That has been fixed internally and will come in a future patch.
That has been fixed internally and will come in a future patch.
The fix is included in the patch, we could not list it until we got the confirmation by QA.
Another two changes also are included and we’ve updated the notes to reflect it. For reference, the fixes added are:
Yes. Please be aware that drop chances for these items are very, very low. And RNG is like Crom, it doesn’t answer to any prayers
Hey @pinoy_ender
Could you let us know if this issue persists after the next server restart? The patch just got applied to clients and servers and the restart you mention was still using the old outdated version with the issue present in it.
Hey @Technicolorfool
Thanks for the feedback, we’ve relayed it to our team.
Hey @Technicolorfool
We’ve poked our team about this.
Thanks for the feedback.
Not really liking to use “literally” much in a sentence as it’s been overused during the last few years, but. This is literally a value adjustment.
Rolling back the whole system would require quite a lot of work at this stage, and it’s something we don’t really plan on doing as we feel this new system brings many improvements -easily noticeable or not.
Should now that value be too low, please let us know as well and we’ll continue to adjust and tweak until we can reach a point in which the majority of our players feel it’s right.
Hey @SilverBoar
Thanks for the feedback, it’s been relayed to our team for their consideration.
It’s been fixed in the new patch.
Hey @liaorui
We’re aware of this issue as it was reported a while ago. It’s been labelled as a non priority for the time being, although our team might revise it in the future.
Thanks for the feedback.
Glad to hear you found the culprit. Thanks for keeping us updated.
Just in case it can help other players in a similar situation in the future, what AV software was causing this issue?
Hey @Kelvani
Thanks for the feedback and apologies for the frustration.
We’ve sent this information to our team so they can look into it.
Here we are again, Exiles,
After the feedback we collected in the previous thread we tweaked the values for the new momentum-based movement. We adjusted the acceleration to levels that should get rid of most of the lack of responsiveness and sluggishness many of you expressed were the main points of contention you had with the new system, while still keeping most of the improvements this new system brings.
These new tweaks are already available on PC (...
Read moreHello Exiles,
We went over community feedback regarding the latest update and discussed it with the rest of the team.
It was clear that many of you felt strongly about the newest movement changes. We also agree that we didn’t leave enough room for testing, which is something we’ll take a closer look at next year and work on improving.
The designers feel that the momentum feature is an essential part of the mount experience. So while we’re keeping it in, we also made some adjustments based on your feedback.
This change is part of today’s patch. Please check out the adjustments and let us know how they feel. We do appreciate all of you and thank you for your ongoing support and for being part of our community.
... Read moreWe’re also interested in those who like any changes we do to let us know. Sometimes it feels nice!
Thanks @Ko6ka