2 days ago - Fratman - Direct link
Prisoners! It's that time of the week again! No, I’m not referring to your weekly hosing, but rather the latest update on the development of SCUM. Enjoy... while you can... ->




Our programmers have been keeping themselves busy with a variety of tasks. First, they’re improving the rain and wetness effects. They’re also working on the NPC spawning mechanic, a new high-loot POI, and new quest functionalities. In addition, they’ve been making major improvements to the server browser and preparing the tractor for its return to the prison island. Several optimizations to overall server functionality are in progress, along with enhancements to the anti-cheat system. Oh and let's not forget the inordinate amount of bugfixing that was conducted as well.



The level design team is fully focused on bug fixing and ensuring the map looks as awesome as possible.



The animators are improving weather effects, specifically rain. They’ve also tweaked the animations for the Kinglet Mariner and fixed grip issues for various items. Of course, they’ve been hard at work on bug fixes as well. Additionally, they’ve adjusted the range of some two-handed melee weapons, increasing their reach.

The Hard Surface team has continued work on the tractor, along with optimizing LODs for props and items. They’ve also begun reworking and fixing bugs related to vehicle armor, while handling general bug fixes.

The Soft Surface team has mainly continued their work from last week, with some additional preparation for an upcoming trailer.



The sound team is reworking environmental sounds and fixing various bugs.



Nothing new to report here. You know what these guys are up to.



The game designers are working on additional options for server owners and new Deena tasks, along with ongoing bug fixes.

___

Now, onto your impressions from last week's transmission:


  • The release of the server files is something that will be considered. It is not of the table, but we are currently focused on delivering a 1.0 version of SCUM worthy of our community.


  • 'The more, the merrier' is something that rings true with regards to PvE content, and we will be adding more of it when we hit 1.0! You’ll also be happy to know that we plan to continue supporting the game with additional content even after its 1.0 release. Some really exciting ideas are being tossed around at the studio, so stay tuned!




  • Thank you for the kind words! You’ll be glad to know that POIs will be completely overhauled in the 1.0 update, making them feel more distinct and immersive.


  • Of course, we will leave Early Access! In fact, we’re set to do so in the next quarter of this year. Visually, we’re pleased with where we are, but the map will be overhauled and improved to make it even better.
___

Until next time, prisoners!

Fratman