IronMontilyet

IronMontilyet



02 Feb

Post
Just a small patch with some additional tweaks!

Patch notes
* Hexagonal door no longer flickers when opened
* Yule items have now been disabled
* Hens should no longer change colour
* Turnips can now be put on item stands

27 Jan

Post
Time for another patch, and it’s a chunky one! This patch should fix a lot of various bugs and issues, and we hope there’s something in here for everyone. For example, the ballista now has two modes: one where it will still shoot at anything in its range, but also a new mode where you set a specific target by presenting it with a trophy of your choice.

We have also added two new items for you! One is a buildable version of the hexagonal gate you have seen at the various Dvergr strongholds in the Mistlands, and the other is a very stylish hat for all you master fishers out there. You may be in Valheim to prove your worth to Odin, but sometimes you simply have to prove yourself worthy of a cool hat as well.


Abbreviated Patch Notes:
New Content: * New build piece: Hexagonal gate
* New item: Fishing hat

Fixes & Improvements: * Players can now “use” a trophy on ballistas to limit what it will shoot at
* Balance tweaks to various Mistlands enem... Read more

16 Jan

Post
Happy new year, vikings!

We opted out of writing these regular development blogs for the last part of 2022, figuring there wasn’t much more we could tell you that wasn’t about announcing the Mistlands update itself! But now we have passed that particular milestone, and it’s time to look towards the future.

First though, we want to say a most heartfelt thank you to all of you who played the Mistlands during the Public Test phase, and to all of you who have played the update since it was released properly. Thank you for your feedback, for your thoughts and for your time! With Mistlands being such a large and long-expected update, it was quite scary to finally reveal it to all of you, and it was such a relief to see how much you liked it!

But now to the future, for real.

Our next big biome update is going to be the Ashlands, and we have begun with the pre-production of that biome by creating some concept art and trying to work out the feeling we want th... Read more

20 Dec

Post
Before the holiday season truly kicks off we have a few more bugs that we wanted to address! In this patch you can expect some adjustments to various crafting recipes, further fishing fixes, as well as tweaks to several Mistlands enemies. We also found a way to optimise the game to make your RAM a whole lot happier!

Abbreviated Patch Notes: * Tweaked mistlands gear recipes and stats
* Ballista behaviour and recipe tweaks
* Mistlands events, spawning and ai tweaks
* Various balancing tweaks for comfort and fish
* Fixed various animation, effect and gameplay issues
* Music will fade out correctly for locations when continuous music is turned off
* Optimised game assets to decrease RAM usage and game download size

Detailed Patch Notes: Balancing & Tweaks: * Mistlands armour and shield recipes rebalanced and durability increased
* Staffs have rebalanced recipes and stats
* Ballista tweaks (Increased fire rate, sound effects added when sh... Read more

16 Dec

Post
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Public Test branch by right clicking Valheim in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our ...
Read more

06 Dec

Post


Gather your friends and gear up, for it’s time to embark on the voyage to the Mistlands! We have worked hard on this update for the past nine months now, and we’re so happy to finally be able to share it with all of you.

We would like to say a big thank you to everyone who has participated in the Public Test period for this update, as your feedback has been very helpful. Given that Valheim is in Early Access some things are still subject to change, of course, but right now we feel assured that the Mistlands update is stable and ready for all of you.

An important thing to note is that the Mistlands biome will only generate in areas you have not yet discovered. Therefore, if you have explored a lot of your world, you might be better off starting a new one in order to actually be able to travel to the Mistlands. As per usual... Read more

02 Dec

Post
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Public Test branch by right clicking Valheim in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our ...
Read more

01 Dec

Post
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Public Test branch by right clicking Valheim in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our ...
Read more

24 Nov

Post
It's once again time for the Steam Awards!

Valheim is eligible for the "Labor of Love" category this year, so if you've had a chance to try out the Mistlands update in the Public Test Branch and think we've done a good job with it, we would be honored if you would give us your nomination!

And regardless of whether or not you're going to nominate us, we still hope you're having a good (though dangerous) time in the Mistlands!

/The Iron Gate Team


22 Nov

Post
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Public Test branch by right clicking Valheim in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.
Be aware that there might be some minor offsets between the Steam version and the Game Pass version, but that we are aiming to keep the two as consistent as possible.
Please leave any feedback you may have in the appropriate channel in our ...
Read more

28 Oct

Post
One more bug fixing patch to some PlayFab related issues. And the Jack-o-turnip is buildable now too, to brighten up those dark autumn nights…

Patch Notes:
Fixes & Improvements:

* Fixed a Linux-specific bug that deleted characters/worlds when moving them back and forth between Local and Cloud
* Prevent joining servers from the main menu if incompatible server version right away (instead of loading and then kicking you back out)
* More PlayFab tweaks
* Enabled Jack-o-turnip seasonal decoration item


If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!

25 Oct

Post
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Public Test branch by right clicking Valheim in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our ...
Read more

11 Oct

Post
Another round of bug fixing for the crossplay function. There are some further known issues still, but we're working on having them solved as soon as possible!

* This patch features multiple changes from the PlayFab backend. The majority of these changes include stabilising connection issues, as well as fixing send/receive limitations in multiplayer.


If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!

04 Oct

Post
This is just a small bugfix patch to correct some issues that arose after the crossplay patch.

* Removed maypole & midsummer crown (sorry)
* Multiple server instances on the same computer is now allowed
* The game launches with vulkan by default on Linux
* Profanity filter fixes
* Server DOCKER launch script added (see server manual pdf for details)


If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!

29 Sep

Comment
    IronMontilyet on Steam Forums - Thread - Direct
On a PC your saves will be stored in the same folder regardless of whether you're playing through Steam or with PC Game Pass, so you can theoretically easily switch over from one to the other. However, I would recommend choosing one platform and sticking to it (rather than switching back and forth continuously) in order to avoid conflicts with Cloud saves.
As for getting your saves over to Xbox, this should also work as the two Game Passes share the same Cloud service. You will need to play it with PC Game Pass first though, to get the saves from your computer to the Xbox Cloud, before you can access them from your console (you can't go directly from Steam to Xbox). Once again though, you should still choose either Game Pass or Steam, so that the two Cloud services don't try to conflict with each other.
The good thing about crossplay though is that it doesn't matter which you choose - you'll still be able to play with your friends regardless of whether you're all on conso... Read more

28 Sep

Comment
    IronMontilyet on Steam Forums - Thread - Direct
Originally posted by GunsForBucks:
Originally posted by Tyrael: Nobody is freaking out but probably annoyed and think IG stopped game dev to work on cross platform but im pretty sure they had a separate team do it. At least I hope so or I'll be among the annoyed that all we did was fund a console port for an unfinished game.

But again im about 99% sure they had a different team do the crossplay
That is my understanding as well. The console part was outsourced.

But ongoin...
Read more

27 Sep

Comment
    IronMontilyet on Steam Forums - Thread - Direct
Hi! First of all, console is still a ways away (the release on the 29th is for PC Game Pass, while Xbox won't be released until early 2023).
As for patching, we will still keep the Public Test Branch in use, as we think it's a good way to let some users try out stuff before everyone gets access to it. Both testing and releasing will always be done with both multiplayer and singleplayer - no build will be locked to only allow solo play.
And it should only be the bigger updates that need thorough checking and validation before release, while hotfixes should still be possible to release on shorter notice. Even if hotfixes would need to be checked, it shouldn't affect the Default version of the game much, as it's ideally only the PTB that will be unstable. And the validation time isn't very long either, so there's no cause for worry! :)
Post
Hello and welcome to the Crossplay patch!

This patch includes full crossplay support, which means that you will be able to play with any other Valheim player, no matter where they’re playing from. If your friends get the game through a different platform, you’ll be able to join their game and show them the ropes. Or why not invite them over to your world and show them all your cool buildings?

Our friends at Piktiv have worked hard to make sure the game looks and feels the same regardless of what platform you’re using, but the patch does entail a minor change to the GUI in the starting menu in order to make other people’s worlds as smooth as possible. If you’re playing as a Steam player with other Steam players, it will work just the same as before (with the addition of now being able to mark a server as favourite). If one or more players are playing from a different platform, there will instead be a join code that you can use in order to enter the game.

Dedic... Read more

23 Sep

Comment
    IronMontilyet on Steam Forums - Thread - Direct
Hi! The Euro price adjustment was a decision from Coffee Stain Publishing, to ensure the game’s pricing is more in line with the American dollar price across the globe and corresponds with local exchange rates and markets. The Euro and US dollar exchange rate has changed since the game was first released, and now the pricing of the game reflects that.

15 Sep

Comment
    IronMontilyet on Steam Forums - Thread - Direct
Originally posted by Biscuit_1337: My friends and I recently started playing on a private server, and we're really enjoying the game. We did have one question/concern about the Mistlands update. Since a new biome is being introduced, and maps are generated at world creation, will we have to start our world over once the update drops?

I'm assuming, since character data is separate from world data, that we would keep all our character specific progress (skills/inventory), so I'm not TERRIBLY concerned if we have to start over as it shouldn't take too long to catch up, but just wanted to know what to expect. Not sure if this has been an issue that came up in previous updates or not.

The world is generated as you explore. If no player has been to (or near) a specific Mistlands area, that area should still get the updated content! Anywhere you've already been will stay essentially the same, regardless o... Read more