GDFireFrog

GDFireFrog



21 Sep

Comment

Originally posted by Nood1e

A teammate carrying the MacGuffin is now displayed carrying it on the minimap

This is a start, but I'd much like to see a nav point like when a team mate has the flag / oddball in Halo. Having a big arrow pointing to them and always on the edge of your screen if out of view is really helpful to new players to understand where to be. It would also be nice to see this in extinction as well when you have one player remaining and need to protect them.

We'll try to include sticky pointers in tomorrow's patch.

Comment

Originally posted by kthxpk

Any plans for left? :)

At some point, yes.

Comment

Originally posted by BasedDream

Does changing the weapon model to the center affect where projectiles come out of when firing? For instance, is a rocket always coming out of the middle of my screen no matter where I have my view model, or when it is default is the rocket coming slightly from the right side of the screen?

No, projectiles spawn from your logical origin which is always horizontally centred and independent of the presentation settings of the weapon model.

Comment

Originally posted by TwoBloodySpoons

Shaft in particular is borderline unusable. Got to appreciate the Devs efforts though, don't mind the pncr and rocket.

Shaft is more sensibly sized since 353b. We'll keep tweaking them all. Also, there are some particle effects that were done assuming rightward positioning and will need specialised versions.


18 Sep

Comment

Originally posted by WiseGuyCS

PLEASE give us the ability to play the maps we made in the editor in custom games. PRETTY PLEASE

This is one of our top priorities now.


17 Sep

Comment

Originally posted by r_dageek

Is it possible to make the PnCR and the crossbow have separate mouse + crosshair settings?

Yes, that'd make a lot of sense. Noted.

Comment

Originally posted by lp_kalubec

We'll be adding Madrid and Seattle servers pretty soon

Madrid! That's cool - this will cover west/south Europe. So far Portugal/Spain/France had to play on Rotterdam or Frankfurt.

Btw, do we really need both: Rotterdam and Frankfurt? They are very close to each other. Wouldn't it be better to replace Rotterdam with Paris?

Removing Rotterdam would be a bit mean to UK right now :)

We are currently working on trying to get a good Paris location. It's easy to just get a consumer-grade dedicated server or a cloud location, but for important locations like that we want to stick to something proper with a support crew on-site that understands our gaming concerns (minimal routes, latency stability, etc). Also we want companies for those locations with a level of support where we can take to them any traceroute of a user having problems and they can address it, contacting this users' ISP or whatever it takes. This is why we have some important holes in our coverage right now, but don't worry, we take coverage very seriously and we are not willingly ignoring certain areas.


16 Sep

Comment

Originally posted by dlbob3

Will it ever be possible to rebind console from the default ` key? Changing the button in the usual way in hotkeys doesn't work.

Yes, this is a frequent request. I'll try to prioritise it.

Comment

Originally posted by bugsbunnyo

Can we add recent teammates in a party ? Would be so nice

I've made a note to do this soon. But I have written it down as "way to add recent teammates as friends" instead, rather than part, any objections to that?

Comment

Originally posted by Glimmering_Lights

I see, no worries, it's not something I care a whole lot about. The reason I'd want it is for the one frame of latency reduction (at least I think I heard that Vulkan offers that?), since I have a very old PC and I can't get super high frame rates (though I do get a pretty stable 160FPS on most Duel maps thanks to the game being so well-optimized; you guys did a great job on that!)

Another question if you still have time: is the netcode eventually going to be like Reflex Arena's, where it uses both backwards reconciliation and extrapolation/prediction of player movements? As far as I understand, Diabotical only uses reconciliation at the moment, which is probably good so you can figure out all the kinks, but are there plans to add in extrapolation at some point? I think it helps a lot with making rocket dodging feel more reliable; at the moment it feels like sometimes even with both players at 40ms ping you can be pretty far from a rocket on your screen but still take 80 da...

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On netcode: yes, we are very familiar with the idea of mixing half/half BR/extrapolation. It has been our plan for a while to implement extrapolation as an option so that people can try the half/half approach in custom games for a while, and then based on feedback from the community we would use it in matchmaking as a default or not. My expectation is that this will be the preferred option and that we will end up making it a default.

On Vulkan, I don't want to talk with certainty about things that I haven't had the chance of testing empirically, but I suspect that whatever latency improvements we could get with Vulkan we can get eventually with a Direct3D 12 port (or at least roughly similar results) and that is much more feasible. For the time being we must support Direct3D 11-only GPU's (although it's a massive hassle) and maintaining two versions would be perhaps not a good idea considering our limited resources. I think a realistic path for us is waiting for the next ve...

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Comment

Originally posted by qdmchn

Any plans for clans in the future? Member profiles and in-game tags and maybe challenge requests? (:

Yes. Can't give you an ETA but we are very interested in having a decent clan system.

Comment

Originally posted by Glimmering_Lights

Is there a chance Vulkan will at some point be implemented?

I don't think so, sorry. If you want to elaborate on the reasons why you'd like to see that happen, we can always try to improve the game in those certain areas. We are always iterating on performance, latency and stability.

Comment

Originally posted by sergibiry

Any regional leaderboards coming soon?

We don't have plans for this at the moment but it's something that we have already discussed internally and that we'd like to do in the future.

Comment

Originally posted by LilWhoa

Are there issues with the Dallas and Ashburn servers? They sometimes spike to nearly 200 ms latency for extended periods of time while the other NA servers are consistently fine.

If you have 15 minutes to spare, could you follow the "Create a MTR" procedure here?

https://kb.i3d.net/topic/Network/10/How-to-create-a-MTR-report-Windows/316

Except once you generate the info instead of emailing it to i3d like they say, DM it to me along with your IP, which you can check on http://ip4.me/ (You can DM me on Discord or Reddit) and I'll bring it to them.

Use...

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Comment

Originally posted by mps_failed

can we get a different zoom toggle behavior? i hate the zoom toggle reset when swapping weapons (zooms out automatically). messing me up so hard... can`t adapt to this :(

maybe just a new console command (game_zoom_mode = 2)

Done, this will be on 349 that we'll push in a few hours. We'll add an option to enable the old behaviour in case somebody prefers it.

Comment

Originally posted by rastablast3r

any news on them centered weapon models?

We'll add this as an option at some point. (Except for the melee).

Comment

Originally posted by THECASEYRICH

Will diabotical ever get merch?

I'm told that yes, we are planning something for 2021. We are not ready to announce anything more than that for now.

Comment

Originally posted by Deleis

Rocket league is not even released on EGS and already causing issues platform wide? That doesn't sound very good

EDIT: right, you can link your EGS account with rocket league starting today

I've removed that comment from the post saying that this was triggered by a Rocket League update because that was just my supposition given the timing and I can't know that for sure.

Comment

Originally posted by Necrophag1st

Unfortunately they have stated that this isn't possible because of something on Epic's end.

To be clear: while yes, EGS lacks an API call to modify the friends list, which is what we'd prefer in order to design the experience exactly as we want, it is still possible to do this inside the game by invoking the overlay which contains a friends list where you can do that, and we plan to do exactly this on the short term. Ideally we'd like to have all the calls we need to have a unified experience exactly how we would like it to be, and I'm sure we'll get all that eventually, as Epic have been quite forthcoming. (And to be perfectly fair, we haven't even been pressing them much on this yet because we had other priorities for them to address and we didn't want to overload them with requests.)

Post

As you probably have noticed if you have been trying to play the game for the last few hours, the Epic store is undergoing some technical difficulties that prevent players from accessing the game.

We thought we'd use this opportunity to update on some ongoing technical concerns.

New locations

We'll be adding Madrid and Seattle servers pretty soon, hopefully this week. We are also going to add a Santa Clara location in a few weeks. This one may make for a slightly better hub for the North American west coast. Besides being a bit closer to the northwest, this location will also have better connectivity to many places on the region.

Windows 7 hiccups

Many Windows 7 users had been experiencing very annoying periodic stutters while playing. We traced this down to a very specific interaction between the anticheat, our game and Windows 7. The fix for this was rolled out today. (Would like to thank Int3 -EQU8- for d...

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