We’ve got our best and brightest dogonaut aerospace engineers looking into it!
We’ve got our best and brightest dogonaut aerospace engineers looking into it!
Hi!
We will be reducing the intensity of the Soulblaze visual effects in the next patch!
Here are the notes for Hotfix 1.0.48 that just went live on Steam, and will be out shortly on the Microsoft Store.
Fixed issues with the text on various Blessings and Feats.
Fixed issues with Mutants being unable to grapple players.
Fixed an issue with Poxbursters sometimes being immune to pushes.
Hey, could you please report this in the bugs section? It doesn’t seem like it’s been reported yet!
I’ll take a look, thanks for flagging!
It just got patched, so you should be able to update now! If not feel free to log a ticket with support and they will be able to assist you
I did specify in the comm-link that this is a tiny impromptu patch. The next one will be larger!
noooooooooo
I’ll fix ty for flagging
Here are the patch notes for Patch #8 which is live now on Steam and will be available shortly on the Microsoft Store.
18 April
Hotfix 4.9.5
Liar Ahead’ Challenge should now trigger more consistently.
Tower Dasher’ Challenge has seen some changes:
Hot-joining players are no longer eligible for challenge.
Timer now starts when intro-cinematic ends.
Tower of Treachery fixes:
Fixed a closed gate and a snow pile which had no collision.
Fixed some lights, textures and materials which could disappear when viewed from certain angles.
Fixed some textures and materials which could display a lower quality variant (LOD).
Fixed a jumping route which looked possible but wasn’t in the room with the wards.
Fixed some spots where players (and some where bots) could get stuck.
Fixed some spots with invisible walls which didn’t make sense.
Fixed an area where players wou...
Haha this could be fun, especially if you can’t tell which ones might explode!
Ah you’re too kind, thank you! <3
Wow, that looks like it took a while -
Haha I nearly didn’t notice the fatshark logo on the purity seals, such a cute touch!
Hahaha. This is incredible thank you!
I will, I see and hear you and will continue to pass on your feedback as always!
Hi,
I can’t say anything just yet, but in the next comm-link I should be able to give some more information!
Haha i’m definitely stealing this and putting it in the work Slack!
Hi! That’s me! The one who writes almost all the comm-links, patch notes and communications for Darktide
Currently I cannot give any updates in this area - I will be sure to update you if I have any news or information on this in the future. I am aware of the complaints the community has around this and have been feeding back the comments to the devs, and will continue to do so going forward!
Yes, i’ll be sure to remind the combat team though I imagine it’s already on the to-do list!