FoxhoundFPS

FoxhoundFPS



17 Oct

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Originally posted by KoolAidGoneWild

u/FoxHoundFPS this seems to be a persistent issue, I’ve been having it a lot too

This is something we have identified. Thank you for tagging, however.


16 Oct

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Passing by and caught your thread. Looks like you actually died to SchleepVro's grenade as opposed to someone spawning at those stairs. We did verify that we do not have a respawn in that particular area as well.

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Thank you for sharing. This was flagged with our team.

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Originally posted by BigPoppa906

Audio in generell is weird. In- Game it’s fine but while Being in the lobby I alway hear those cracking sounds . And all of my friends I Played with had the Same issue . How About you guys are you having the same issue ?

I’m using an Astro a40(4th gen) and have the treyarch mix as my audio output .

Can you capture some video of this happening at the main menu so that I can pass it along to our team? If your friends can help too that would be great.

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Originally posted by morty_sucks

Ok that makes sense but one of the hint that pop up while loading the maps says something along the lines that all of battle.net games share the same sensitivity for fps games.

Provided some clarity here and that tooltip is correct.

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Can you share your audio setup with me? How are you listening to your game?

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Originally posted by AscentToZenith

Wow, this is huge. If we could get some info on that. I like to have a 1:1 ratio in all of my games. MW and OW are the same.

You're actually in luck as I've had some detailed conversations with our team, major shouts to Beenox, about this, and was considering posting just now. Let's make some statements.

  • Our hip-fire sensitivity is 1:1 with MW.
  • Our Relative Sensitivity mode is operating as expected from MW to CW.
  • Our ADS zoom varies across weapons and scopes, as you would expect, which will impact ADS sensitivity in both Relative and Legacy modes.
  • Legacy ADS is respective to Legacy Treyarch titles, not Legacy IW titles, with a noticeable difference between the Treyarch and Infinity Ward Legacy mode experiences. Relative mode is virtually the best case for consistency across both.

We are continuing to monitor feedback regarding sensitivity conversations and experiences.

(Hopefully, that provides the context and clarity needed in my misquote above. Also tagging ...

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Originally posted by etfd-

Could you please elaborate on not being 1:1?

Because I recorded a macro that in MW19 would move the gun to the point that was initially on the edge of the monitor. And in BOCW the macro when executed moves the gun to that same point on the edge the field of view with that exact same sensitivity.

Yet you say it's not the same, revealing that it does not 'feel' 1:1 and that you needed different sensitivities, possibly the inconsistency I am talking about?

Will double-check for PC.

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Originally posted by etfd-

i7 4770k
GTX 1660 Super
Razer Deathadder Elite (2016) - 1800 DPI, 1000Hz polling rate

6.35 in game sens, 1.78 relative coefficient, 'gradual' ADS timing, affected FOV, 120 FOV.

It just feels extremely 'floaty' when switching between targets. I use exact same settings in MW19 but it feels completely off.

Have you tried shifting to instant instead of gradual ADS as suggested by peers?

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Originally posted by morty_sucks

Same issue here, i have the same sens in MW but its doesn’t seem to be consistent.

Our sensitivity is not 1:1 with MW. I use a 10.2 in MW/WZ and a 9.35 in CW.

Edit: Going to double-check this one. There's always the potential that my information could be wrong or out-of-date.

Edit 2: Context and clarity here.

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Originally posted by etfd-

/u/foxhoundfps this needs to be fixed urgently. the more time you play this game the more you ruin your aim getting used to something fundementally broken.

Can you share more about your system and mouse?

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Originally posted by NFSEdenShores

Getting it on PS4 too but only on fireteam

We're aware of some performance issues in Fireteam: Dirty Bomb, and the team will continue to monitor and investigate.


15 Oct

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Originally posted by darthsonic2

u/FoxhoundFPS. Overall very pleased with the work you and the team have done with this game.

Thank you for the feedback! The Treyarch and Beenox teams are doing some awesome stuff and I'll pass this along.

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We are continuing to actively investigate this issue.


14 Oct

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Blog Update: We've updated our Bug Fixes section to provide context regarding controller issues.

  • Fixed: Controller input locked if a keyboard + mouse was used in a previous session.
  • Investigating: An issue where a controller can become unresponsive when loading into a match. [Example Thread]
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Thanks for passing this along. Shared with our team.


13 Oct

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Originally posted by Mulkat

oh ok, will the codes come out a few hours before the early beta starts?

Historically you receive the code 24H in advance, but it is a moving target.

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Originally posted by Mulkat

it won’t let me pre load on Xbox. i am still waiting on my xfinity early access code as well

Yes, Xbox players will need the code to preload. PC will not.

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Originally posted by AAS_36251

Then what about pre-loads? Will that start just a few hours before beta or a whole day before like PS4?

You can pre-load now. You will need to have the code we send you redeemed before you can play on Thursday.


12 Oct

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We saw this come through over at /r/CoDCompetitive too. Thank you for sharing.