stormgate. This could carry over what they did in SC2 with popular player portraits, skins, announcer packs, etc. This could create a lot of community hype and COULD be an additional income stream for players/creators. (Stormgate would get a large cut of course) Also, maybe a virtual "Sports Betting" thing in game could be interesting - I'm thinking with virtual currency not real $.
How is Stormgate innovating not only in gameplay and a new RTS game but in the marketplace? Will it just be another game on Steam or is going to ha...
Our team led the transition of SC2 from a box model to F2P—so we have some experience and data here. It not only doubled the audience, but the monetization model was effective and the game was self-sustaining. We’re using that as a baseline for our approach with Stormgate as it’s proven, while also exploring new opportunities like cosmetic Pets.
We aim to also release something like the SC2 War Chest, as that did well.
We plan to explore other monetization options in the future (artists who would normally dedicate significant time to cosmetics are focused on building our core game), though we will require that they don’t compromise the competitive integrity of the game.