Forte

Forte



25 Sep

Comment
    Forte on Steam Forums - Thread - Direct
9.22 is the newer version. It just has a few fixes to discord integration that was causing crashes, so I didn't put up an announcement.

16 Sep

Post
    Forte on Steam Forums - Thread - Direct
This shouldn't be a problem for Steam users, since steam updates automatically, but if you are not on v2020.9.9, you will not be able to play Among Us online soon.

If you are currently in a room, it will still work, but you will not be able to join or create any new rooms. You must update to v2020.9.9.

If you get incorrect version errors, please make sure you are on version 2020.9.9 (visible in the upper left on the main menu)

11 Sep

Post
    Forte on Steam Forums - Thread - Direct
Edit: This should no longer be an issue in 2020.9.9

There is a bug where if you change regions while connecting, the game may overwrite your region data with the wrong region. This makes you connect to the wrong region later. It can easily cause room codes to not be found. You can fix this by deleting the serverInfo2 file found at

%appdata%\..\LocalLow\Innersloth\Among Us

Then restart Among Us.

10 Sep

Post
    Forte on Steam Forums - Thread - Direct
Edit: This had a rough roll out, but should be better now. It is no longer beta.

Hey all,

So I put out this post a few days ago, and have been working on server fixes. As a result, things have been smoothing out even above 1M players in NA. But now I need to put in longer room codes to really reduce the load, so beta branch has v2020.9.9 (or newer if we find bugs) which can handle 4 or 6 digit codes.

2020.9.9 can join 2020.9.1 rooms, but if 2020.9.9 creates a room, it should always get a 6 digit room code. 2020.9.1 cannot join ... Read more

09 Sep

Comment
    Forte on Steam Forums - Thread - Direct
There is a bug where if you change regions while connecting, the game may overwrite your region data with the wrong region. This makes you connect to the wrong region later. It can easily cause room codes to not be found. You can fix this by deleting the serverInfo2 file found at
%appdata%\..\LocalLow\Innersloth\Among Us
Then restart Among Us.

01 Sep

Post
    Forte on Steam Forums - Thread - Direct
Hey all,

The previous changes went public, so I worked extra to get this change out into beta.

In the Online menu, there is now a little globe in the bottom right. This is the new region selector. Tap it to change regions. I don't have auto select working yet, so the default is basically random. I'll fix it before it goes public.

Important: Regions are different from language filters. If you are in the North America region and your friend creates a game in the Europe region, the game code will not be found when you try to join!

We needed this kind of feature because we hit a limit in how many gameplay servers our matchmakers could handle. We have been thrashing against a 300k player limit. But now with three regions, we could potentially support ~1M concurrent players!

Keep in mind this is literally 24 hours of work, so the Europe and Asia regions are kinda half setup, but I hope this helps those of you brave enough for the beta b...

29 Aug

Post
    Forte on Steam Forums - Thread - Direct
Hey all,

Just wanted to let people know there is a beta branch for Among Us. It's often just the normal version because I'm not making many changes, but right now, v2020.8.28 is up and has:

* Add Tagalog and Polish Language filters
* Add option for disabling shared "Visual Task" animations.
- When disabled, Medscan, Destroy Asteroids, Shields, both Garbage tasks will animate only for the player who is performing the task.
* Add option for disabling impostor confirmation after ejecting a crewmate.
- When disabled, "Player was ejected" is always displayed and the remaining impostor count is omitted.

It is not compatible with the public version, so it will not show any games with a different version and will complain about incorrect version if you attempt to join and a different versioned game via code.

Feel free to post bugs the **pertain to these changes**. General disconnects and server load are still being improved as quickly as ...

26 Aug

Post
    Forte on Steam Forums - Thread - Direct
Hey everyone,

I guess it's time for another server update. I made all the changes I mentioned last time and am adding more and more servers. We've doubled the number of servers, actually. And for a few good days, that was actually enough.

But a whole new wave of players are joining, so here's a look at the past few days. Almost 3x players and still trying to keep up. I'm sad it's not as easy as "add more servers", but just know that I'm still working on it.

Pretty exciting to cross 250k active players.

21 Aug


18 Aug

Post
    Forte on Steam - Thread - Direct
Hi everyone! Time for a big post!

First of all, thanks so much for playing and enjoying Among Us. It's been crazy to see how much more popular Among Us could be than we ever imagined.

Second of all, yes. We're confirming Among Us 2. This post is all about what that means and why we're doing it.

First and Most Important Among Us 1 servers will stay alive for as long as it has enough players to start games. When we first started, we found that players couldn't really play when the servers had fewer than 30 - 50 players per hour. But lately we have 70,000 - 110,000 per hour. We'd be crazy to shut off the servers on you in 2021! And even if Among Us 2 gets lots of players, we'll just run both at the same time. If Among Us 1 servers shut down, I will open source the code so players can run servers instead.

But why a sequel? Among Us 1 has been out over two years. It started as a tiny local-multiplayer-only game and has grown and grown and grown. Online ... Read more

11 Aug

Comment
    Forte on Steam Forums - Thread - Direct
Hey, thanks for pointing this out. I think Steam added some new tags and things got messed up. We def aren't splitscreen, but we do support LAN, so I fixed our features tags.

10 Aug

Comment
    Forte on Steam Forums - Thread - Direct
Among Us anti-hack is a little overzealous and sometimes takes out whole rooms if one person is hacking. Sorry you guys sometimes get caught in the crossfire.

09 Aug

Comment
    Forte on Steam Forums - Thread - Direct
Reliable Packet 1 is the connection packet. It usually means there's a firewall on your PC (Windows Firewall or some antivirus programs) or your router that isn't letting UDP port 22022-22025 traffic through.

12 Jun

Post
    Forte on Steam - Thread - Direct
Hey Everyone! Apologies for the radio silence! We are sure you all know a lot is going on in the world, so we hope all of you are well and safe.

The day has finally come where our Among Us DLC maps MIRA HQ and Polus are free! That means anyone and everyone can host on all three maps! The hats and skins associated with the maps were difficult to remove (“fun” behind-the-scenes with Steam and Mobile platforms is really what’s up) so we’ve made them purchasable as normal skin DLCs!
We also added a bunch more free hats for players to choose from! As well an update to the Crewmate Pet DLCs with the addition of a Crewmate Hat! That’s it for now, we’re still doing what we can for bug fixes. We hope you enjoy this update!

Hope you all are excited for a merchandise update as well! Whoot whoot!
Merchandise was delayed for several months but is slowly but surely getting back on track! Our first merchandise release will consist of tshirts, a tote bag, and a Crewmate plush... Read more

25 Feb

Comment
    Forte on Steam Forums - Thread - Direct
* Right-click the game in the library list
* Click "Properties"
* Click the "Set Launch Options"
* Type in
-screen-fullscreen 0 -screen-width 640 -screen-height 480
* Okay and close, then start Among Us.

11 Feb

Comment
    Forte on Steam Forums - Thread - Direct
Local multiplayer works by having everyone join the same wifi. Each player uses their own device. We also have a F2P mobile version with ads and fewer cosmetics so people don't *have* to buy the PC version. There is crossplay between PC and mobile.

05 Nov

Post
    Forte on Steam - Thread - Direct
Hey all!

Sorry it's been so long since our last update, we've been really hard at work on Polus which is coming out in one week! Check out the trailer for that, if you missed it. Just before that, we wanted to get out one more little release. We hope you really like version 2019.11.5!

Online players can now join MIRA games for free!
We've b... Read more
Post
    Forte on Steam - Thread - Direct
Hey all!

We just released a new trailer!



​Polus releases on November 12 and will cost $4. It'll have new tasks and sabotages as well as a ton of new fixes and improved anti-hacks.

Hope you're as excited as we are!

08 Aug

Post
    Forte on Steam - Thread - Direct
Hey all!

MIRA is ready to play! We created a new trailer to show it off!
https://www.youtube.com/watch?v=ZHhk0dDJwBM
Features
  • A tightly packed headquarters roughly the size of The Skeld.
  • 8 new tasks!
  • A unique type of security system!
  • A new sabotage!
  • New door and vent mechanics!
It will cost 4 USD on Android, iOS and Steam, but there will be occasional free weekends on a schedule to be determined. Players in local mode can play the new map as long as the host owns it, w... Read more

26 Jul

Post
    Forte on Steam - Thread - Direct


Sorry we haven't been very good about sharing information through Steam, but we're happy to announce that we are working on two new maps!

The new MIRA Headquarters map (outlined above) is set to release in under two weeks! The second doesn't have a name or release date yet, but PuffballsUnited has been streaming all work on it, so you can watch that here: https://www.twitch.tv/puffballs_united/videos

Each new map comes with some new tasks and strategies and will cost 4 USD. Each map takes months to create, so we're really excited and hope you all like them!