FoxhoundFPS

FoxhoundFPS



08 Nov

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Originally posted by taint_stain

Happy Cake Day!

Thank you!

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Originally posted by Cas12578

Happy cake day btw

Thank you!


07 Nov

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We detail/outline that your rank icon changes on our blog. We also detail here that once you reach Prestige Master in a season you can change to a preferred icon that you unlock yourself: https://www.treyarch.com/game-intel/2020/11/Player_Progression_in_Black_Ops_Cold_War#show_off_your_mastery


06 Nov


05 Nov

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Originally posted by KoolAidGoneWild

Sorry, I was more responding to the “I hope treyarch does better” part, I don’t know much about what happened with the IW CM but obviously threatening them wasn’t the way to go. And with a community as (unnecessarily) aggressive as this one is, blocking people is definitely something that needs to happen

Sorry, I was more responding to the “I hope treyarch does better” part, I don’t know much about what happened with the IW CM but obviously threatening them wasn’t the way to go. And with a community as (unnecessarily) aggressive as this one is, blocking people is definitely something that needs to happen

You're good, homie. Just have to do an all-encompassing first post when I go into threads or else people pick it down.

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Yep! Look for an update from us next week as we lead-up to launch. We've got some other details to cover first though!

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Originally posted by KoolAidGoneWild

ok shoutout to u/FoxhoundFPS for being a great community manager tho

ok shoutout to u/FoxhoundFPS for being a great community manager tho

I appreciate the praise, but I can't abide by some of the conversations here.

On the topic of blocking: I'll definitely block people too and I already have. There's a level of interaction that I will not tolerate and there is no debate as to what the threshold of "acceptable abuse" is or should be. We outlined zero tolerance within our initial blog and I'm going to stick to it.

On the topic of general ...

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Originally posted by DadCallsMeBobbyHill

It's fun to me that you can tell he's stick of shit, but he knows to stick with the community for the better part of what we represent. I believe he said awhile back that he hopes we're not another /r/blackops4

It's fun to me that you can tell he's stick of sh*t, but he knows to stick with the community for the better part of what we represent. I believe he said awhile back that he hopes we're not another

r/blackops4

You're reading into my statements too hard and you're misremembering what I said. I explained my stance to someone else ...

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04 Nov

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Originally posted by RayliOtter

i dont want to know everything. Just a littlebit, what is the story about? Who are we playing? What time are we in? Now we know nothing.

Surprises are good but not if i spend 60€ for a game.

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Originally posted by Dr_Welp

I still believe progression is an important part of the game which should be revealed ASAP as it is a make or break situation for some people. Also, multiplayer maps haven't been revealed. I think people should know these things, and a developer Livestream would be useful. This would be smart because of the lack of people sure to buy the game. This is shown in this subreddit as it has less than 100K community members.

I still believe progression is an important part of the game which should be revealed ASAP as it is a make or break situation for some people. Also, multiplayer maps haven't been revealed. I think people should know these things, and a developer Livestream would be useful. This would be smart because of the lack of people sure to buy the game. This is shown in this subreddit as it has less than 100K community members.

  1. I'm going to reemphasize regarding the progression system that "we're still looking to share this before launch."
  2. Developer live streams or update videos are something we have always done. We're looking to deliver these as best we can while respecting the current safety requirements at local, state, national, etc levels. Here are some ...
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Originally posted by Jenson_BFC

What do you mean zombies has had a full posts with perks map and all mechanics Campaign has had info on 3 missions and info on a lot of the main characters Multiplayer has had an alpha and a 2 betas with blog posts about it Warzone I will admit has nothing but it doesn’t come out till December

What do you mean zombies has had a full posts with perks map and all mechanics Campaign has had info on 3 missions and info on a lot of the main characters Multiplayer has had an alpha and a 2 betas with blog posts about it Warzone I will admit has nothing but it doesn’t come out till December

Thank you! OP, if you need links:

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28 Oct

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Over the course of the Beta, we acknowledged and investigated some stability issues. You can find these and more, such as some weapon tuning, in the Game Intel section of our website.

We'll be looking to share more details about what has changed, where we're headed, and how you'll progress closer to launch.


27 Oct

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Was hoping someone would post one of these!


24 Oct

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I use C for Change Stance/Slide in the advanced tab. I also use Z for a dedicated prone keybind.


23 Oct

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Originally posted by Noobi-

u/foxhoundfps

When should we expect information about the new progression system?

The last projection I was given was closer to launch.


22 Oct

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Originally posted by Kriegler630

Ah finally some proof of this happening.

However this doesn't work for me.... I've tried it multiple times now in my matches and i personally am not getting this ridiculously over tuned Aim assist.

Ah finally some proof of this happening.

However this doesn't work for me.... I've tried it multiple times now in my matches and i personally am not getting this ridiculously over tuned Aim assist.

In situations similar to this, we see an effect of allowing players to adjust their minimum input threshold settings (dead zone) to lower values such as zero. As players approach zero, the amount of random registered input increases depending on the controller's physical state. Because aim-assist is input dependent, the aim-assist tracks with the randomly registered inputs and helps create a perception that it is "strong" or "advanced" by seemingly working without player input.

Place the controller back into the player's control, and the aim-assist operates as expected.

Reminder: We allow players to dial in their minimum input threshold as needed. Some players increase the threshold to account for older, drift-prone controlle...

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20 Oct

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Chopper Gunners kicking up dust on Sat is always an awesome experience. Running up to the Control point Dune Wreckage as your mate drags the cannon across the sand and onto the team is a visual treat.

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We always feel like a badass when we jump onto ships like this too. :)


19 Oct

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Originally posted by Rv1709

Thank you for tagging.

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Originally posted by Drake132667596

I think they probably just put basic copy/paste names and descriptions for the attachments, they will hopefully be changed and fixed at launch. The snub nose on the Magnum making it heavier and giving more range is pretty funny to me.

I think they probably just put basic copy/paste names and descriptions for the attachments, they will hopefully be changed and fixed at launch. The snub nose on the Magnum making it heavier and giving more range is pretty funny to me.

We're definitely reviewing, addressing, and correcting items like this as we move toward launch. And yes, this was effectively a product of sharing a WIP Beta with our community.