Fratman

Fratman



09 Dec

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    Fratman on Steam - Thread - Direct
Hey there, SCUM community! Hope you've started preparations for the holidays and that you're enjoying the new update. Here's a quick look at what the team's been up to last week!




This will be quick. There are still some things that need to be taken care of since the release of the new update, which is why the programmers are exclusively focused on bug fixing. And when I say 'programmers,' I literally mean all of them. It's all hands on deck to make the update and all the features that came with it work as smoothly as possible.



The level design team continues their gargantuan effort of reworking the landscapes across mul... Read more

11 Nov

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    Fratman on Steam - Thread - Direct
Hey there, everyone! Hope you're all doing well! We have a new dev update to help ease those Monday blues.


Be sure to check out last Friday's BTS video, featuring a duo consisting of one our programmers and one of our game designers!





The programming team has been heavily invested in bug fixing. And when we say "heavily," we mean almost the entire team has been focused on it. What could that mean? Alongside bug fixes, work has continued on prisoner camouflage, puppet sleepers, and puppet encounters. The team is still hard at work on quest systems, NPC reload functionality, turrets,... Read more

04 Nov

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    Fratman on Steam - Thread - Direct
Hello there, SCUM people! Here's a new dev update to help you get over the hangover from the weekend Halloween parties!


Before you delve into the new dev update, make sure to check out last Friday's BTS video, which features one of our character artists!





Our code wizards are working on a variety of tasks. They’ve been conducting various graphics optimizations and introducing fixes for vehicle attachments. The team has also been extensively bug-fixing and working on the upcoming quest system, as well as making additional tweaks and improvements to the encounter manager and the drop... Read more

28 Oct

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    Fratman on Steam - Thread - Direct
Salutations SCUM people! Here's a new dev update fresh out of the oven, along with a sweet new community announcement!


Before the read, if you have not already, make sure you check out last Fridays BTS video!





Our programming team is steadily preparing for the implementation of new features and additional improvements. Aside from bug-fixing across the board, work has progressed on enhancements for indoor lighting and the Cruiser motorcycle, and the base-building turret is nearing completion. The dropship has also been further refined. The dropship encounter that is triggered with th... Read more

21 Oct

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    Fratman on Steam - Thread - Direct
Hey there SCUM aficionados! Hope Monday's treating you well. Here's this week's dev update for you to sink your teeth into.




Our programmers have been hard at work on a variety of tasks. To start, they’ve been working on optimizations for post-processing effects, cloud shadows, and volumetric fog. Dropship encounters were also refined, and work has progressed on the armed NPCs. They’ve also continued to focus on the turrets, quests, quest world markers, and the cruiser vehicle. Additionaly the ladder-connecting functionality is being worked on. Last but not least, a lot of bug fixing was also conducted.



The level design t... Read more

15 Oct

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    Fratman on Steam - Thread - Direct
Hey there, everyone! You know how it goes. New week - new dev update on your favorite hardcore survival game!


Our code wizards have been hard at work on a variety of things, ranging from the very technical, such as researching rendering performance and optimizing post-processing, to the very specific, like the headlamp, armband, and turrets. As for the upcoming features, work has also progressed on the new NPCs, and significant strides have been made with the implementation of the quest system and its corresponding user interface. The encounter system is also being further tweaked, with a greater focus placed on the basebuilding encounters. Last but certainly not least, it goes without saying that bug fixing also made up a significant portion of last week's workload.

... Read more

08 Oct

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    Fratman on Steam - Thread - Direct
Hey there SCUM community - it's that time of the week again(+1)! Here's a new dev update for your reading pleasure!


The programming team is working on a wide variety of features and tasks. They are working on everything from weapon malfunctions, armband and headlamp items, turrets, quests...and I even heard the sound of a familiar female AI assistant voice somewhere from their room. Apart from that, the team was also researching some of the level-of-detail discrepancies in the game and has been optimizing the rendering of the map. Last, but definitely not least, the team was also working on the base building ladder connecting and on additional anticheat functionalities.



Our level designers are still at it with some of the already mentio... Read more

24 Sep

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    Fratman on Steam - Thread - Direct
Hey hey everyone, happy Tuesday! Hope you are all good! Let's get this week on the road with a dev update!


You got a lot of news last week with the progress of the programming team, and mostly it continues on in this update as well. Work continues on quests and armed NPCs. With a little bit of bugfixing, mmore work on foliage simulation there is also something new brewing. Or better to say the return of the old. With the support of the animation team done, work has finally started on reintroduction of weapon malfunction. Will keep you posted on the progress.



Level design working hard on those optimizations and map reworks. Including sorting textures, replacing old assets, and touching up on POIS including airport, castle, etc.

... Read more

17 Sep

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    Fratman on Steam - Thread - Direct
Hey there prisoners! Hope you're having a great Tuesday! We've got another hotfix today with a significant number of fixes and improvements to make your day even better.



  • Fixed the issue with the flickering ground textures.
  • Fixed the issue with wrong nutritional values for cooked food.
  • Fixed the issue where you were not able to fill containers on wells.
  • Fixed base building wells.
  • Fixed an issue where the cargo drop would not work as intended in singleplayer.
  • Fixed an issue where you could not disarm suicide puppet when the mines and traps setting was off.
  • Fixed an issue with the collision on the RIS plow.
  • Fixed...
Read more

16 Sep

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    Fratman on Steam - Thread - Direct
Salutations, SCUM community! Hope everyone is easing into the week nicely! Here's this week's dev update for your reading pleasure!


We understand that the past few weeks have been a bit dry in this section, as the team has been mostly focused on bug fixing. However, this week we have a lot more to share, and we can go into greater detail about what our programmers are doing. First off, work has continued on the much-anticipated quest system and the content related to it, as well as on the armed enemy NPCs that will make your survival on the prison island even more challenging!

Next, the team has (re)started work on the armband, as well as the turret you'll be able to place on your base! Remember that dead speedometer needle on the ATV? That's being taken care of too. The way small vegetation reacts to the wind is also being greatly improved, making t... Read more

09 Sep

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    Fratman on Steam - Thread - Direct
Summer is slowly coming to a close, but what isn't slowing down is the work on our game. Here's a fresh new dev blog for your reading pleasure!


The vast majority of our programmers are still hammering away at all those bugs, with the exception of a few who are continuing their work on the armed NPCs.



Our level designers are sprucing up existing POIs and other parts of the map. Over the last week, the team has been optimizing the nuclear power plant, and they've continued their work on the castle ruins and walls. Work has also started on reworking the airport hangar, the military hangar, and the prison located in sector C2.

... Read more

02 Sep

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    Fratman on Steam - Thread - Direct
Hey hey everyone, happy Monday. Let's take a break between hotfixes with a bit of an Dev update.
This one will be a shorter one as most of the team is hammering away bugs and are not very talkative.





Programmers are bug fixing, bug fixing and more bug fixing. Our code wizards are at it to resolve issues you've been reporting to us.




Level design is back on the map rework. All of the previous work you've seen in these is now being tested and bug fixed to make sure once it is ready for r... Read more

26 Aug

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    Fratman on Steam - Thread - Direct
Hope you've had a blast driving around in your favorite four-wheeled machine and setting up the dream home you'll never have IRL because of real estate prices. Regardless, there's no rest for the wicked—behold this week's dev update!
We'll kick things off with a reminder about the decennial BTS video featuring our dynamic marketing duo/Italian plumber impersonators Matija and Dario. It's an entertaining watch, so it doesn't hurt to check the video out.



However, we know you're not here because our guys are contenders for Mr. Congeniality. Here's a quick look at what the team has been up to over the past week:




... Read more

12 Aug

Post
    Fratman on Steam - Thread - Direct
We're back on track with our Monday dev updates! The heat is on here in the studio - both in terms of the heatwave hitting us and because of something exciting that we're cooking up for you guys. Without further ado, let's get it started!
As is already customary, we'll start things off with a reminder for our latest BTS video which features our senior game designer Frle talking about the intricacies of the new quest system. There's a lot of cool info thrown in there which is why we recommend you take a gander at it.



And now, let's get onto the meat and potatoes of this update!




... Read more

03 Jun

Post
    Fratman on Steam - Thread - Direct
Hey everyone! Here's a brand new dev update to help you get through the Monday and to bring you up to speed on what the team is working on!



  • Working on loot cooldown system.
  • Working on a fix for runtime virtual textures.
  • Working on a fix for the encounters, sentries and dropship.
  • Working on an optimized NPC shooting system.
  • Code reviews.
  • Commit system migration.
  • Working on the movement rework.
  • Working on quest UI.
  • Working on telemetry.
  • Overall bugfixing.


    ...
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02 May

Post
    Fratman on Steam - Thread - Direct
Hey everyone! We're keeping a close eye on the valuable feedback you're giving us, which is why we're delivering another quick hotfix. We're looking into some other things that were mentioned and we'd like to kindly ask for a bit of your patience until we manage to adequately sort them out.



  • Fixed the issue where the prisoner could be locked in combat mode after dropping ranged weapons.
  • Fixed the issue where base building walls sometimes could not be placed on inclined terrain.
  • Fixed an issue where players were unable to install the vehicle inventory expansion attachment in service mode on other vehicles than Rager.
  • Fixed an issue where players were unable to put the Dirtbike on th...
Read more

22 Aug

Post
    Fratman on Steam - Thread - Direct
Hello, SCUM community!

Hope we didn't get you worried as we were a bit silent for the last couple of days. While some of us are baking in the hot sun and getting those tan lines from swimming shorts, some of us have stayed in the office to make sure that all office equipment is still in place.

Jokes aside - we're bringing you something new that's a bit different from what we've usually done. We want to take a moment to highlight the great contributions our community has done for the overall SCUM experience. While the entire SCUM community is awesome in itself, we'd like to showcase the individuals that really outdid themselves and created tools and features that are now almost ubiquitous to players, server owners and even devs alike.

Here's a short overview of some of the projects:


SCUM TRADER CONFIGURATOR by Akamai... Read more