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Fratman
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Welcome, prisoners, to your weekly update on the development of the game! Now that the latest update is out, our full focus is on the development of 1.0. Here’s a glimpse of what the team has been working on this past week!


The programming team has been hard at work fixing a variety of issues, focusing on the rain/wetness mechanics, a fix for first-person shadows, and improvements to the ocean opacity map. Additionally, enhancements have been made to the encounter manager, tutorial UI highlighting, and localization. We've added new survival tips, UI highlights, tutorial tasks, and codex pages. More functionalities have also been implemented for armed NPCs. However, make no mistake— overall bugfixing still remains the biggest priority.

The level design team is primarily focused on bug fixing, with additional efforts directed toward fixing asphalt roads and refining the landscape wetness function.

The animators are working on various bug fixes and reworks related to weapons, as well as continuing their work on the tractor and the new trailer.
The hard surface team is focused on reworking the tire repair kit, improving item LODs, and making adjustments to the Kinglet Mariner and the tractor, which is also getting new icons. To top it off, they’re introducing new optimizations for the Rager.
The soft surface team is preparing assets for the trailer and working on overall bug fixes.

The sound team is focused on bug fixing and making certain edits for DEENA.

QA is doing what they do best—rigorous testing to ensure a smooth experience. Nothing new here!

The game designers are making improvements to the codex and adding new survival tips. Of course, bug fixing remains a top priority here as well.
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Now, onto your impressions from last week's transmission:





For more SCUM content, follow us on our social media channels:
Until next time, prisoners!
Fratman


The programming team has been hard at work fixing a variety of issues, focusing on the rain/wetness mechanics, a fix for first-person shadows, and improvements to the ocean opacity map. Additionally, enhancements have been made to the encounter manager, tutorial UI highlighting, and localization. We've added new survival tips, UI highlights, tutorial tasks, and codex pages. More functionalities have also been implemented for armed NPCs. However, make no mistake— overall bugfixing still remains the biggest priority.

The level design team is primarily focused on bug fixing, with additional efforts directed toward fixing asphalt roads and refining the landscape wetness function.

The animators are working on various bug fixes and reworks related to weapons, as well as continuing their work on the tractor and the new trailer.
The hard surface team is focused on reworking the tire repair kit, improving item LODs, and making adjustments to the Kinglet Mariner and the tractor, which is also getting new icons. To top it off, they’re introducing new optimizations for the Rager.
The soft surface team is preparing assets for the trailer and working on overall bug fixes.

The sound team is focused on bug fixing and making certain edits for DEENA.

QA is doing what they do best—rigorous testing to ensure a smooth experience. Nothing new here!

The game designers are making improvements to the codex and adding new survival tips. Of course, bug fixing remains a top priority here as well.
___
Now, onto your impressions from last week's transmission:

- Thank you for the kind words, MustangGT! Controller support will be coming to the game, but for now, we can only say that it will be added sometime after 1.0.

- No and no. For now. However, we will be looking into it to see what can be done.

- Even though we have not officially announced a release date, we can confirm that the game will definitely be released in the second quarter of 2025, and that is set in stone. More details on the release will be shared in the coming months.

- Our focus remains on delivering the final features planned for 1.0, along with all necessary bug fixes and optimizations to ensure a smooth launch. Our last DLC was released over a year ago, and we have no intention of "locking content behind a paywall." There is nothing to suggest that we will be doing so. We have some really exciting plans for new content and features after our 1.0 launch, which will be available to all players. We hope you'll stick around to see what we have in store!

- Many of you have been asking for mod support—especially after we confirmed that we’ll be releasing the server files, one of the most requested features from the community. We hear you! If mod support does come to the game, it will definitely be sometime after 1.0. It’s not off the table, but we can’t provide any definitive answers just yet.
For more SCUM content, follow us on our social media channels:
Until next time, prisoners!
Fratman